SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Help

Reply
 
Thread Tools Search this Thread
Old 04-05-2017   #1
Fodder
SRB2 = Sonic OVA?
 
Fodder's Avatar
Default MD2s won't show up?

I input "gr_md2 on" into the console but when I start a game, the regular sprites show up instead. I have the MD2.DAT file and the files for the model I want, so I think it's a problem with what I'm putting into the console, but I could be wrong. How do I fix this?
__________________
Spoiler:
This is a bold claim!
Fodder is offline   Reply With Quote
Old 04-05-2017   #2
MarioFreak2001
The Cyan Knux
 
MarioFreak2001's Avatar
Default

Have you tried inputting the command in-game?
__________________
Set your volume at full, then click this.
MarioFreak2001 is online now   Reply With Quote
Old 04-05-2017   #3
Fodder
SRB2 = Sonic OVA?
 
Fodder's Avatar
Default

Quote:
Have you tried inputting the command in-game?
I put it in the console on the title screen, if that's what you mean.
__________________
Spoiler:
This is a bold claim!
Fodder is offline   Reply With Quote
Old 04-05-2017   #4
Sky The Destroyer
 
Sky The Destroyer's Avatar
Default

This might seem obvious, but are you using the OpenGL renderer?
__________________
<SkyTheDestroyer> Why does the Master Server delist my server once it hits 32/32?
<SpiritCrusher> Your server has attained GOD STATUS
<SpiritCrusher> The MS can't display it anymore
Sky The Destroyer is offline   Reply With Quote
Old 04-05-2017   #5
Fodder
SRB2 = Sonic OVA?
 
Fodder's Avatar
Default

I'm... pretty sure I am? I'm not using the Direct Draw version of the game.
__________________
Spoiler:
This is a bold claim!
Fodder is offline   Reply With Quote
Old 04-05-2017   #6
Sky The Destroyer
 
Sky The Destroyer's Avatar
Default

Quote:
Originally Posted by Fodder View Post
I'm... pretty sure I am? I'm not using the Direct Draw version of the game.
No, the EXE you use doesn't matter.

In order to use MD2s, you need to access the OpenGL renderer by running SRB2 in a batch file (or shortcut) with the -opengl parameter.

Do this the batch file way by creating a new text document in the folder where srb2win.exe is located with this text in it:

Code:
srb2win.exe -opengl
Then save it as a .bat file (make sure the Save As Type is All Files, not text document), like OpenGL.bat.

Then run it, and it should launch SRB2 with OpenGL as its renderer. MD2 models should work from there.

Side note: also input this into the console after launching SRB2 in OpenGL mode to make OpenGL look much more prettier (I think SRB2 doesn't save this command to config.cfg, so you might want to put it in your autoexec.cfg):

Code:
gr_filtermode Nearest_Mipmap
__________________
<SkyTheDestroyer> Why does the Master Server delist my server once it hits 32/32?
<SpiritCrusher> Your server has attained GOD STATUS
<SpiritCrusher> The MS can't display it anymore
Sky The Destroyer is offline   Reply With Quote
Old 04-05-2017   #7
Fodder
SRB2 = Sonic OVA?
 
Fodder's Avatar
Default

Hmm, it's not working.
__________________
Spoiler:
This is a bold claim!
Fodder is offline   Reply With Quote
Old 04-05-2017   #8
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

Have you placed the md2s inside MD2 Folder ? create that inside your srb2 folder if you haven't already, That's how I got them to work last time.
RomioTheBadass is offline   Reply With Quote
Old 04-05-2017   #9
Lach
Latch? Lock?? Lack???
 
Lach's Avatar
Default

I'm going to compile the entire process into one block of text. Some things might be obvious but I'm just trying to make sure you've done absolutely everything correctly! :)

Step 1: Make sure your MD2s are placed in a folder named "md2" that is placed in the same directory/folder as your srb2 executable.

Step 2: Make sure your "md2.dat" is also placed in the same directory as the executable. The format of md2.dat is as follows (for example):

Code:
sonic nameofsonicmodel.md2 3.0 0.0
tails tailsmodel.md2 3.0 0.0
POSS crawla.md2 3.0 0.0
etc.

Make sure you include the numbers at the end, including the decimal points. These dictate the size of the model, so they won't show up if not included.

Step 3: Use OpenGL renderer by opening Command Prompt or creating a batch file and inputting the following:

Code:
srb2win.exe -opengl
Launch it. (NOT the executable itself.)

Step 4: Open the console and enter "GR_MD2 1" - this will turn on 3D models.

Last edited by Lach; 04-05-2017 at 10:14 AM.
Lach is offline   Reply With Quote
Old 04-05-2017   #10
Fodder
SRB2 = Sonic OVA?
 
Fodder's Avatar
Default

ohhhmygosh I'm supposed to launch the batch file okay
Thank you so much guys. I finally got it to work.
__________________
Spoiler:
This is a bold claim!
Fodder is offline   Reply With Quote
Old 04-05-2017   #11
Monster Iestyn
Friendly Neighbour-Hood
Moderator
 
Monster Iestyn's Avatar
Default

For that matter, doesn't our installer already include batch files for launching either of the two exes with OpenGL? They should be named "SRB2 - OpenGL.bat "and "SRB2 - OpenGL - DirectDraw.bat".
__________________
My page stuffed full of MIDI goodness!
The Hitchhiker's Guide to the Robo-Hoodiverse
Timeline of Sonic Robo Blast History!

That's an uppercase i, not a lowercase L, for the record.
Monster Iestyn is offline   Reply With Quote
Old 04-05-2017   #12
Fodder
SRB2 = Sonic OVA?
 
Fodder's Avatar
Default

Yeah, they do come with those. I just didn't know that I was supposed to run the batch files instead of the actual exe.
__________________
Spoiler:
This is a bold claim!
Fodder is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.