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Azure City Zone Details »»
Azure City Zone
Version: 3.5, by Julie Hikari Julie Hikari is offline
Developer Last Online: Feb 2019

Category: Version: SRB2 Kart Rating: (2 votes - 2.80 average)
Released: 02-04-2019 Last Update: 02-08-2019 Installs: 0
Multiplayer Levels

Azure City Zone was originally from 2.0 Kart, but I decided to port it over to the current version of Kart with quite a few changes. Also some thanks to
Nintensis (Also known by Ninferno) for helping me with some of the issues I've been running into.

V3.5
Spoiler:

- Fixed a few linedefs due to Snu getting stuck between two of them

V3
Spoiler:

- Lowered walls to the left of the starting line to make more room
- Straightened the starting road in ZoneBuilder
- Changed the starting/finshline to match Azure Island


V2.5
Spoiler:

- Fixed Map not appearing in the Voting Menu


V2
Spoiler:

- Turned back from Night to Day
- Changed a few textures around
- Music changed back to the one from 2.0 (After I was told the source of the music)
- Adjusted some impassible lines but they still remain around the off-road section

V1
Spoiler:

- Amount of Laps changed to 4 due to the map being a bit small in size
- Turned from day to night
- Reduced Brightness and Rainy Weather (Like Northern District)
- Stairs turned into slopes
- Adjustments to all 3 Paths to avoid one path only being taken
- Minor section added in the tunnel area


If there is any issue found feel free to post about it here and I'll make sure to get around to fixing it

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File Type: pk3 kr_AzureCity_v3.5.pk3 (2.65 MB, 32 views)

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Comments
Old 2 Weeks Ago   #2
D00D64
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Well, it can go in releases, but I can't say I am happy with the changes.

The biggest problem to me is changing it from a sunny day to a stormy night, and wapping out Under Construction from NiGHTS into Dreams, as Azure City was, at least in one incarnation, a NiGHTS map, and also goes against the whole "azure" bit. Putting up invisible walls also kind of kills this spirit, as places like the stadium were places to goof around a bit since as a NiGHTS map, there was room to explore and these didn't actually impact the Kart racing much at all, so it was pretty harmless to leave those areas open.

There also must have been a step-up sector you missed, as sidewalks blocked me at first, but then I could suddenly drive up them. The Derpy Hooves cameo (that I am glad didn't return in current 'Kart) still has its object on the ship, but with no object in the game, the game spawns an error object instead. Finally, as for the tunnel, if you give the player an option to use boost pads or item boxes, the correct choice i always going to be boost pads for anyone not in last place. Especially if said path is already shorter to take without boost pads. Overall, I can see you wanted to make all paths usable, and thats a good effort, but I dont like these other changes.
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Old 2 Weeks Ago   #3
Julie Hikari
 
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Ah I see, I don't mind reverting some of those changes. Thanks for at least telling me about some of the issues that are still present in this map, I'll do my best to fix them.

as for swapping out the song- thank you for at least telling me the source of it, I didn't know where it was from and I did actually change the map to night with rainy weather in the first place due to the one I swapped
it for. ^^'

Last edited by Julie Hikari; 2 Weeks Ago at 12:06 PM.
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Old 2 Weeks Ago   #4
Julie Hikari
 
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(Quick bump/reply]

Map updated to v2.5!

Let me know if you find anymore issues.

(Edited)

Last edited by Julie Hikari; 1 Week Ago at 05:28 AM.
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Old 1 Week Ago   #5
Julie Hikari
 
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I really don't like to bump/reply to this a 3rd time in a row, but

Updated the map to v3 which may be final unless any other issues are found

(This time I don't bump/reply again till someone else does).
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