Won't Fix SOCedit crashes when viewing thrown weapon ring objects

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Prime 2.0

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Selecting any thrown weapon ring object in SOCedit causes the application to crash. May be related to the known flag 32 crash.
 
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I've said it many times -- it's the fact that it can't handle #ifdeffed code, and all of the weapon ring objects have #ifdef WEAPON_SFX in them.

The SOC editor's not my domain, so...
 
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