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![]() LOLZ, DATS the newly ported 2.1 edition of HMS123311 after more than two weeks in development! Cool right?! Yeah, this is the extra-special Remastered Edition created through lots of blood, sweat, toe-stubbing, and porting over collision from incredibly outdated code. Chock-full of new abilities, the Remaster also includes the iconic Voice version of HMS123311 alongside the default version, for you to decide if you want more (or less) of the Overpowered Recolor Experience®! Of course, you don't want to spend your time all on the fancy intro paragraph, do you? Onward to the showcase! ![]() Fear my overpowered recolor! ![]() Overpowered qualities! ![]() Ha, that didn't hurt me, you only hit my toe! (First two gifs recorded by Drflash55. Thank you!) Spoiler: PLZ DONT LOOK!!1!11 Spoiler: NO WAI Spoiler: noes! Along with what's been shown, the wad also has numerous surprises along with some acutal OC in the form of transformation sprites done by the legendary MotorRoach! LightDash.org Mirror Keep yourselves posted for updates, as I'll be sure to (attempt to) deliver on those! (Wolfy was permanently banned for this post: <+RedEnchilada> because you always have the best ideas for afd jokes on march 31st at 11:16pm) Download Now
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#22 |
Fastest flyer in Equestria
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![]() Could someone explain to me what just happened here?
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It needs to be about 20% cooler. |
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#23 |
The Not-So Gray Guy
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Oh good god the overpowered recoloured glory.
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#24 |
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HMS can kill things by simply touching them, including a few things that can't normally be killed.
I intentionally left the Metal Sonic racer killable because it was silly and didn't break anything. I have no idea what caused the lua error in the gif though. I can't read the error message but I just went and killed the Metal Sonic racer like 20 times with HMS and it never errored. Last edited by Katmint; 04-02-2014 at 02:06 AM. |
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#25 | |
Totally Not Zero
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The name's Cirom! Also known as NeonJ! |
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#26 |
Cute/Kawaii character Lover
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Not bad, but i suggest something
I know there are 2 duplicated characters, 2 that are the same super, and other 2 that are the same super but with a friend, so i was thinking, why not letting 2 becomes super, and the other 2 just be normal, non super, if you know what im saying, because id like to go trough the game without being super |
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#27 |
A Weavile Enthusiast
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I love this WAD. HMS is soo Overpowered, yet so funny to play around with.
By the way, thanks to this wad I can test Super Forms of any character without needing to grab the seven Chaos Emeralds in Match/SP. Thanks for this AWESOME port. We all love HMS' hilariousness.
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Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ http://steamcommunity.com/groups/TemmieIsGod |
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#28 | ||
wolfs
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#29 | |
FM synths forever
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#30 |
A Weavile Enthusiast
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I'm sorry i'm kind of a noob with the new "NO CHEATS UNTIL YOU GET THE PANDORA'S BOX" kinda thing. Also I used SMVX to test Super Forms. Thanks to HMS it's SO EASY! Thanks Wolfy. Your contribution to the SRB2Mb will never be forgotten.
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Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ http://steamcommunity.com/groups/TemmieIsGod |
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#31 |
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For a second I thought that this would be a april fools joke.
I'm surprised that this got into the release forums, which is nice, so more stuff that should be accepted gets accepted(this one is a joke character but it's HMS). I thought about some extra abilities: Whirlwind shield(gives HMS the double jump of the skin) Make the purple"whatever it is" stuff in THZ work like water for HMS, so he can move easier in that. Now about the bugs: Super and Attraction Shield carry over to other skins Isn't it possible to fix this by checking for the character and removing the shield from them ? Some mobjs are deleted/killed on contact if not on a whitelist Does this create crashes or something like that ? and what are mobjs ? Objects ? Chaos Controlling into certain sectors can kill you Maybe this could be fixed by checking if the player can stand there. Chaos Controlling got me killed multiple times in GFZ(in 1 near the tunnel, in 2 near the end of the act) HMS's frames will freeze after finishing a level Does this happen because he turned super ? It would be nice if it was possible to fully fix the ring drain instead of adding a ring every second but I'm guessing that this is ok. Sprites One of HMS's walking frames doesn't have the red eyes and I think that one of his super frames should be changed, it's no problem for me but I can see why it would be a problem for some people. HMS is missing a lot of edge "balance" frames, maybe add them for the next release ? Never thought that HMS would return that fast to srb2, but lua allows a lot. This wad allowed me to test super knuckles in singleplayer, and I found something interesting: the flying enemies(sorry, forgot their name, the ones that shoot) in AGZ can hit super characters, which removes 10 rings. Last edited by r543; 04-02-2014 at 05:41 PM. |
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#32 | |||||||
wolfs
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As for the buoyant liquid, most of that has to do with the way the level is designed. Not entirely sure if I could/should do something about that Quote:
As for the issue with mobjs, adding them to the white list is easy so if they're reported, I can fix on the double. Quote:
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Not a bug; HMS relies on Match super which has ring drain. Without HMS's BossKill™ code active, other characters will lose rings on contact.
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#33 |
AKA Superjustinbros
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Time to break SRB2 yet again :D !
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#34 |
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This is still in beta right? I can still die in death pits. HMS12311 is supposed to be immortal. Lol.
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#35 | |
wolfs
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No. This is the 1.0 release. HMS was MEANT to die in pits in this release. Sure he's god, but death pits are like super god.
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#36 |
Here dozes the masked clown
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Gotta say, I enjoyed this wad. Reminded me of when I goofed off a HMS on JTE... only now I have bigger, badder stages and bosses to complete/kill with him.
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#37 | |
Spriting and lazing around
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Boy, was that HMS voice darn annoying! And that transformation sprite was weird, having a picture of Jesus appear of all things. It really looked awkward, I'll tell you that.
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See my awesome sprite sheets & stuff! fieryexplosion.weebly.com fieryexplosion.deviantart.com |
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#38 | |
wolfs
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#39 |
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It looks like I can't quote your post because it's too big ?
I forgot one of my ideas: Spike Breaking Blade's Metal Sonic wad can do this, and I think it would fit for HMS. Super Tails has the whirlwind shield jump, so maybe it's possible to add that. I don't have a problem with the super transform sprites, they can stay like that. And I got a idea about fixing the bot super sonic sound: Make the game check if HMS 1 is not super, if he isn't then change the super sound to the super transform sound. If he is super, then change the sound to a empty sound file so no sound spamming is played. Does the Super Music change for everyone or only HMS ? |
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#40 | |||
wolfs
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Yeah, ha, I went a bit overboard on the response.
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Last edited by Wolfy; 04-03-2014 at 07:46 PM. |
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#41 | |
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He said Spike breaking, Wolfy, not Sprite breaking. You know how Metal Sonic is capable of overdriving through spikes in ERZ3? He meant giving that ability to HMS.
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