SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > SRB2 Forum Archives

 
 
Thread Tools Search this Thread
Old 04-02-2009   #21
Fawfulfan
The Tortured Planet guy
 
Fawfulfan's Avatar
Default

It's probably too late for this, but I actually disagree that we should do away with timed weapon rings entirely. There should be an option to have timed vs. collected ammunition.
__________________
Just another indie game developer...check out my website, Chapman Games!
Fawfulfan is offline  
Old 04-02-2009   #22
Cyan Ryan
Default

Not that much different than the #srb2fun beta, but meh. It's still awesome! :D
Cyan Ryan is offline  
Old 04-02-2009   #23
Woodstock
 
Woodstock's Avatar
Default

This is awsome.
Im glad to see that improvements have been made to balance the characters, this will make the game more interesting, seeing as sonic isnt overpowered compared to the others.

The new weapon system will bring more strategy to match,
I see tons of match servers in the future...lol

I cant wait.
__________________
Im just your friendly neighbourhood Woodstock.

KAMEHAMEHA!!!
Woodstock is offline  
Old 04-02-2009   #24
Autosaver
 
Autosaver's Avatar
Default

I disagree with Mystics "2 minutes till all emeralds spawn!"

What if you want to play a quick match? Shouldn't it be based on time? :/
Autosaver is offline  
Old 04-02-2009   #25
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Would they even spawn intime for a 5 minuit match?
glaber is offline  
Old 04-02-2009   #26
CobaltBW
I do things sometimes
 
CobaltBW's Avatar
Default

I'm sure the emerald spawning time is adjustable. It makes me curious, however, if the emerald spawning time is different from other thing types.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline  
Old 04-03-2009   #27
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Quote:
Originally Posted by Autosaver
I disagree with Mystics "2 minutes till all emeralds spawn!"

What if you want to play a quick match? Shouldn't it be based on time? :/
Quote:
Originally Posted by glaber
Would they even spawn intime for a 5 minuit match?
1.1's match system lends itself better to longer games. The emeralds would spawn in 2 minutes or so, but generally there isn't enough time for someone to go super in a 5 minute match because it takes a while to collect all 7 emeralds. Generally we've been playing with longer and longer rounds in development, and the longer the rounds go, the more likely someone will go super. I suspect by the time of release, the default round time limit will be something like 10-15 minutes. It'll take a lot more testing for us to determine what works best in terms of round limits, though.

The emeralds spawn in a staggered manner like that more to prevent them all from spawning in one area and one player just having a field day and collecting all seven from the ground. By staggering the spawns, they're picked up one at a time so everyone has a chance to start fighting over the emeralds before all seven have even spawned.

Quote:
Originally Posted by Blue Warrior
I'm sure the emerald spawning time is adjustable. It makes me curious, however, if the emerald spawning time is different from other thing types.
It is not currently adjustable. It may end up adjustable later, but right now it seems to play fine as-is and not need a slider.
Mystic is offline  
Old 04-03-2009   #28
SuperSonicStar*
イㄖㄛㄋㄙㄊㄚㄖ!
Default

Looking at the pictures, I can tell that the 1.1 version is going to have some good twist in it. How large do you think this will be?
__________________
<@Inuyasha> 90% morons, 9% assholes, 1% people actually worth something.
<RedEnchilada> Inuyasha: am I a moron or an asshole
<@Inuyasha> and .01% RedEnchilada, who fits into multiple groups.

Quote:
<Commander Hypersonic> He's Srb2's greatest player
SuperSonicStar* is offline  
Old 04-03-2009   #29
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

If adjustable, I'm bringing back Voiced Concern. Actually, I'll bring it back anyway as my guinipig for ME matchmode map making
glaber is offline  
Old 04-03-2009   #30
Rukario
Metal Gear Mass-Murderer
 
Rukario's Avatar
Default

If the emerald timer is adjustable, I'd like to see a 0 to set them off, for a more nostalgic 1.09ish feel.
__________________
Back from the dead... I guess.
Rukario is offline  
Old 04-03-2009   #31
Chaos Zero 64
 
Chaos Zero 64's Avatar
Default

That would be similar to the emeraldstart.wad, where hundreds of servers have that wad added so they can play as Super Sonic right off the bat. It breaks Single Player, but in Match, it's completely unfair. I suggest we don't make the timer adjustable.
__________________
Quote:
Originally Posted by Bigboi View Post
Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
Your and You're. Learn the difference.
Chaos Zero 64 is offline  
Old 04-03-2009   #32
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Quote:
Originally Posted by JetTheHawk
If the emerald timer is adjustable, I'd like to see a 0 to set them off, for a more nostalgic 1.09ish feel.
This will definitely not happen, as it completely ruins the balance of the new system. If they all spawned from the start, due to the nature of random numbers, it would be possible for a single player to spawn next to all of them, and immediately grab them all and 50 rings before the rest of the game even had a chance to stop him.

