xxBeanGirl420xx
Member
It's still very possible to do without crossing linedefs.
Huh, isn't this exactly the same case for this matter? Polyobjects only affect the vertices, and hence the horizontal movement of sectors. Nothing more, vertical stuff doesn't matter really.Monster Iestyn said:I meant doors on the ceiling/floor of a room. I should have remembered to tell you all that... Silly me...
Sik said:Huh, isn't this exactly the same case for this matter? Polyobjects only affect the vertices, and hence the horizontal movement of sectors. Nothing more, vertical stuff doesn't matter really.Monster Iestyn said:I meant doors on the ceiling/floor of a room. I should have remembered to tell you all that... Silly me...
Sik said:Or they could just change the amount of rings and time for each Special Stage :P
Autosaver said:@The special stages difficulty
Well couldn't you add ring only for a certain mode?,just like ring boxes?
Like 250 ring you need to get for medium*about - extra*
Then for easy make it have 30 rings less for the total and theirs - rings placed on the map?
The Dark Fox said:When you glide, you should keep the speed you jumped up and started gliding at.
Ash said:Just having a default glide speed in addition with the proportion, "runspeed = glidespeed" would work better. In 1.1, Knuckles is at a bit of a disadvantage, as with Tails being faster, Sonic being the same, etcetera. What better way to balance it?
Autosaver said:Ice said:Team rebellion isn't official though. KTHNXBAI
I thought their was no N...,also team Rebellion will be official. >:)
No.Hyper Shadic X said:Maybe we can have Knuckles have a Superform that glowes red-peach-pink-peach-red? And Tails can go super, but ONLY with the 8th emerald. And if Sonic/Knuckles walk/run when "hyper," they leave after images? And there is an explosion if Hyper Knuckles slams into a wall (glides onto it)? Oh, but Tails wouldn't leave After Images. He has flickies instead. :P And (Senku asked this I belive,), if there is a SOC lmp in OBJECTCFG, than the SOC is only run for THAT character? Because if this is done, we can have more possibilities, like having only ONE charachter use SMS' spinning "nojumpspin" effect at a time! :D Oh, and you know how Knuckles' 2nd glide frame is the same as his 1st? Well, maby that can be the "Super Run" frame for Knuckles only, and his regular walking frames are his super walking frames too? Same thing with Tails, only his Super Run can be his other two Run-Frames, because the're the same as the 1st two.
Are any of these suggestions acceptable?
-HSX
Superusuario said:-Trigger Linedef Executor(Touch Sector Ceiling).(Sector)
-Linedef Executor:Change Character.
-Current/Wind Right/Left.
-Current/Wind that feels like a Tornado.(Linedefs)
-Linedef Executor:Change Gametype.
-Instant-Game over(Sector)
-Linedef Executor:Box trap and after a minute Loose a life.