Bosses without MF_NOGRAVITY continuously jump while on the ground

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A hedgie

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If you create a SOC where the Eggmobile (or whatever replaces it in said SOC) is affected by gravity, it will continuously "jump" whenever it changes states while on the ground. This means actions such as A_BunnyHop become unusable (about 95% of the time.) It doesn't stop there, either; having a gravity-affected boss as a freeslot also causes this problem. This means bosses such as Mecha Sonic or Drill Car cannot properly behave when under the effect of gravity.

If my above explanation doesn't make any sense, I'll post a YouTube video of it using some WADs and SOCs in a few days (I can't use the computer right now; instead, I posted this on my 3DS.)
 
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