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Rocket jump! Now with self damage! Details »»
Rocket jump! Now with self damage!
Version: 1.0, by Duck (Dusk209) Duck is offline
Developer Last Online: Mar 2016

Category: Version: SRB2 Rating: (1 votes - 3.00 average)
Released: 07-14-2014 Last Update: Never Installs: 0
Scripts Re-Useable Content

Like in tf2 or quake, this script allows a player to perform a rocket jump using the explosion ring. When a player comes into contact with the explosion of their own explosion ring, they are pushed away from the center of the blast. By jumping and firing an explosion ring at the floor or at other surfaces, you can jump much higher and farther than usual! When used in combination with character abilities, mobility becomes very fast and versatile.

Additionally, code is included for bounce ring jumps and grenade jumps. Bounce rings will not do anything after the second bounce, and grenade jumps are twice as powerful as the other two.

A separate file, rjhurt.lua, is more restrictive. Bounce ring jumps are not possible, and explosion/grenade jumps cause the player to drop 10/20 rings respectively.

I originally intended this script to be used for Project RingSlinger, but I figured I'd release it separately. Feel free to use it or edit it however you'd like.

Download Now

File Type: lua rocketjump.lua (4.0 KB, 211 views)
File Type: lua rjhurt.lua (7.3 KB, 148 views)

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Comments
Old 07-17-2014   #2
Xkower8181
btw do not touch the sonic
 
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Wow that's great addon to match!
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hi you just wasted some second of your live on this
enjoy
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Old 07-19-2014   #3
Snow
Having a moment
 
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I sense SRB Fortress 2 in the horizon...

Jokes aside, this is a really nice script, I can see lots of characters using this is the close future :3
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Old 07-20-2014   #4
"Lat'"
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The player should take damages for performing it, because else, the player can perform it without any disadvantages to flee or to attack from the top
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Old 07-20-2014   #5
MotdSpork
Mafia? Zombies? Gold spork?
 
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Quote:
Originally Posted by "Lat'" View Post
The player should take damages for performing it, because else, the player can perform it without any disadvantages to flee or to attack from the top
isn't that the point?
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Old 07-20-2014   #6
ThunderNova
 
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Quote:
Originally Posted by MotdSpork View Post
isn't that the point?
The Rocket Jump in TF2 and Quake has a payoff for the great mobility: losing a fair amount of health. However, it'd be hard to work into SRB2 due to the way damage is taken.
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Old 07-20-2014   #7
Duck
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Done, there is now an alternate download (rjhurt.lua) that causes the player to drop 10 rings on a rocket jump and 20 on a grenade jump. If you have a shield, it will be removed instead. Uploading it once I do some final touches...

EDIT: done, after a reupload due to bugs I found immediately after uploading...

Last edited by Duck; 07-20-2014 at 06:52 PM.
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Old 10-09-2017   #8
Smith The Icefox
Smith "Seal" Kitsune
 
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This is kinda stupid (in funny sense)

Also, there's something that should be not happening (i guess :p), rocket jump with bombs and granades aren't working:

Is there something i did wrong?
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