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#241 | ||
Possessed User Title
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But being able to detransform at ANY time allows you to bypass some of the problems you might get with super itself, be it cheesing the boss or saving rings on sections where you are slow anyways. Like I said, Chaos Emeralds have great power and the player needs to be skilled enough to use them but also should not be able to abuse them and make the game more of a cakewalk than it already is if you can control super. If you chose power then you need to be able to control it, if you can't you have to face the consequences, much like you said with rings in later stages, you need to be able to react towards certain hazards to keep them or face the consequences of getting hit. In this way super can be very powerful but also "very" dangerous for the player if he can't keep up. Its a bit risky and thats what I like about this design. Being able to not chose to transform into super gives the player to play it more safe if he/she doesn't want to take risks but when you could detransform those risks wouldn't be there or wouldn't be as noticeable without detransformation. If they do end up implementing it and if it is an unlockable ability (much like Super Peel Out and Insta Shield) then I would be fine with that.
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Possessed signature! Last edited by MosaicMario; 09-11-2017 at 09:21 PM. |
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#242 | |
トースタちゃん
Developer
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Mania spurred some internal discussions with us, which basically ended when we realised people weren't going to realise that you could turn Super if it wasn't something you could activate by accident (we can't show a button on-screen because of our rudimentary control remapping...)
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#243 |
Pretty chill guy
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I haven't played the game, since I guess there aren't physical copies (????) so I've gotta wait until I actually get internet to play the thing on my PS4 since my phone's hotspot wifi will die if I download mania with it's small allotment of data.
So in the meantime, I've been watching reviews. If you haven't already seen it, the Zero Punctuation review is hilarious: http://www.escapistmagazine.com/vide...ro-Punctuation
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#244 | |
Lawful Neutral
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I sort of think the SS transformation thing is nitpicking (which everything is in a game as good as this, honestly) when the game is short enough that starting a new save without collecting emeralds is just as viable. I mean, did anyone get them all on their first playthrough? Yet I also agree because I played Sonic 2 the other day and it was pretty annoying.
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http://eulogyofaninsect.tumblr.com/ |
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#245 | |
I do things sometimes
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I actually did, but I was playing Tails at the time, and it took me until the third-last zone to get them all. |
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#246 |
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I recently this early morning or very late last night finally beat the game as Tails. I was shocked at how the final boss was not ridiculously hard. I was very pleased by that. The best part of the game to me are the boss fights. They are very creative boss fights.
The worst part of the game to me are the special stages. They are by far the most hardest and truthfully impossible special stages I have ever encountered. To give you an idea how hard they are for me, it took me several tries to get the third emerald and 20 tries for the fourth emerald. But overall the game was great except the special stages. |
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#247 | ||
I do things sometimes
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For some reason, everyone else is saying the secret final boss was too easy, but it took me like half a dozen lives to kill it. Though I guess I've never been very good at most of the Super Sonic boss formats, so... Quote:
I wouldn't know what tips to give unless I watched you play, but remember to take shortcuts wherever possible, and being in the air too much will slow you down (but also make it easier to turn corners). Also, you don't even need to cap your speed, in my experience it's sometimes better to just tail the UFO once you reach mach 2. |
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#248 |
Working on Digital Empire
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I can name at least 3 checkpoints that are deviously positioned to be damn near unavoidable once activated.
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Your freedom lies within the Hidden Sanctuary. |
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#249 |
Tyler52 Forever
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Files for "HYPER" transformation announcements and such were found in game files via hacking. You can blame Izuka for pretty much every bad, shoe horned in decision in Mania. The incredibly disproportionate amount of new zones to old zones, killing hyper transformations which could've allowed for more special stages, and the forced shoe-in of that massively underwhelming ending sequence to connect it to an equally underwhelming 3D hallway simulator coming soon.
Mania's ridiculously good, of course Sega found some way to mess up what little they had a say in... Hopefully Mania 2 has Taxman and co much much more freedom with what they can actually do, the original stuff in Mania was the best part of it hands down. Also a button to turn off your super transformation sounds like literally the worst idea ever from a design standpoint, the only actually difficulty / commitment involved with being super being controllable at a flick of the switch, why guys, why? |
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#250 |
funyn menme
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Wait-
You can... untransform? That sounds pretty fuckin' lame, not gonna lie :(
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Take your fidget spinner and smite me. |
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#251 | |
I do things sometimes
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Dedicated transform button is already a huge buff to Super since it lets you control when you want to use shields for protection before turning super, or protect your shields with super invincibility. At this point, the commitment is its only balancing factor. |
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#252 |
Unlike Sonic I don't...
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The transform button was definitely a welcome addition. Super can feel like a cheat sometimes because of how overpowered it is. So, it's nice that they finally let the player choose if they want to use it or not. Running out of rings in the middle of a boss fight is still a nightmare though...
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#253 |
I do things sometimes
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Not that weird, haha. Perhaps you're unfamiliar with Robotnik's Mean Bean Machine for the Megadrive/Genesis.
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#254 | |
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(References found: Maniacs: The game's name and tagline. Discovery: What Sonic Mania used to be called, "Sonic the Hedgehog - Discovery". (Why they didn't keep that subtitle? I made a mod that restores this thing but no plans to public it yet.) SnooPING AS usual: You know the one.
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2.2 is the REAL 2.1. at least for me Last edited by Elyos03; 09-19-2017 at 09:07 PM. |
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#255 | |
funyn menme
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Take your fidget spinner and smite me. |
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#256 | |
Unlike Sonic I don't...
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---------- Post added at 12:15 PM ---------- Previous post was at 12:12 PM ---------- https://www.youtube.com/watch?v=WW2-LDspdBY 0:55 for those who didn't notice. |
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#257 |
Tech and games, forever!
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Taxman (Christian Whitehead) is great! i love this game, and this game is a proof that sometimes the fans can be superior than the same company! a master-piece
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*-Andreso* If you want to know how to use MSN Messenger revived, come here: howtoescargot.ml |
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#258 |
mfw
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While I agree with you, but SEGA hired those people while they work on Sonic Forces. Saying that fans are better than the original Company annoys me, I know you didn't mean it like that; but still.
I may as well say this, I am annoyed by the fact that they patched the glitches of you accessing Sonic and Knuckles' respective GHZ Act 1, but it was for a good cause. Also, I can't get into the level select since the patch released days ago, I was able to press A and B (Yes, it's the Switch version.) at the same time but it just sent me to the Main Menu instead, this happened since the patch came out. |
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#259 |
I'M THE TRASHMAN. #EATTRASH
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A year later, and I stay true to my word.
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WHOM DARES ENTER MY VILE LAIR? |
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#260 |
I do things sometimes
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Just download steam, you dummy Dumi
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