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Zone Builder v2.8 - Map editor for SRB2
![]() Developer Last Online: Apr 2018
Zone Builder is a new map editor designed specifically for SRB2. While there have been map editors for SRB2 before, they're all outdated, buggy and abandoned by now - making you jump through hoops to get things done. Hopefully, this stops today. Zone Builder is based on the actively developed GZDoom Builder editor (itself a comprehensive update of Doom Builder 2), and with significant care put into its development even before the first release, the intent is to make sure you never want to reach for another level editor again. Features inherited from Doom Builder 2/GZDoom Builder If you haven't used Doom Builder 2 or GZDoom Builder before, here are a few of the features that will be new to you:
SRB2-specific features A lot of effort has been put into 3D mode – so let's list the SRB2 features which now work in it as they do in-game (features in bold have never been handled properly in a SRB2 map editor before, and those that have are handled with significantly more polish):
As you may remember, SRB2 Doom Builder had the ability to rename the Ambush flag for Thing types where it has a special significance, i.e. displaying "Float" instead of "Ambush" for rings. Workbench expanded that to the Special flag. Zone Builder is the first editor where every relevant Thing and linedef property can be renamed, including all flags, the flags value field and the Angle field. Hopefully this will make it easier to set up special effects without having to look up which field does what on the Wiki all the time. For the few members of our community who also enjoy modding Doom and its many source ports, Zone Builder is almost* a functional superset of GZDoom Builder and as such comes packaged with all of the default Doom, Chex Quest, Strife and Hexen configuration files to map with to your heart's content (disabled by default, though, because we know what most of you are here for – if you really want to play, go delving into the Game Configurations menu in Tools). *The editor does not have any SRB2-specific behavior when working on Doom maps, but there was one feature removal for all map types. Rest in pieces, "Bridge Mode". You shall not be missed. Releases 03/12/2017 - v2.8 - Two bugfixes Spoiler: Changelog 03/11/2017 - v2.7 - A bunch of stuff that has been sitting around for way too long Spoiler: Changelog 28/01/2017 - v2.6 - SRB2 Top Down config and bugfixes Spoiler: Changelog 17/09/2016 - v2.5 - Updates for 2.1.16 and bugfixes Spoiler: Changelog 24/05/2016 - v2.4 - Updates for 2.1.15 Spoiler: Changelog 06/04/2016 - v2.3 - Lua and SOC support in the script editor, custom Things supports Spoiler: Changelog 01/03/2016 - v2.2 - Texture skewing, Parameter, Insert Things Radially Spoiler: Changelog 01/02/2016 - v2.1 - Bugfixes Spoiler: Changelog 30/01/2016 - v2.0 - Skies, NiGHTS path, customizable Thing/linedef field descriptions, and lots more Spoiler: Changelog 10/01/2016 - v1.1 - Mostly bugfixes and minor changes Spoiler: Changelog 05/01/2016 - v1.0 - Initial release Installing Zone Builder Just download the installer in the attachment below and run it. It will take care of all the necessary dependencies. On the off chance that something goes wrong, here's what you need:
If you have trouble mapping with this editor, have a look at the Zone Builder tutorial on the Wiki, which explains the basics of mapping with Zone Builder. If you want to keep up with development, look at which new features are currently prioritized or just want to see the source code for yourself, here's where you'll find the Git repository and issue tracker. If you have any further questions, please ask in #srb2fun or as a reply to this thread. Happy mapping! Download Now
Screenshots Supporters / CoAuthors Show Your Support
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#2 |
ヒトデパンと奇妙なジャム
Developer
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We don't really have a "utilities" category, but since you modified GZDoom Builder to create this program, welcome to Releases - Mods!
EDIT: Thanks Rob, you made a new forum just for this editor! Thanksies
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I'm deleting WOW + FURYHUNTER your not int his BLAPCK robo ass memes because that was a bad pun MonsterIestyn hubjim Last edited by Boinciel; 01-05-2016 at 04:12 AM. |
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#3 |
Tyler52 Forever
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Ah yes, the flood gates to publicly angled terrain are now open.
