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Shadow The Hedgehog
![]() Developer Last Online: Apr 2018
Hey guys! It's been at least a year since I first started project OWTHEEDGE. I hope you guys have fun with him! :)
Shadow's primary ability is Chaos Control. Use the directional keys to warp in any direction of your choosing. Tap jump while in midair to warp upwards and spin to go downwards. You can use this ability up to two times. You can also use homing attack on enemies when using your primary near enemies. In Match, use Chaos Control to warp away and mindgame your foes. Another neat feature to note about Shadow is his air-cancel ability. Normally after a chaos control, you are left suspended in the air for about a second. You can cancel this so that you can drop down faster by pressing spin directly after a chaos control! ![]() Shadow has a unique running gameplay. He is not affected by friction and any floor movement of any sort due to him skating/floating slightly in midair. However he's not as easy to control as Sonic now and mastery over skidding can potentially save you from hard platforming segments. ![]() ![]() [video]http://giant.gfycat.com/ClosedWeakApatosaur.webm[/video] oh and when you go super the limit on chaos control is removed. Many thanks to Motorroach, RedEchidna, and Hellhawk for the spindash and drowning Lua, Jay and Hellhawk for Chaos Control, Larztard for skating SFX, and to Blade for charselect pic. Download Now
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#22 | |
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REALLY not a fan of his back-facing running sprites. He has way too much movement going on compared to almost every single other angle of his running sprites.
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#23 |
Totally Not Zero
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This is actually pretty amazing. Really nice sprite work and a really interesting ability to boot! ;D Though it does end up making the game harder because of it... that isn't necessarily a bad thing.
Although, a few glitches I noticed. 1: The Chaos Control ability goes completely wonky when used in certain areas. I noticed this the most in Castle Eggman Act 2, although it happened in plenty of other zones too. Spoiler: GIF 2: Shadow oddly completely breaks the Metal Sonic fight. The effects seem to be different each time I play, but one time I had Metal Sonic completely freeze whenever I was in the air after using Chaos Control. Another time I had Metal just stay in the corner in his vulnerable frames, completely unable to be hit due to him staying exactly where the electric field is. He never did anything after that, oddly. And another time he just.. dissapeared mid-fight. I can't remember which phase he was on, I just remember that once he was there.. and next he wasn't. Spoiler: GIF 1 Spoiler: GIF 2 Spoiler: GIF 3
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The name's Cirom! Also known as NeonJ! Last edited by J-town; 06-29-2015 at 07:52 PM. |
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#24 |
ヒトデパンと奇妙なジャム
Developer
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No, those are just holes in his shoes.
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I'm deleting WOW + FURYHUNTER your not int his BLAPCK robo ass memes because that was a bad pun MonsterIestyn hubjim |
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#25 |
AKA Superjustinbros
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This is epic. I look forward to trying it.
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#26 | |
My work is never done yet
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I don't think the holes are supposed to make Shadow's feet visible through them, though. They are rocket engines, after all.
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#27 |
I do things sometimes
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He was joking.
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#28 |
My hate is my love
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Chaos Controlling into a pulley gets you stuck on it with no ability to jump off.
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Puzzle and Dragons collection: www.puzzledragonx.com/en/profile.asp?u=31975 |
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#30 |
Get "N" or get out!
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I had a lot of fun with this wad. Shadow looks amazing and the chaos control ability is pretty neat. Good job, love it.
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"A delayed game is eventually good, but a bad game is bad forever." - Shigeru Miyamoto |
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#31 |
The unreliable joodge
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I am behind the times, I was thinking earlier today "Haha that Shadow wad Speedwagon is working on will never get finished", lo and behold I find this thread and it shuts me up good.
I played through the game earlier with it and I had a lot of fun! Good job. Although, I do dislike how chaos control and homing attack are mapped to the same command, but under slightly different circumstances. I had plenty of times where I tried to homing attack a badnik/monitor/spring and teleported, or vice versa. Good art too!
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Check me out elsewhere~: -Tumblr- -Youtube- -Steam- -MyAnimeList- Battlenet tag: Whackjood#2732 (Europe) "The Creeps" (1941) |
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#32 |
Iron Claws
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Yeah I agree with Whackjood, but at the same time I think it'd be weird if Chaos Control was set to custom 1 or something. I also think Super Shadow is a bit underwhelming in Single Player.
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#33 |
The unreliable joodge
Judge
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Personally, I'd set Chaos Control to the spindash key while in the air. Because then the player can use all of Shadow's abilities without setting up custom keys and it removes the current problem of accidentally teleporting.
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Check me out elsewhere~: -Tumblr- -Youtube- -Steam- -MyAnimeList- Battlenet tag: Whackjood#2732 (Europe) "The Creeps" (1941) |
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#34 |
Iron Claws
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No because that'd interfere with the Armageddon Shield and the Whirlwind Shield.
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#36 |
Iron Claws
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#38 | ||
SHINING FINGER
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I really like the idea of setting it to a custom button, but I admit it would be tedious to configure one, and it's impossible to not have conflicts with other WADs/LUAs who use custom buttons. Last edited by TheXIIIthGuy; 07-17-2015 at 12:39 PM. |
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#39 |
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Personally, I think the best way to handle it would be to change the homing attack to a slow thok instead.
Then there wouldn't be a need to change buttons around, and you'd never homing attack when you want to use chaos control and vise versa. |
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#40 |
Flob!
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Awesome work! Its so much better than ShadowRE and adding super support was a great idea. (Most people don't do that which is really annoying).
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Moderator Notice: Don't abuse forum tags. |
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#41 |
Acts like a mature adult
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Funny thing is back in 1.09.4 there used to be a option to let custom characters go super in singleplayer and this was used in nearly every character so it got removed in 2.0
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