[[image]
I miiiiight enter something quick-n-dirty for this, but I make no guarantees whether I'll have enough time to work on it. pay no attention to the busted flats on the other side of that mirror
EDIT:
Not the full level, just a demo
last post i promise
also this was started about 3 months ago and was picked up again for this
Wow, this level is really looks fun, nice job.
I miiiiight enter something quick-n-dirty for this, but I make no guarantees whether I'll have enough time to work on it. pay no attention to the busted flats on the other side of that mirror
Ritz has been working on a lot of colormap and palette stuff recently, so you might ask him about it on IRC after you look through the wiki a bit.Of course, the sunset colormap is yet to be added and will be, once I figure out how it will be done. This zone may have collapsing platforms, lava and things like flame jets and such. The layout is kinda inspired by the original zone that this level is based on, as well as Megamix's Dark Fortress Zone.
Hopefully, I can at least get the base layout done.
That's a great amount of progress, compared to mine that I made in two days so far:
http://i.imgur.com/zV1YGV0.gif
last post i promise
Correction, I've been working with the COLORMAP lump, but that doesn't have much to do with the in-game colormap effect, the values of which are apparently hardcoded. I'd be happy to help with anything else, but the lumps I mess with require some Photoshop proficiency and/or a bunch of other tools that technically cost money.Ritz has been working on a lot of colormap and palette stuff recently, so you might ask him about it on IRC after you look through the wiki a bit.
Plus, I've heard that you can have multiple palettes (and COLORMAPs?) in a wad, but I actually have no idea how to set that up, and I know it probably hasn't been tested. I wouldn't mess with stuff like that in a map pack.