Submissions so far:
2 Singleplayer
3 Match
2 CTF
1 Circuit
Keep 'em coming!
2 Singleplayer
3 Match
2 CTF
1 Circuit
Keep 'em coming!
Betatesting releases are okay, which is what that was, IIRC.Then, stop releasing Secluded Sky on Editing section and make sure you are submitting a new level design using same level elements you are using in Secluded Sky so far.
Released levels are rejected for OLDC.
Betatesting releases are okay, which is what that was, IIRC.
You'd be surprised how lenient that rule is.
Just delete some. It's as easy as this.I want to realse my match but I think there is a bit too much rings.
It looks insanely open, and I don't see much scenery or Rings.
I should try thing placement now to get stuff actually, y'know, playable for the beta.
That looks really flat, devoid of detail, enemies, and gameplay. Whatever platforming is there is either generic pillar hopping or repetitive left-and-right movements.
The areas are really devoid of scenery, there's no engaging gameplay, and there seems to be no bonuses.
I don't think Turtle Island's song works nicely in SRB2.
I don't like it that you used the Zephyr Hills textures agian. You should try something new. Also, it seems like this is going to be really linear.