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Old 05-24-2008   #21
A-star
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I know how. Using ~pit and redflr
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Old 06-08-2008   #22
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Quote:
Originally Posted by Kaysakado
I think we should at least have slope phsyics, though.
I swear I once saw AJ saying that he had considered using a linedef effect to allow mappers to give slope physics to a staircase.
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Old 06-10-2008   #23
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They say Software can't render FOFs. Wrong, Legacy can do it. We say we can't get slopes in Software mode. Wrong, ZDoom can do it. It's a crazy vicious circle, isn't it?
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Old 06-10-2008   #24
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So all we need to do is create ZLegacy, brilliant! *shot 10338 times with an Atomic Plasma-Gamma Ray Cannon fueled by 6 of the Chaos Emeralds.*
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Old 06-10-2008   #25
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Chaos Knux, try being more serious. Your jokes aren't very funny, and you do it in every post I've seen of yours. (no offense)
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Old 06-10-2008   #26
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I can be quite serious if I want to be. You must only see half of my posts.
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Old 06-10-2008   #27
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ZLegacy for hire! Merge the capabilities, graphics, and slopes and you've got ZLegacy! Cool! Does it include software support? (For slopes too?)
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Old 06-10-2008   #28
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/ontopic
I think I would prefer slopes.

/offtopic
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Now with new lemon fresh scent!
LOL. Lemon fresh scent.
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Old 06-22-2008   #29
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while i was looking at it i saw some one with 1337 posts 0.o

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Old 06-22-2008   #30
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Please post relevant replies to topics. Random nonsense will lead to a ban.
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Old 06-25-2008   #31
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errr, SSN?
Last reply to that topic:
Posted: Fri Oct 05, 2007 1:47 am

Isn't this a bit oldeth? They must have advanced in the fields of understanding the FoFs already, even though they could have not implemented them, they could have reached a higher understanding of it.

Also, slopes? The hell are those?
(Shuff already made a slopes exe build, and IIRC, sombody else made SOLID slopes)
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Old 08-11-2008   #32
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Quote:
Originally Posted by Simsmagic
I prefer FOFs over slopes myself. Slopes are namely for decoration to make a level look nicer, when the same thing could be done with regular floors. A FOF actually has some use.
I completely agree, slopes would just slow you down.
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Old 08-12-2008   #33
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Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
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Old 08-12-2008   #34
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Quote:
Originally Posted by sonic260
Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
He didn't do it. He copied code that SSN wrote. That code has been here since 1.09.2!
Don't give credit where none is deserved.
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Old 08-13-2008   #35
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Quote:
Originally Posted by sonic260
Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
Quote:
Slopes:
Source: In the original source code
Yeah, I made sure I put what parts of the source weren't mine on the first page of my topic, I don't intend to be credited for something that was already in the source code I started on...
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Old 08-13-2008   #36
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Quote:
Originally Posted by Conicpp
Quote:
Originally Posted by sonic260
Well so far Dash Fox has done slopes in Dash's World, but I tried testing it and walked through the slopes instead of on them
He didn't do it. He copied code that SSN wrote. That code has been here since 1.09.2!
Don't give credit where none is deserved.
Hey I didn't know!
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Old 08-13-2008   #37
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Can we get back on topic rather than just on about who should get credit for what,
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Old 08-14-2008   #38
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Since this is about FOFs somewhat, may I ask if SRB2 uses a polymost or similar renderer to do FOFs? The main reason vanilla ZDoom lacks 3D-floors is the fact DOOM's standard renderer would cause the sprites to leak through them.



Also, funfact: ZDaemon uses a REALLY OLD version of ZDoom's code. So old that it doesn't even have the earliest version of the actor-making DECORATE lump.
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Old 08-14-2008   #39
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...wait, Dash's World has slopes? O_o
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Old 08-14-2008   #40
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Quote:
Originally Posted by XutaWoo
Since this is about FOFs somewhat, may I ask if SRB2 uses a polymost or similar renderer to do FOFs? The main reason vanilla ZDoom lacks 3D-floors is the fact DOOM's standard renderer would cause the sprites to leak through them.
A polymost? Wut?

It just sorts the sprites with the FOFs.
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