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Brak Eggman v2 (brakeggman.wad) Details »»
Brak Eggman v2 (brakeggman.wad)
Version: 2.2, by Monster Iestyn (Friendly Neighbour-Hood) Monster Iestyn is offline
Developer Last Online: Dec 2017

Category: Version: SRB2 Rating: (5 votes - 4.20 average)
Released: 03-16-2014 Last Update: Never Installs: 2
Characters Scripts

Ever wanted to wreak havoc on innocent crawlas? Is being a supergiant your thing?

Brak Eggman is all that and more! 4 times larger than the average Sonic, the giant titan robot has the ability to destroy anything in his path with any landing he makes whatsoever! His extreme size also allows him to jump mountains with ease... but there are some, ahem, side affects to this super-size. Find out for yourselves~



A few warnings: Currently not the best of ideas switching to another skin after selecting Brak Eggman mid-level, this isn't currently supported yet. Also probably not a good idea to use objectplace at all with him either.

Version 2 (30th March 2014) is now available!!

Changelog:
Spoiler:
*Skin switching and objectplace have both been fixed in one with new improved (and less convoluted) scale handling code! =D
*New attacks for Brak (based on 2.0 Brak attacks) using custom buttons:
--Custom Button #1: Turns on/off Cannonball attack mode, sadly firing distance is not adjustable currently
--Custom Button #2: Turns on/off Goop Gun attack mode, for rapid firing goop at players (doesn't work on enemies)
--Custom Button #3: Fires spikey missiles! You cannot grab onto your own missiles though.
* New sprites specifically for doing the new attacks, unfortunately yet to be cleaned up as Senku is currently absent for some reason. =S


Version 2.1 (31st March 2014) Patch patch patch patch!

Changelog:
Spoiler:
*Fixed a minor issue with how it was possible for certain vital custom vars to be nil (probably adding brak's file midlevel or something)
*Brak's missile and goop were twice as large as they should be, this is sorted now. (Yes I'm fussy about these things)


Version 2.2 (18th January 2017) Patch for 2.1.17

Changelog:
Spoiler:
*Fixed #mobjinfo error for 2.1.17

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File Type: zip brakeggman.zip (1.59 MB, 977 views)

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Comments
Old 03-20-2014   #22
MrDonoB
 
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Quote:
Originally Posted by Maximus Universal View Post
How the heck are you fighting the 2.0 Brak in 2.1?
It's simple.
I loaded the zones.dta from srb2 2.0.7 in 2.1.3.
They were nice enough to leave the old version of Brak Eggman in the game.
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Old 03-20-2014   #23
Terra
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Quote:
Originally Posted by MrDonoB View Post
It's simple.
I loaded the zones.dta from srb2 2.0.7 in 2.1.3.
They were nice enough to leave the old version of Brak Eggman in the game.
I spoiled that fact for myself on the second day of release, when i decided to use objectplace. I also ended up spoiling ERZ3 and ERCZ using the startsrb2 launcher map warp in hopes that i could warp to the final stage and win, but the game said it was modified...
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Old 03-20-2014   #24
MascaraSnake
aka SpiritCrusher
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2.0 Brak is still in the game as a resource, so I assume he ported the old ERZ3 over (which is just a matter of updating the level header).
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Old 03-20-2014   #25
the cyan
Unlike Sonic I don't...
 
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Wow, funniest character i have ever played with.
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Old 03-22-2014   #26
dany777
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This is actually good, but what about, if we make him he can shoot? That will be even more better
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Old 03-22-2014   #27
SSNTails
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Hahaha, love this! Reminds me of multiplayer in Giants: Citizen Kabuto where one player could play as the giant Kabuto.

I agree, he should be able to shoot goop and get the enemies 'stuck'!

When is the MD2 version coming out? ;)
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Old 03-23-2014   #28
speed2411
*Speed-Roid*
 
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Quote:
Originally Posted by Maximus Universal View Post
How the heck are you fighting the 2.0 Brak in 2.1?


