The spawn state of the brak eggman missile in info.c is incorrect. This means that saving the entry for it in SOC edit will result in different behavior than the unmodified game. The raw code provided is below:
Code:
Thing 42
MAPTHINGNUM = -1
SPAWNSTATE = 446
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 258
DEATHSOUND = 294
XDEATHSTATE = 0
SPEED = 655360
RADIUS = 1572864
HEIGHT = 1572864
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 66064
Last edited by a moderator: