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UPDATE (8/18/11):
Final 2.0 update, compatibility with Nitemare update, temporarily changed spinitem to a ghostitem. UPDATE (8/11/11): Unknown consistency in wads UPDATE (9/6/10): FFFF Soc collision with Nitemare UPDATE (9/4/10): Cleared out a chuck of the Diamond Cracker bugs and added SOC reference comments. UPDATE (8/6/10): Added a new ability called "Diamond Cracker" UPDATE (5/4/10): Clean Up to lumps. UPDATE (01/28/10): Another consistency update. Not sure how my wads keep getting modified. UPDATE (12/27/09): Consistency update. I must have updated my wads and not noticed. (SSN Set) UPDATE (11/28/09): Sprite offsets fixed for walking and running, and removed neglected misplaced colored pixels left over from v1.0. UPDATE (10/25/09): Fix up to avoid SOC clashing with Nitemare.wad UPDATE (10/1/09): Minor update, fixed odd offsets for Raging Senku's tipping frames. UPDATE (9/15/09): Senku 6.0 has been released, this one is complete with walljump, hopefully better acceleration, and spindash is a melee or small spindash boost. UPDATE (8/19/09): Not an actual update of the link or anything just a recap on what is planned ahead. Senku 6.0 alpha, the one below will be upgraded with walljump, maybe a slight tweak to stats, a super icon, and MAYBE a brand new end sign when 2.1 comes out. (For all those waiting for Senya and Nitemare you will have to wait till 2.1+ if I can't work with what I have now, aka SOCs) UPDATE (8/1/09): Here is the good ol' Senku wad, converted from 1.09.4, to now be 6.0 in SRB2 2.0. He has new stats and currently a mini thok ability for temporary since walljump is gone. I'm waiting for more interesting and fitting abilities to be added to 2.0 since I can't use SOCs. Also I may update his sign and maybe the life monitor if custom popped life monitor support is added. ---------------------------------------------------------------------- Bugs:
2.0 Version
---------------------------------------------------------------------- Go have fun! Report any bugs you find with the wad, thank you. ---------------------------------------------------------------------- 2.0 Screenshot: ![]() Download Now
Supporters / CoAuthors Show Your Support
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Comments |
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#22 | ||
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Quote:
The feature that "made SRB2 great" was 99% recolors.
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My name is not based on the Goofy Goober Theme Song... but it is catchy... Jesus loves you! God bless! |
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#23 |
Widowmaker
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Always loved your wad Senku B) the sprites are so clean. I always loved playing as Senku :< but I kinda miss walljumping now.. Oh well awesome wad :D
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#24 | |||
Drifting Golden Swordsman
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Quote:
The reason it was removed is because the dev said, people supposedly used red springs and such for the objects making them overly cheap. I haven't seen a single wad use a red spring, Sinkoo came close with a custom 384 or so spring, but it was fair cause he was slow as hell, and he had a bit of trouble attacking enemies by jumping. |
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#25 |
Formerly Inuyasha
Retired Staff |
Future reference, Senku: set GHOSTTHOKITEM = 0.
SOCable thokitems/spinitems still exist. You guys can calm down a bit now. (just a bit, since a majority of the character system is still shoddy, IMO.) |
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#26 | |
Daww, a mother and her foal
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Oh, really? Prove it.
j/k Sorry for the RAGE before.
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Atra gulia un ilian tauthr ono un atra ono waíse sköliro fra rauthr. My Friend Codes --- Quote:
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#27 |
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It would be nice if I saw more shading.
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#28 | |
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Quote:
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I'm just the dude who makes the Sonics |
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#29 |
Drifting Golden Swordsman
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Well today will be SOC mess around with day.
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#30 |
Now with less viruses
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This is one of my favorite wads due to originality. Except for the fact that he is a hedghog but the rest of the originality makes up for that small drawback. Lets see if you can produce something from SOC mess around with day.
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There should be some sort of witty signature comment here, but I can't think of one right now. |
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#31 |
Drifting Golden Swordsman
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Ok walljump is 100% complete, with a slight extra to it now. Spinitem, I'm still messing with cause it seems a bit bland still. I wont be releasing the update till I'm 100% liking this version. I even decided that I might add emblems with Senku too for the hell of it, but I'm not too sure on this yet.
Oh also I want to make sure there are no other bugs left in the old version before I release this one, so please report any problems. |
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#32 |
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Yeah, there's a problem with my Senku.wad
It's a beige and red sonic with some clothes.
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I'm just the dude who makes the Sonics |
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#33 |
Emblem Radar Ready
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His Wall jump versio... Wait, are you making a joke?
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? |
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#34 | ||
Daww, a mother and her foal
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Quote:
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Atra gulia un ilian tauthr ono un atra ono waíse sköliro fra rauthr. My Friend Codes --- Quote:
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#35 | ||
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Quote:
lol
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Click here to feed me a Rare Candy! Get your own at Pokeplushies! feed mah beutiful milotic plz.´she has the power to save the world. |
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#36 |
Drifting Golden Swordsman
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Ok, I need feedback from all of you, what are some flaws you can find with this Senku wad? And what I mean by that is stat wise and all, not the whole "beige Sonic etc" junk.
Edit: No problems? Good then the 2.1 6.0 version shall be just like this one but with walljump. Last edited by Senku Niola; 08-29-2009 at 05:32 PM. |
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#37 |
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sorry about that beige sonic thing it just was too funny i couldnt avoid it
__________________
Click here to feed me a Rare Candy! Get your own at Pokeplushies! feed mah beutiful milotic plz.´she has the power to save the world. |
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#38 |
Drifting Golden Swordsman
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Senku 6.0 released.
Last edited by Senku Niola; 09-15-2009 at 07:13 PM. |
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#39 |
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If you walljump under water, you go very high.
I know this is an srb2 problem. |
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#40 |
Drifting Golden Swordsman
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Meh, free feature.
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#41 |
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Most likely caused by editing the spring code.
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