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#41 | |
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Well. This is ... disappointing. I hope there's more to the game than just the same unleashed hallway gameplay.
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#42 |
Blue Hedgehog Acceleration
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I actually like how this turned out. Hopefully boom sonic is the third character
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Friend Code 3DS : NNID Wii U: luigiboy6444 Smash and Pokemon ORAS, and Mario KArt |
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#43 |
PK3 Fetishist
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Wisps can actually make the game Challenging, Remember Planet Wisp from Generations, Just hope they will be used right, else it would become a Run and Bounce game.
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Sonic 3D Ass : Horrible camera island. |
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#44 | |
The board's UK Ecologist
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Of all the names they could picked; Sonic Forces?... they could of picked Sonic Resistance or something more catchy (the stream went off on so many dodgy names for it I'm not even going to comment on that). The gameplay look a bit of a mix between daytime Unleashed/Generations. Though I'm not too keen on the hallway linear design I'm seeing. I hope they expand the exploration and the corridor sizes more in the later levels. I really didn't want the wisps back for this, but now we got another game to put up with them. The aesthetics look pretty damn cool though. I'm curious but also cautious at the same time. Until more details get revealed there's not really a lot more to say about it.
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Everyone is entitled to their own truthful opinion on this planet... Last edited by Hyperknux; 03-18-2017 at 05:58 PM. |
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#45 |
Just kind of an asshole
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It limits the boost, which forces players to conserve it more.
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#46 |
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Which I think is a PERFECT idea! The problem I always had with Generations was boost was always plentiful and you refilled on it by collecting rings and destroying enemies which was all the time whenever you boosted near a trail of rings or into a group of enemies. Basically, "LET'S PRESS X TO WIN". Now that they are going back to a similar boost mechanic in Colors, I think it's safe to say that Forces will be more difficult than Generations and which in this case, is great.
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#47 | |
let's do the odyssey
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What do you think is gonna be the collectable to fill up the boost gauge?
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#48 | |
Christmas is coming
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Sonic forces us to critically examine an Alpha demo.
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The hallway level design does kind of irk me, but only if that were a final product. This is still an early build, and they have lots of time to make sure the Modern stages are enjoyable even when boosting. As long as they have little to no 2D or hallway sections for the Modern stages once the game is released, I think it'll be fine. I remember how open some of the areas in Generations felt, and I'm ready to see more of that. I'm hopeful about the Classic stages too. In Generations, you couldn't really drop into a halfpipe and carry your momentum like how the true classic games did. That absolutely needs to be implemented properly in Forces. Same deal with elemental sheilds. Same with that spindash button. They're building this game on a new engine after all, so there really should be no excuse. EDIT: I watched a video this morning where a dude criticised the Wisp capsules because it limited the boost. It would constrict the player to ONLY boost whenever the game said they could. It would force the player to slow down in platforming sections. Thats a fair point from him, but this is an early build. The devs needed easy and immediate access to the features they wanted to show off. It's possible that Wisps may not be they only way to boost, and that the demo wasn't being restricting to the boost, but intetionally put there to showcase the boost. Last edited by YevaEA; 03-21-2017 at 11:46 AM. Reason: Didnt want to double post, so im tacking it on right here |
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#49 | |
let's do the odyssey
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Please excuse my obliviousness, but how come I've never heard of this?
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Ngyes |
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#50 | |
Blue Hedgehog Acceleration
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Friend Code 3DS : NNID Wii U: luigiboy6444 Smash and Pokemon ORAS, and Mario KArt |
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#51 |
I do things sometimes
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I just want to point out that what they showed us was probably an intro or early game level, so... take the hallway design with that in mind.
Personally, I'm just kinda tired of having to switch between two gameplay styles in every damn Sonic game, so I'm not interested in this. It would actually be more appealing if they just stuck with Classic Sonic or Modern for the entire game. That said, it'll probably be a good game; Sonic Team has had plenty of time to flesh out their formula, so it was a good move on their part to stick to their guns and build off of that. Anyway, Sonic Mania's coming soon, so I don't really care. Last edited by CobaltBW; 03-20-2017 at 08:25 PM. |
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#52 |
Overly sleepy
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Damn the gameplay so far looks one way sided, expect some boring gameplay and no mild free Rome like adventure 1,2 and the fan game SRB2
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#53 | |
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Then we got Sky Sanctuary Act 2 and Seaside Hill Act 2 in Generations, which are very open and well-designed.
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<SkyTheDestroyer> Why does the Master Server delist my server once it hits 32/32? <SpiritCrusher> Your server has attained GOD STATUS <SpiritCrusher> The MS can't display it anymore |
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#54 | ||
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#55 |
Overly sleepy
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#56 |
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https://www.youtube.com/watch?v=BbrCEZdb9qI&t=22s
First footage of Classic Sonic's gameplay in Green Hill Zone that's filled with...sand. (Starts at 22 seconds) EDIT: Also new character: ![]()
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<SkyTheDestroyer> Why does the Master Server delist my server once it hits 32/32? <SpiritCrusher> Your server has attained GOD STATUS <SpiritCrusher> The MS can't display it anymore Last edited by Sky The Destroyer; 04-12-2017 at 11:41 PM. |
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#58 |
What part of 'RETIRED' don't you understand?
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Roly Poly Putt & TraceRace - for Android, iOS, & PC - http://www.spaddlewit.com Follow me on twitter: http://www.twitter.com/SSNTails |
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#59 |
Paper Mario fan rn
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The silhouette makes him look like Shadow...oh no, is it gonna be another Hedgehog?
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Goes by NeonBuizel96. Rarely by Riolu. Last edited by FuriousDragonZ; 04-13-2017 at 04:22 PM. |
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#60 |
typicality nonsensical
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I like remastering MIDIs? Oh I guess there's no harm in a few minutes of your time. |
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