Hi y'all, Sparkz here.
I know the community likes seeing updates and proof of work being done so...
SSZ has been going under some heavy maintenance. The retractable floor spike are
not happening there's too much drawing involved for the game to handle & GFZ style spikes are still too much. I'll be using spike things with a
tangible invisible FOF. I'm merging sector left and right trying to further reduce lag, as well as sacraficeing some of my favorite slopes from the thok barrier.
I've made a whole bunch of new textures!
Every zone is going to have it own unique water properties.
SSZ's Ring draining pools guarded by lasers!
And those super fantastic,
way cool sloped FOF loops I promised:D
Tough it might not look like it should, these next two rooms are producing lag. I guess CB is simply a weaker engine. It even causes lag is vanilla zones were not has been spotted before.
I'm working hard to optimize this area right now and I might even have to cut it up into two paths. I'll let everyone know how it turns out!
EDIT!!!
I can't believe I actually left this out.
RRZ III; Boss Fight!
I'm using the sea Egg for now because it's the only boss that can be made to stay still. However he never seems to face the player. I may eventually soc my own boss and turret.