Official Level Design Contest: January/February 2009

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FuriousFox

AKA FuriousFox
Things didn't quite go as planned with the resource pack... At first I tried combining all of the SOCs into the pack, but ran into many problems with them overlapping each other due to messy MAINCFG lumps. The amount of time it would take me to organize and rewrite the SOCs to properly work with each other was just more than I was willing take. I was then going to try to just compile the flats and textures so that we would at least have something to work with, but then I ran into problems with ANIMATED lumps. Since I can't reverse engineer them, I can't figure out the speeds at which the animated flats and textures are supposed to animate.

So, to save myself alot trouble and at least be able to give you something new to work with, I think I'm just going to allow Boinciel's resource pack to be used. I don't have to do any work to get it working and it still gives you guys a few new options. I know it wasn't exactly what I had promised, but the problems I ran into were just a bit much for me to deal with. If you want to try this again, we might see about doing it for March/April. If we do, though, I'm going to have to put forth stricter guidelines on how to submit your resources.

Also, one quick reminder: the Single Player division still has no restrictions on what additional data you can use. If there's something in the other topic that you liked, you may still use it in your Single Player entries.

SRB2 Asset Pack - http://www4.ncsu.edu/~whbranno/SRB2assetpack.wad

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Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are four divisions, match, capture the flag, circuit and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, it’s an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Capture the Flag stages are arenas for two teams to battle it out. They must include a red team and blue team base with a flag, and should include 32 deathmatch and 16 red and blue team starts. There should also be a Player 1 Start to keep the level from crashing if loaded improperly. It is generally better to make the map symmetrical to be absolutely sure that it is fair for both teams.

Circuit stages are race tracks designed for Race mode. They should include a Circuit mode finish line and several Star Posts to ensure the stage runs properly. Please use the Star Post Activation sector type to make sure it's not possible to skip the Star Posts, and do not use enemies in Circuit mode. There should be a Player 1 Start at the starting point.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, it’s a good idea to give the map support for Cooperative and Race mode, but it’s not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on the contest you’re entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if it’s unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.
4. One submission per category per person. This means that you can only enter one map in each division.

For the match, circuit and capture the flag contest, there is another rule in place:

5. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests. These levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

*NOTE: Lumps from the resource pack should NOT be included in your wad. The resource pack will be loaded as a seperate wad, providing the data for your wad to use.

Submissions are to be sent to my e-mail at FuriousFox@gmail.com.

Submissions need to have "Contest Submission - January/February" as the subject line, and contain the name of the stage, your nickname, and the contest you are submitting the map to in the e-mail body. If you do not give me a nickname, your e-mail's given name and e-mail address will be used to attribute the file. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright provided they are to your own webspace. No SendSpace, Rapidshare, or other similar file hosts. Files hosted on such servers will not be included. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on March 1st, 2009 at 12:00 AM GMT. (February 28th, 2009 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if you’re late, you’re taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone else’s map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

Contest winners will recieve a "Contest Winner" title on the forums.

All entries are welcome, from beginners to advanced level designers. Even if you don’t win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly.
 
Shucks for the delay of your asset pack... but like they say, "When it's done." ™

I may as well take the time to ask, does this mean we have a little more time to submit material? I never got the chance to submit my Chemical Plant music, and I'm not sure if I got clarification on whether music lumps were allowed or not.

Hopefully I'll make it to this SP division. Let's have another Nov/Dec '08, guys. ;)
 
I have submitted my level, and I think it's a lot better than the last two submissions.
 
Wow, this is already up? I better get to remaking my very first level. I intend on having gimmiks this time :SonicMaster:. =D
 
fawfulfan said:
I have submitted my level, and I think it's a lot better than the last two submissions.

You are fast.

Why do you expend more time working on your map?
 
Ezer.Arch said:
fawfulfan said:
I have submitted my level, and I think it's a lot better than the last two submissions.

You are fast.

Why do you expend more time working on your map?

I think I remember him saying in a topic that he has been working on the level he submitted before the last contest.
 
So we didn't get the pack from the other topic, but how about i compile the the static textures for the next contest for you?
 
Grammar Nazi-ness:
FuriousFox said:
The amount of time it would take me to organize and rewrite the SOCs to properly work with each other was just more than I was willing take.
FuriousFox said:
So, to save myself alot trouble and at least be able to give you something new to work with . . .
What'd you expect? :P

Anyways, I might actually consider making a match map of some sort if I have a spare moment of time. Either that, or I could finish up one of XSRB2's work in progress SP stages and submit it. That could work too.
 
:SonicMaster: said:
Hopefully, I'll have enough free time to pull off a Portal-themed level, complete with witty audio messages.
That would be completely awesome if done correctly.

I might be able to get DMZ3 in this time, but no promises.
 
I have a single player & a match map to upload either tonight or tommorow morning. Hopefully, I'll try and get on tonight to submit the maps.
 
Guys, you`ve got two full months until the submission period ends. there really isn't any reason to turn them in so soon.There might be something you might regret not doing between then and now(Fawfulfan, I'm looking at you =/).
 
Jellybones69 said:
Ezer.Arch said:
fawfulfan said:
I have submitted my level, and I think it's a lot better than the last two submissions.

You are fast.

Why do you expend more time working on your map?

I think I remember him saying in a topic that he has been working on the level he submitted before the last contest.

Yeah, that's right. I started the level a long time ago. I only recently decided to submit it in the contest.
 
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