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Tortured Planet v10.5 Details »»
Tortured Planet v10.5
Version: 10.5, by Fawfulfan (The Tortured Planet guy) Fawfulfan is offline
Developer Last Online: Jul 2017

Category: Version: SRB2 Rating: (12 votes - 3.92 average)
Released: 08-24-2014 Last Update: Never Installs: 3
Single Player Levels Multiplayer Levels SOCs Sprites/Graphics

I bet you thought it was gone.

Tortured Planet is back with a vengeance, polished and ported for SRB2 2.1, with several new changes, including...
  • Full 2.1 style record attack! Tortured Planet now features no fewer than 140 emblems, and to collect them all you'll have to go above and beyond to finish the levels with stellar ring counts, scores, and time. (By the way, there are also some new super-secret emblems hidden away in several levels...)
  • Spacewalk Zone has been cut out of the main rotation entirely, although it can be unlocked after completing the game.
  • New texturing. Some of the gaudier, more ridiculous textures have been removed from zones like Eruption Conduit, Snowcap Nimbus, and Liftoff Gantry, to be replaced with new 2.1-era textures!
  • The later boss battles have been revamped. You'll have to see how for yourself.
  • A couple of levels have had other 2.1 features incorporated into them, including new enemies, hazards, and skyboxes.
  • A few other new secrets and improvements have been added to many of the levels...no spoilers!
And you get all this for the low, low price of...three alien skulls!

Update 1: My upload last night had WAY more bugs than any sensible designer should ever let slip through the cracks. Download 10.1 for a stabler, more functional experience...including a slightly new look for LGZ3.

Update 2:
I forgot to add in the level headers for the Special Stages to make sure they don't break. Fixed in 10.2.

Update 3: Fixed a broken cutscene and a broken texture.

Update 4: Fixed two broken boss battles: Star Showdown Zone and archived Alien Armageddon Zone. Also, the time requirement for the SSZ emblem was ridiculous, I've relaxed it.

Update 5: Minecart mode is gone, so I had to update the mine monorail in Fume Shaft Zone Act 2.

MIRROR: http://www.mediafire.com/download/92...anet-v10.5.rar

MUSIC: http://www.mediafire.com/download/uz...anet-Music.rar

Download Now

File Type: rar scmrtf_TorturedPlanet-Music.part1.rar (24.00 MB, 4068 views)
File Type: rar scmrtf_TorturedPlanet-Music.part2.rar (15.51 MB, 3817 views)
File Type: rar scmrtf_TorturedPlanet-v10.5.rar (14.77 MB, 5124 views)

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Comments
Old 08-25-2014   #42
Iceman404
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Are you... going to address any of the issues with the pack overall, maybe even acknowledge that you read any of it?
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Old 08-25-2014   #43
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Old 08-25-2014   #44
Fawfulfan
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Quote:
Originally Posted by 742mph View Post


10characters
Dang, thought I had fixed all of those.

Version 10.3 on its way, folks.

Quote:
Originally Posted by Iceman404 View Post
Are you... going to address any of the issues with the pack overall, maybe even acknowledge that you read any of it?
Wish you had been on IRC, where I did, in fact, acknowledge the problems.

This is an old level pack, I was a much less skilled level designer back then, and I don't much see the point in a serious attempt to overhaul it. I hadn't originally even intended to do anything other than a straight port, the only reason I did anything else is because my obsessive mind can't resist tinkering.

I'll fix the remaining bugs, so that everyone here who has been pestering me to do this will be satisfied. Perhaps I'll even make another port when we get to 2.2 and beyond. But I have bigger priorities, starting with my career. And insofar as I have time for SRB2, I'm much more concerned with my upcoming OLDC entries.
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Last edited by Fawfulfan; 08-25-2014 at 02:27 AM.
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Old 08-25-2014   #45
Larztard
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If you ever get around to over hauling levels and remaking them, might I suggest a remake of Alien Armageddon Zone? You can do all sorts of cool stuff because it's on an alien planet while keeping the apocalyptic theme to it. You could also make some custom textures and even enemies with that idea too.
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Old 08-25-2014   #46
Messias the Werehog
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What's this?
reply: one Bug XD
I think you used the option to float these things
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Old 08-25-2014   #47
rocky
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Well, will you look at that? Tortured Planet is back!

Enjoyed the mod overall and certainly the new nice touches from 2.1 here and there. While I agree that Space Walk Zone and Alien Armageddon Zone aren't the most amazing levels ever, they are still levels, and for me it matters the fun you have on those levels, and since this is just a port, why change it drastically?

