SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > SRB2 Forum Archives

 
 
Thread Tools Search this Thread
Old 07-31-2009   #21
Sonict
Administrator
 
Sonict's Avatar
Default

I was able to do a link between the PSP and the PC years ago when I tested it out for you on my "PSP Phat". Does the Slim or whatever you have not support that anymore or something?

If that is the case, I could try and install the stuff again and then try and send you debug logs and backtraces.
__________________
Read the MB Rules: http://mb.srb2.org/rules.php

My YouTube account: http://youtube.com/user/Sonict11
Sonict is offline  
Old 07-31-2009   #22
janic
Default

my psp is compatible with the homebrew, is a custom firmware
in the folder I have the eboot only, do we need something else?
janic is offline  
Old 07-31-2009   #23
Callum
Don't bug me about ports
Developer
 
Callum's Avatar
Default

Quote:
Originally Posted by janic
my psp is compatible with the homebrew, is a custom firmware
in the folder I have the eboot only, do we need something else?
You need all of SRB2's data files, such as music.dta and srb2.srb.
__________________
Wii Number: 6332-6670-3012-6583
Super Smash Bros. Brawl: 0990-2469-0325
Pokémon SoulSilver (Japanese): 4297-2659-8884

Nintendo 3DS: 4725-7969-6387
Callum is offline  
Old 07-31-2009   #24
janic
Default

and that where it?
janic is offline  
Old 07-31-2009   #25
Callum
Don't bug me about ports
Developer
 
Callum's Avatar
Default

They're included with the Windows version of SRB2. >_>
__________________
Wii Number: 6332-6670-3012-6583
Super Smash Bros. Brawl: 0990-2469-0325
Pokémon SoulSilver (Japanese): 4297-2659-8884

Nintendo 3DS: 4725-7969-6387
Callum is offline  
Old 08-01-2009   #26
bob_the_flying_monkey
Figured He Needed A Title
 
bob_the_flying_monkey's Avatar
Default

How do I download the PSP port?
__________________
Speeding off to level...
bob_the_flying_monkey is offline  
Old 08-01-2009   #27
akirahedgehog
Toasty!
 
akirahedgehog's Avatar
Default

Quote:
Originally Posted by bob_the_flying_monkey
How do I download the PSP port?
By clicking the link for it.
__________________

akirahedgehog is offline  
Old 08-01-2009   #28
bob_the_flying_monkey
Figured He Needed A Title
 
bob_the_flying_monkey's Avatar
Default

It just leads to a bunch of code.
__________________
Speeding off to level...
bob_the_flying_monkey is offline  
Old 08-01-2009   #29
PSI Hedgehog Chris
 
PSI Hedgehog Chris's Avatar
Default

Er, try right-clicking and selecting "Save As..."?
__________________
<Signature in progress>
PSI Hedgehog Chris is offline  
Old 08-01-2009   #30
bob_the_flying_monkey
Figured He Needed A Title
 
bob_the_flying_monkey's Avatar
Default

How do I use a PBP?
__________________
Speeding off to level...
bob_the_flying_monkey is offline  
Old 08-01-2009   #31
PSI Hedgehog Chris
 
PSI Hedgehog Chris's Avatar
Default

To use a PBP, you've gotta rename it to "EBOOT.PBP" (Any other name gives you lovely "Corrupted Data" error), and put it in its own folder in X:/PSP/GAME (Where X is the drive your PSP shows up as). With SRB2, you have to insert the SRB2 data files along with the Eboot in order for it to launch. Then you go to Games -> Memory Stick, and SRB2 should be on there.