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#4 |
Developer
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Glad to see this finally released
Been struggling with some properties in the older editors and this works wonders. |
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#5 | |
トースタちゃん
Developer
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I'm listed as a Supporter/Co-Author, but I was just a manager. That means all progress on this project is in spite of my role, obviously, because management can never do anything which is actually useful.
(i'm really glad to see this come out and be so awesome, btw. this has basically been the editor of choice for 'dev for the past few months even in an incomplete state, and its released state is especially polished. many claps for mascarasnake, without whom this EXE mod *COUGH COUGH* would be nothing)
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Quote:
Last edited by toaster; 01-05-2016 at 01:35 AM. |
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#6 |
チャオノコイビト
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I love this map editor. It is going to be better than the other ones out there for SRB2. I see the potential this map editor has.
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I love the new SRB2 2.1.17 update so far. Last edited by choalover; 01-05-2016 at 01:49 AM. |
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#7 |
Administrator
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Moved topic to subforum Utilities. Congrats for justifying its creation.
EDIT: Nevermind, did something more radical. Welcome to an entirely new subforum. This is a far better solution. Last edited by Rob; 01-05-2016 at 03:04 AM. |
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#8 |
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After using the editor, playing around with it, editing some maps, I can say this is a great improvement from the previous doom builder and doom builder 2. Zone builder has really useful tools, easy to use once you get used to it, and is far superior in many respects. I would recommend it.
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#9 |
Vastly Short Attention Span
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It feels like Christmas all over again. Except all it took was probably a lot of man hours, tears, sweat, and blood. And it's January, not December. That too. More like a late christmas present really. But really great in my opinion. Really easy to use and is much better than previous Level Editors. Takes me back to when we first got Lua. Man, did people get creative with that.
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8/8 "R8 it 8 out of 8 m8 its gr8r than gr8!" -IGN |
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#10 |
Administrator
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I really wish I could use this, but until it has NiGHTS path rendering, it is still strictly worse to me than any other editor that does.</subtlehint>
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#11 |
Emblem Radar Ready
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This is definitely a step up from the old SRB2 branches of Doom builders 1 and 2. And I love the new features like being able to actually make more rounded curves more easily.
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? |
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#12 |
Or call me Revan
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Man. This editor really impressed me! You can do maps even faster than db2 or srb2db. It helped me alot! Finally, FOF texture aligment! Since srb2db wasn't good enough to align textures.
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Want dedicated Graphics for a low price? (Hiatus) Click this link! THE RICE FIELDS! |
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#13 |
likes to assault raccoons
Judge
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Would be nice if there was an option to have multiple maps opened at once. Kinda like how Slade works with the wad files and all. Pretty awesome though! Much more handy and reliable then Srb2DB.
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#14 |
aka SpiritCrusher
Moderator
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#15 |
PK3 Fetishist
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Oh yeah, GZDB For SRB2, Finally really thank you so much for that effort :) .
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Sonic 3D Ass : Horrible camera island. |
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#16 |
That guy that ports
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After working with Workbench to mess with my projects, I'm really ecstatic to find some better eases with this DB, but I guess I'll have a review by this weekend when I can actually use it...
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Hiyo all! Underground Website |
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#17 |
Emblem Radar Ready
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Is this set up for FOF Slopes? I'm just about to experiment with adding them into an experimental map.
Edit: Just found out, It's there, and it's easier than I thought to use.
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? Last edited by glaber; 01-06-2016 at 05:29 AM. |
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#18 |
Retired
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Very slick. Good work picking up the slack when nobody else did, as usual.
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#19 |
Emblem Radar Ready
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the only thing I'd say this needs to be able to fully replace SRB2 Doom builder 1 is the ability to edit the main config.
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? |
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#20 |
Vastly Short Attention Span
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Someone give this man a medal. Granted, this beats out Doom Builder 1 by a country mile ten times over in my eyes, but hey, to each his own. I do think thats a pretty cool idea so you dont have to go through SLADE or XWE just to change up the map name and give it a few other details. But honestly, I don't think it's really that important, as you're bound to go into SLADE at one point or another, and it's really just eliminating a middle step really.
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8/8 "R8 it 8 out of 8 m8 its gr8r than gr8!" -IGN |
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