Shuffle said:What's so bad about 666? You aren't going to hell for playing SRB2 666. I'm just gonna go to hell for calling it that. :)
I just use 666 on all my projects. Zelda just doesn't work in this engine, especially considering that I'd need a bajillion sprites if I didn't go for models.Sonict said:I think the reason he chose that is because this project is dead and is in hell. The last time Shuffle worked on this was over a year ago. I wished he continued to work on this mod. This could have been very popular. "ShufflarB2" just doesn't interest me at all. Sure it may have some neat features, but compared to a Zelda mod, it is nothing.
Sonict
1. Yeah, remember Draykon's proof of concept topic for his Zelda thingamajiger?Shuffle said:You can make it automatically jump when you come up to a ledge? You can make enemies take out a certain number of hearts? You can create your own special linedef executors that play the "secret" Zelda sound?
Keyword highlighted, shuf.on Edge said:I'll try SOCing a zelda jump when I get home, or maby later because of after school stuff. But I think that his "Exe" is vastly unneccesary, and I preffer normall wads ect.