Glaber must be using his epic pony powers to make "Srb2 The past 2.1 edition" a real thing.
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Old 03-25-2014   #29
Neku Sakuraba
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If i may.... a friend of mine edited this wad so that it would fix the whole switching problem. should i send the edited file to you, Iestyn?
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Old 03-25-2014   #30
Terra
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Quote:
Originally Posted by SSNTails View Post
When is the MD2 version coming out? ;)
It's only just begun...
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Old 03-26-2014   #31
Fred
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Jesus, just ask SSN for the original ms3d version or whatever it was I'm sure he'll give it to you if you ask nicely
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Old 03-26-2014   #32
Terra
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Quote:
Originally Posted by Neo Chaotikal View Post
Jesus, just ask SSN for the original ms3d version or whatever it was I'm sure he'll give it to you if you ask nicely
Good idea, but I kinda wanted to make my own model for it...Although a ready made model would be kinda nice...But I've already started creating my model...
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Old 03-26-2014   #33
Monster Iestyn
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Guys guys, I'll get to sorting out the switching problem eventually, okay? That and I'm hoping to eventually add in some extra things eventually once I get the space to do so (uni is not doing me any favours currently).
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Old 03-30-2014   #34
Monster Iestyn
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Version 2 (30th March 2014) is now available!!

Changelog:
Spoiler:
*Skin switching and objectplace have both been fixed in one with new improved (and less convoluted) scale handling code! =D
*New attacks for Brak (based on 2.0 Brak attacks) using custom buttons:
--Custom Button #1: Turns on/off Cannonball attack mode, sadly firing distance is not adjustable currently
--Custom Button #2: Turns on/off Goop Gun attack mode, for rapid firing goop at players (doesn't work on enemies)
--Custom Button #3: Fires spikey missiles! You cannot grab onto your own missiles though.
* New sprites specifically for doing the new attacks, unfortunately yet to be cleaned up as Senku is currently absent for some reason. =S
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Timeline of Sonic Robo Blast History!

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Old 03-30-2014   #35
Kfcnyancat
 
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This is so cool! In multiplayer, another player can grab on to Brak's missiles and used as an attack, just like in 2.0!
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Old 03-31-2014   #36
x5onik101x
Freelance Voice actor!
 
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This makes me.........powerful....
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Old 03-31-2014   #37
FieryExplosion
Spriting and lazing around
 
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This is a pretty cool WAD, though his sprites do have inconsistencies in colors. But overall, good job!

...Is there gonna be a Brak Eggman based off of 2.1's final boss? I'd like to see something like that.
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Old 03-31-2014   #38
Monster Iestyn
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Version 2.1 (31st March 2014) Patch patch patch patch!

Changelog:
Spoiler:
*Fixed a minor issue with how it was possible for certain vital custom vars to be nil (probably adding brak's file midlevel or something)
*Brak's missile and goop were twice as large as they should be, this is sorted now. (Yes I'm fussy about these things)
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Timeline of Sonic Robo Blast History!

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Old 04-01-2014   #39
SonicX8000
Graphic & Sprite Modder.
Judge
 
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Not sure if it's been reported but if you grab a rope hang while firing cannonballs, goop, or missiles you will be unable to let go of the rope hang.

Firing the goop cannon for awhile causes fps to drop due to many sprites.
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Old 04-01-2014   #40
Pyro the Magma Fox
Totally not using Hydreigon
 
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I regret nothing...
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Also the planet is obviously named Sepwich. :P
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Old 04-01-2014   #41
"Lat'"
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This WAD is just awesome.

EDIT: Also this could be a good idea to change the color because it is a bit too dark if you see what I mean.
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Last edited by "Lat'"; 04-01-2014 at 05:52 PM. Reason: Awnsered wrong post... I'm sooo stupid X)
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