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SRB2 Prograsition Pack - Demo 1.1.2 Details »»
SRB2 Prograsition Pack - Demo 1.1.2
Version: Alpha 21a/Demo 1, by davee0 (/H2MT<Please,just take it!>) davee0 is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating:
Released: 10-22-2017 Last Update: 10-25-2017 Installs: 0
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics Is in Beta Stage

1.1.2 DEMO Released
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Spoiler:

"My own pack with lot of custom content, from textures, hud, enemies etc."

This started in 2016, when I was unexperience at making maps for srb2, because I already done some work for zdoom community I had theory bases from it atleast. I started draw basic textures, basic sprites, re-learning from decorate(zdoom format) to srb2 soc format and more.... my biggest problem why now I put there this map was proggress wasn't so fast, just because I hadn't enough free time for this and I remake it lot. ,now it is time release atleast one map. HERE YOU GO

Also tell me your feedback, because I will use it on Map01, even if it is in pack already, but I decide it that one needs to go away....



Update change log:
1.0 -
Released
1.1 (25.10.2017) -
Fixed most of bugs and all warnings from time I had,
Optimalized little bit' more (in some areas it is still only 30 fps)
Added accidently removed objects from map.
1.1.1 Hot Fix (25.10.2017 1H later) -
Damn it,
Fixed slope gamebreaking glitch.
Fixed boss gate(cave), because I was such idiot and put there All players trigger ex.
1.1.1b - #quickhotfix
slope glitch is once again gone. (it showed up once again, because how I had big map...)
1.1.1c - Quckly fixies
Added one slope in second cave's lake.
Removed 2 Badly designed rabbits from Start of third cave.
Cutscenes are removed...
1.1.2 - Release worthly update
Fixed Slope graphical glitch
Minor FPS boost



Spoiler:

Then it have custom made textures for this pack with my hand,
custom maded enemies and more, bigger documation will come later.
--Maps--
MAP01 - Placeholder
MAP02 Flower's Canyon Act2:
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Only map yet. Descreption will come soon.
MAP36+ Levels have to be unseen, until will be revisited or scrapped. - bonus



Spoiler:

--Planning for 2.0--
Act1,
Better vegetable,
Better sunshafts,
More enemies,
Fix most of bugs,
Custom Titlescreen,
Custom Character Select Avatars,

-Planning in general--
6 Zones,
New Special stages,
More usage of slopes

--Know Issues that needs to be fix--
Long distances dissapearing slopes problem,
Killer bunny have lit' problems,
Light shafts aren't propertly placed,
Small amount of enemies (because that bunny is lit' and I already doing bigger sprite),
Frame rate issue in some areas,
At multiplayer boss gate(cave...) doesn't work,
Feel free to reply any issue and suggestions.



-Spriting, Texturing-
Me
-Mapping-
Me
-Music-
Starpark - for Game Over, Drowing music - Not present in this build
Yo Po Production - Eternal flames pt. 1&2 / FCZ1&2 - Modarchive
Draxelua - tip for modarchive
Me
-Scripting-
Lach ( thanks you allowed to borrow some of your luas <3)
Me
-Playtesting-
Hugo
Starpark
Kubase123
Man553
Dolan Trumpet

-----------------
Special thanks:

SRB2 - Sonic Team Junior
Sonic - Sega/Sonic Team

Sphere, MascaraSnake, Mystic, Glaber and ICE Lova ya <3
Starpark for his game overs :D
-----------------
NOTE: Supported is Only Software rendering mode.
NOTE2: Please don't use any texture mods, pallete mods, hud mods.

Download Now

File Type: zip scmr_SRB2PPDemo4.zip (10.47 MB, 177 views)

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 1 Week Ago   #2
Boinciel
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Welcome to Releases!
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Old 1 Week Ago   #3
Kubase123
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It's pretty fun being a tester looking at these bugs
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Old 1 Week Ago   #4
davee0
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Default Released after hell !

Thanks Boincel for release it from small submission hell!
>even if I hoped to be released with demo 2.0...
----------------------------------------------------------
Thanks everyone at playtesting team and anybody who helped me with this "small" project.

Atleast I will share with you what I done for demo 2.0:
-Better boss area
//It will be harder, but in same time more forgiving.


-I done another, but last texture overhaul
//Emblems are there too


And I added some touches to few areas
Also Map01 ,Title screen graphics and Characters select avatar graphics are in wroks.

Btw. Names will be changed too (of this pack, level names).
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Old 1 Week Ago   #5
Kubase123
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Quote:
Originally Posted by davee0 View Post
----------------------------------------------------------
Thanks everyone at playtesting team and anybody who helped me with this "small" project
Hey no prob, i actually have fun being a tester hehe
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Old 4 Days Ago   #6
Tyler52
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Just tried this out and I gotta say, I Game Over'd on the boss and didn't bother to try again. For a first boss, it's not forgiving enough, and making it harder would probably only make it worse for the player. It'd be okay as a late-game boss, but as the first boss it's awkwardly difficult after such an easy and pleasant level.

One way to fix this would be to remove the toxic goo, or at least make it take up a smaller part of the floor. Another way would be to make the crumbling rock floors just solid ground. The boss itself isn't too hard. The arena the boss is in is what makes it so cheaply tough (for a first boss, anyway)

With that out of the way, I absolutely love the one map you have in here. It's wide and open, beautiful, full of fun slopes, and original for a first level (I know it's the second act; I'm assuming the first act will have a similar aesthetic) Easily one of the best maps I've played for 2.1, no lie.

Some things that could improve the map even more would be to add more rings. And I'm not talkin' ring monitors, I mean actual rings. There are plenty of ring monitors. In fact, I found two of them before even getting a single ring. The player should be introduced to at least a few rings at the start of the level, and around every star post. Plus, rings can help guide the player and let them know where to go without making it too obvious.

The enemy sprites are a bit too small in my opinion. They don't really stand out, making them kinda easy to run into if you're not looking hard enough. One other thing: it seems you've improved this in recent screenshots, but I really think some areas could use some more texture variation. I'm mainly talking about the cave areas. They're cool, but it can be hard to see what exactly is in there and how the land is formed since it's all just about the same grey-black texture.

I know most of this reply is just me griping, but I'm not kidding when I say I love this map. I just wanna see it be as good and fun to play as it can possibly be! You've obviously spent a lot of time on this one map, and still seem to be working hard on it, so I'm excited to see what else will be in this pack when more zones get produced. Take your time, this pack has the potential to be amazing in the long run.
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