It's a nice thing that Space Walk zone is unlockable for who wants to play it because I certainly do want to. The only thing I can say is that if you want to work on this mod some more when you have time after the OLDC perhaps, reduce Alien armageddon a little. That's all.

I'm glad this mod is back and I'm one of those that is glad that the port was made.
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Old 08-25-2014   #48
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I actually found minor bugs throught my small playthrough tonight but I will have to report them tomorrow since I am starting school tomorrow.
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Old 08-25-2014   #49
Messias the Werehog
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Originally Posted by rocky View Post
Well, will you look at that? Tortured Planet is back!

Enjoyed the mod overall and certainly the new nice touches from 2.1 here and there. While I agree that Space Walk Zone and Alien Armageddon Zone aren't the most amazing levels ever, they are still levels, and for me it matters the fun you have on those levels, and since this is just a port, why change it drastically?

It's a nice thing that Space Walk zone is unlockable for who wants to play it because I certainly do want to. The only thing I can say is that if you want to work on this mod some more when you have time after the OLDC perhaps, reduce Alien armageddon a little. That's all.

I'm glad this mod is back and I'm one of those that is glad that the port was made.
know that this tortured planet right back, but better to go and discovering the bugs so that it is one hundred percent better wad.
I really like this mod so I'm helping even if they are small bugs ;)

Last edited by Messias the Werehog; 08-25-2014 at 03:27 AM.
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Old 08-25-2014   #50
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Sounds fun,can't wait to try this ...
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Old 08-25-2014   #51
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The game just crashed when I finished Fume Shaft Zone 3 -_-
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Old 08-25-2014   #52
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Originally Posted by "Lat'" View Post
The game just crashed when I finished Fume Shaft Zone 3 -_-
Can't reproduce. Are you sure it wasn't a one-time occurrence?
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Old 08-25-2014   #53
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Quote:
Originally Posted by Fawfulfan View Post
Can't reproduce. Are you sure it wasn't a one-time occurrence?
Maybe, it happened in OpenGL tough.
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Old 08-25-2014   #54
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Well, shit. Not only did you not replace that awful 2.0 Brak Eggman with the version from 2.1, but defeating him doesn't even end the level. He just lays there as dead as a rock, and nothing happens.

I was playing as Sonic in Single Player mode with no chaos emeralds collected. This happened both times that I beat him.
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Old 08-25-2014   #55
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My dreams came true! Thanks for updating this for 2.1
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Old 08-25-2014   #56
Fawfulfan
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Quote:
Originally Posted by Legendary Emerald View Post
Well, shit. Not only did you not replace that awful 2.0 Brak Eggman with the version from 2.1, but defeating him doesn't even end the level. He just lays there as dead as a rock, and nothing happens.

I was playing as Sonic in Single Player mode with no chaos emeralds collected. This happened both times that I beat him.
I was afraid that might happen. With any luck, I'll be able to post a fix tonight.
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Old 08-25-2014   #57
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By the way, the archived version of AAZ3 is still broken. Eggman gets stuck when he tries to go through the horizontal pipes.
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Old 08-25-2014   #58
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Even if I know what you will not put any more efforts in Space Walk Zone, the act 2 is uncompletable, there is an invisible wall in front of a breakable one, and you are forced to break it to continue the level.
EDIT: NVM
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Old 08-26-2014   #59
Fawfulfan
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Quote:
Originally Posted by Legendary Emerald View Post
Well, shit. Not only did you not replace that awful 2.0 Brak Eggman with the version from 2.1, but defeating him doesn't even end the level. He just lays there as dead as a rock, and nothing happens.

I was playing as Sonic in Single Player mode with no chaos emeralds collected. This happened both times that I beat him.
Quote:
Originally Posted by Katmint View Post
By the way, the archived version of AAZ3 is still broken. Eggman gets stuck when he tries to go through the horizontal pipes.
Fix'd and fix'd.

By the way, people, it's not "Space Walk Zone" or "SWZ". It's "Spacewalk Zone" or "SZ". How would you feel if people couldn't even get your name right at your funeral?
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Old 08-26-2014   #60
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Originally Posted by Fawfulfan View Post
By the way, people, it's not "Space Walk Zone" or "SWZ". It's "Spacewalk Zone" or "SZ". How would you feel if people couldn't even get your name right at your funeral?
http://wiki.srb2.org/wiki/Greenflower_Zone
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Old 08-26-2014   #61
Mystic
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Eggrock (ERZ) and Hydrocity (HCZ) are made up of two words combined into one word as well, and they're generally abbreviated the same.
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