Hope that helps!
__________________
<Signature in progress>
PSI Hedgehog Chris is offline  
Old 08-01-2009   #32
bob_the_flying_monkey
Figured He Needed A Title
 
bob_the_flying_monkey's Avatar
Default

So I make a srb2 folder in my games directory, put the 2.0 data files and the EBOOT in the folder than launch it?
__________________
Speeding off to level...
bob_the_flying_monkey is offline  
Old 08-01-2009   #33
Callum
Don't bug me about ports
Developer
 
Callum's Avatar
Default

Quote:
Originally Posted by bob_the_flying_monkey
So I make a srb2 folder in my games directory, put the 2.0 data files and the EBOOT in the folder than launch it?
Exactly.
__________________
Wii Number: 6332-6670-3012-6583
Super Smash Bros. Brawl: 0990-2469-0325
Pokémon SoulSilver (Japanese): 4297-2659-8884

Nintendo 3DS: 4725-7969-6387
Callum is offline  
Old 08-01-2009   #34
EggVaan
 
EggVaan's Avatar
Default

Heh! It's nice to play this on a PSP--and those lags don't bother me!
But well, why it doesn't include music.dta in the game? Yes, I have it in the folder. >_>

EDIT: Haha, also the game crashes, if I fall into water. So Deep Sea would be impossible to beat. :P
Really, I hope there will be future releases.

EDIT2: Crashes after special stage while speeding off to level.
Damn! I love to search for bugs. <3
EggVaan is offline  
Old 08-01-2009   #35
chi.miru
Developer
 
chi.miru's Avatar
Default

I can't get the PSP port to run at all.

I just get a black screen plus a nice poweroff.

Also I have all the files.

EDIT: help D:?
chi.miru is offline  
Old 08-03-2009   #36
saturatedfat
Default

I was playing 2.0, runs uh slowly. Though that's to be expected, anyway what's the lowest version I can play? I mean I'm sure the doom version runs a lot better, can this play those? I would test it, except the history page is down.
saturatedfat is offline  
Old 08-03-2009   #37
AlamGBC
WOO! GO ME! YAHOO!
Administrator
 
AlamGBC's Avatar
Default Win32 DirectX EXE

ok, I now list my DirectX EXEs with OpenGL but please note: OpenGL is not supported, ok?

if any user been have trouble using srb2win.exe v2.0.2 and v2.0.3 before of an error about InitializeCriticalSectionAndSpinCount() entry point, Mingw/MSVC6 buids should fix that
__________________
"remember, hacking SRB2 is a good thing, cracking it's save games is not" - Alam and Logan Arias

3DS FC: 0473-7778-0919
AlamGBC is offline  
Old 08-05-2009   #38
Jon God
Default

Quote:
Originally Posted by Jon God
Mac PPC is not opening for me, it does the double bounce in the dock, then just doesn't load.
Specs are:

OSX 10.4.11, Processor: Dual 867Mhz PPC, 2Gbs of RAM, 32MBs VRAM.
__________________
Mac User.
Jon God is offline  
Old 08-11-2009   #39
ZeldaGamer00
That guy who does things
 
ZeldaGamer00's Avatar
Default

Found 3 bugs in the Win32 release OpenGL exe:
  • The spikes aren't rendered properly in GFZ1.
  • Upon clearing GFZ1, SRB2 will crash while loading GFZ2 with: I_Error(): R_CreateColormap: Too many colormaps!
  • OGL will crash on start if "-width", "-height" or "-win" are in the command line parameters.
ZeldaGamer00 is offline  
Old 08-11-2009   #40
AlamGBC
WOO! GO ME! YAHOO!
Administrator
 
AlamGBC's Avatar
Default

Quote:
Originally Posted by ZeldaGamer00 View Post
  • OGL will crash on start if "-width", "-height" or "-win" are in the command line parameters.
use the Debug version and exchndl.dll, then crash SRB2, it should output the backtrace of the crash into srb2win.RPT, pastebin it
__________________
"remember, hacking SRB2 is a good thing, cracking it's save games is not" - Alam and Logan Arias

3DS FC: 0473-7778-0919
AlamGBC is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
SRB2 Console Ports info (PS3 r6752) Callum SRB2 Forum Archives 96 06-23-2014 12:04 AM
SRB2 Ports Unknown Master Help 6 08-27-2009 04:22 AM
Ways Of Making Nintendo SRB2 Ports 305coolguy SRB2 Discussion 8 08-06-2008 08:16 PM
SRB2 Ports frozenLake Editing 1 06-08-2006 08:04 PM


All times are GMT. The time now is 05:59 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.