I'ma just make comments here: I don't like giving scores out because sometimes they don't compare with my comments, if you get my meaning. So, this is mainly for the creator's eyes only.
1) Okay, it plays well (except for the whole Auto-Infinite thing going on), but pretty cramped.
2) Pretty damn big. Nothing but a big match'll work too well on this level. Also, a lotta glitches.
A floor that you can fall through; here's a pic
through the floor, and one
from above.
Also some
random box that you can't reach and can
only be seen at a lower level.
3) Very big and very high up. Chemical warp an odd idea. Only one glitch that I really noticed; a fence that
floats from behind but looks
fine from the front.
4) Big and spacious, but still small enough to keep confrontations. Rings are pretty spaced out, though, but the antigrav area is a good idea.
5) Firstly, I think those bouncing gargoyles look ugly. Secondly, the level looks pretty much...boring.
6) Too small, and I doubt many people will go through the maze - most of the action will probably take place with people trying to hit each other around the outside.
7) My eyes burn from that level. Is there any point behind the center spring in the main chamber? And what's with the fake walls? Much too large for a Match game.
8) Big level, nice design, but as pointed out, framerate goes kaput when running.
9) Cool idea, but rings are pretty spaced out. Slime pit's huge. o.O
10) Huge. Screaming CTF to me (not sure if that's the intended gametype - I haven't played it out of Match yet (one of the reasons why I'm not giving scores) but I don't see any bases...).
11) Are those 2 patches of water supposed to appear solid? Large outside section, small tunnels. A bit to long, too; I only just made it out of the underwater one as Tails before drowning.
12) Much too big. I don't think I even explored all of it. Two of those green warps were pointless - and probably more of them, I doubt I managed to check them all.
13) Big and huge mass of water. Camera got stuck in some of the underwater tunnels, and when i managed to unstick it, I was met with a giant HOM. Cool music.
14) A bit lacking, and I don't like the idea of the turrets in a Netgame.
15) Nice level. Sometimes some odd texture things occur when on the roof of the fortress thing. Fountain's weird.
16) Nice and spacious, yet not too big, but all those damaging floors... x.X
17) At first, I was wondering why it was so small and what the point behind the water section was. Then I flew up and noticed the writing in the rings. Cool when you consider it's supposed to be a Sonic Battle map copy, but try to expand it a bit next time.
18) Odd level design. Framerate can get a bit choppy. That underwater current is weird. oO
19) What Cy said - a larger, duller Meadow Match.
20) Good level design - makes for a fun game when you've got quite a few people playing on Match.
21) Odd level design. Again, makes for a good match with a few players. The godshield-loadsa ring combo on the top of the level is a bit strange. oo
22) Would probably be better if it were just the inside section available - the outside section's a bit large. make the inside a bit larger and get rid of the outside and things might get a bit better. Is that screen supposed to scroll like that?
23) It was decided in the netgame that MI must stand for Match Impossible - stand still for a second and you're fried toast. Horrid level. I can only think of it as being a confused Chaos level.
And on a closing note...