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Old 09-22-2009   #21
SSNTails
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Quote:
Originally Posted by Kyasarin View Post
One thing I dislike about this is that, when multiple levels are in a WAD file, the first one (in numerical order) comes out just fine, while the rest end up with a bunch of messed up effects everywhere.
You need to specify the map number for it to work.

Like,

lvlconv mywad.wad 01

typing in just lvlconv mywad.wad won't work right
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Old 10-17-2009   #22
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Like I said how do I make a batch file for converter?!
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Old 10-17-2009   #23
Kyasarin
 
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Quote:
Originally Posted by SSNTails View Post
You need to specify the map number for it to work.

Like,

lvlconv mywad.wad 01

typing in just lvlconv mywad.wad won't work right
I've done it for both maps. The second one comes out messed up in both 1.09.4 and 2.0.
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Old 10-27-2009   #24
son
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Like I said how do I make a batch file for converter?!
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Old 10-28-2009   #25
Kyasarin
 
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You don't have to create any.
You just have to follow the instructions on the first page of the topic.
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Old 10-28-2009   #26
glaber
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It's not that he has to, he want's to.
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Old 10-31-2009   #27
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Could you (me) rewrite the source code to convert other versions of SRB2 levels maybe not even to 2.0.x?
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Old 11-04-2009   #28
glaber
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It would be easier to manually convert in that situation.

Last edited by glaber; 11-04-2009 at 07:00 AM.
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Old 11-04-2009   #29
Mystic
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No, if you know how to program it would absolutely be easier to edit the source to automate the process, especially if you have a lot of files to convert. I really don't have a clue why you have such an interest in manually converting things when the whole point of having a computer is to automate tedious processes like that.
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Old 11-04-2009   #30
Ezer.Arch
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Lvlconv converted 90% of my maps. 10% I did obviously manually once I knew every object. I had problem only with slides, 1 quicksand texture and non-normal skill things.

Why should I do 100% manually if I can "order" a program to make 90% of dirty work for me?
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Old 11-04-2009   #31
glaber
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Quote:
Originally Posted by Mystic View Post
No, if you know how to program it would absolutely be easier to edit the source to automate the process, especially if you have a lot of files to convert. I really don't have a clue why you have such an interest in manually converting things when the whole point of having a computer is to automate tedious processes like that.
If he knows how then that's fine. It just didn't sound like he did to me.


You may not understand why I manually convert levels, but I've been finding things I can do the Converter can't do. EX: the old Red Volcano entry method.

I've also been picking up some of the old level building tricks that were used in the older versions of levels, including yours, as well as discovered how to fix a few things like Red Volcano's Missing sound. I like looking at, and attempting to recreate the behind the scenes stuff of the levels and badniks.

Now if you prefer the converter continue useing it. I just prefer manual since converting the Halloween Tech demo and SRB2 Christmas to the 1.09.4 engine back in 2006.
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Old 05-27-2010   #32
Metal Madness
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How do I manually port levels because im trying to port this wad completely 100%
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Old 05-27-2010   #33
glaber
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I use a combination of 2 instances of SRB2 Doom Builder (one with the level open using the 1.09.4 config and the other open using the 2.0 config) and in the case of even older levels (Demo 4 and lower) Running the game to figure out how the things worked.

For the Main config, I use eithe SRB2 Doom Builder or XWE.
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