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Old 05-07-2007   #1
light dasher
 
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Default Light dasher's first match/tag level (stationsquareadv.wad)

Yes that's right, im going into level making, and i was thinking of doing some match levels for srb2 riders..... anyway, here it is, my own station square, with match and tag, it may be a little flat, but i added some extra bits into it :P, enough of me talking, here's the download link http://www.mediafire.com/?bnimyjetujd and i know some of you wont download without a screenshot so there are some too

train station

Speed highway entrance

sewer. though it dosent go underground because i can't get 2 FOF's over each other without it messing up
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Old 05-07-2007   #2
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Well... I'll test that in a bit...
[offtopic]May I ask why sonic looks squashed?[offtopic]
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Old 05-07-2007   #3
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He's using that old Sonic WAD.

:/


Why did you use more than on texture on a building?

One side has bricks, and the other has grass?

Also, the sky texture isn't good for walls.
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Old 05-07-2007   #4
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Default Re: Light dasher's first match/tag level (stationsquareadv.w

Quote:
Originally Posted by light dasher
sewer. though it dosent go underground because i can't get 2 FOF's over each other without it messing up
I could make the sewer go underground for you if you want.
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Old 05-07-2007   #5
Cheese
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Default Re: Light dasher's first match/tag level (stationsquareadv.w

Quote:
Originally Posted by light dasher
sewer. though it dosent go underground because i can't get 2 FOF's over each other without it messing up
Make a FOF with the height and everything, then tag it to the water sector using the same tag as the water lindef.
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Old 05-08-2007   #6
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Not a bad first map, just a few basic things.

1. You've got too many random and shield monitors. These weapons are extremely overpowered in large numbers and your map should probably have two of them at most.
2. Add more rings. Most of your rings are in awkward to reach places, especially for Sonic.

Once you do that, you'll be good to start getting into more cosmetics. :)

1. For your beach area, instead of making a wall with a "sky" texture, make your outside barrier lower, so you can see the sky inherent in the map. You could also expand the area, make bridges over the water etc.

Then you just expand everything else. (city, train station, sewer, etc.)
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Old 05-08-2007   #7
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Quote:
Originally Posted by Jazz
1. You've got too many random and shield monitors. These weapons are extremely overpowered in large numbers and your map should probably have two of them at most.
Maybe atmost 4 super ring boxes and 1 random box? I've noticed maps that have 2 random boxes and those are way to overpowering.
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Old 05-08-2007   #8
Ninja the Hedgehog
 
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This looks pretty cool.
Offtopic: Could I ask, Where you got that sonic? or, the name of the wad.
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Old 05-08-2007   #9
light dasher
 
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It's DXSONIC.WAD and i forgot were i got it, my little bro got it when he was on his download spree
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Originally Posted by Nev3r
It doesn't matter. Let's all sing again because light dasher has now an awesome avatar of Mion.
IT'S HANYUU NOW, HAHAHAHAHAHA!!
http://lightdasher.deviantart.com/
http://www.youtube.com/user/pieisnice
http://luckystaruniverse.proboards.com/index.cgi
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Old 05-08-2007   #10
Turtle Man
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http://dw.sepwich.com/files/DXSonic.zip <- DXSonic.wad
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Old 05-08-2007   #11
Rob
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People actually go there? Huh...
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Old 05-08-2007   #12
Chaos
 
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I remember finding that like three years ago.

It is actually used now?
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Old 05-08-2007   #13
Rob
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SRB2-DX? Nah, that was canned years ago.
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Old 05-09-2007   #14
Ninja the Hedgehog
 
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Quote:
Originally Posted by Turtle Man
Thanks, man.
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