Any sort of adjustable mechanism we'd add won't include an option to go to "instant" spawn, it would simply change the speed of the process. In all likelihood we're not going to include such an option at all.
Mystic is offline  
Old 04-03-2009   #33
JEV3
There and back again~
Developer
 
JEV3's Avatar
Default

Quote:
Originally Posted by Blue Warrior
Ten bucks say at least one of those textures are from Marble Zone.
Actually, Marble Zone never came to mind. All of them were designed for SRB2 and their source of inspiration was ironically not even a Sonic game. Furthermore, the use of the purple was largely purposed to take advantage of an underutilized range of textures.

EDIT: Also, I believe Jet-the-Hawk was talking about a way to disable emeralds entirely. And I'm pretty sure that the option is there, albeit separate from any kind of timer.
__________________
"A man who's a dreamer and never takes leave, who thinks of a world that is just make believe
Will never know passion, will never know pain, who sits by the window will one day see rain..."

~The Greatest Adventure: Ballad of the Hobbit
JEV3 is offline  
Old 04-03-2009   #34
Kuja
 
Kuja's Avatar
Default

Er, I think JetTheawk meant something along the lines of "turn those stupid emerald items off for this match"

edit: I've been ninja'd
Kuja is online now  
Old 04-03-2009   #35
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Oh yeah, there is an option to turn them off, but that's separate from the respawn timer. The emeralds have an on/off switch like the weapon rings do.
Mystic is offline  
Old 04-04-2009   #36
Rukario
Metal Gear Mass-Murderer
 
Rukario's Avatar
Default

Quote:
Originally Posted by Mystic
Oh yeah, there is an option to turn them off, but that's separate from the respawn timer. The emeralds have an on/off switch like the weapon rings do.
Yes, that's the answer I was fishing for. Thanks.
__________________
Back from the dead... I guess.
Rukario is offline  
Old 04-05-2009   #37
Warpshade
Usually lurks somewhere.
 
Warpshade's Avatar
Default

Quote:
Originally Posted by Mystic
Oh yeah, there is an option to turn them off, but that's separate from the respawn timer. The emeralds have an on/off switch like the weapon rings do.
In the event you do decide to add adjustable respawn rates, you could just go for vagueness in the manner of "fast","normal","slow" and any points in between or further extremes.
__________________
Hmm... [insert witty observation here].
Warpshade is offline  
Old 04-06-2009   #38
Cyan Ryan
Default

If someone plays as a yellow Tails or Knuckles, won't you think they're Super?
Cyan Ryan is offline  
Old 04-06-2009   #39
Hunter_Orion
 
Hunter_Orion's Avatar
Default

Quote:
Originally Posted by Kitsune
If someone plays as a yellow Tails or Knuckles, won't you think they're Super?
*stifles laughter*

I really doubt it. They've probably mede them a distinguishable shade. Or they'll have a trail of stars somewhere.
__________________
Quote:
Eggman's tied explosives to your girlfriend, and will detonate them if you press the 'Y' key! Hit the 'N' key to save her!
...Curse you, fat man...

Many thanks to the admins for changing my name for me :D
Hunter_Orion is offline  
Old 04-06-2009   #40
Jazz
 
Jazz's Avatar
Default

The color yellow is restricted in match and CTF for that reason.
__________________
Now that's a real game logo.
Jazz is offline  
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Emerl.WAD- updated July 18th, 2009- 2:20 PM Chimera Editing 85 08-02-2009 11:06 PM
scr_The Emerald Isles (Updated July 23-Final 1.09.4 version) Kuja Outdated Releases (0.X & 1.X) 90 07-24-2009 09:46 PM
July/August 2009 Level Design Contest Cancelled FuriousFox Editing 17 07-12-2009 06:40 AM
SNOW_BATTLE.wad (4th Match level.) UPDATED. SonicX8000 Outdated Releases (0.X & 1.X) 6 05-24-2007 04:55 PM
Updated: CTF map preview, now known as Tidal Fortress Tets SRB2 Discussion 12 08-13-2004 05:43 AM


All times are GMT. The time now is 08:17 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.