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Old 11-19-2015   #41
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As a response to your spoiler, you are capable of leaving a clean slate no matter what run you do, but this requires you to literally go though %appdata% and erasing the save data.
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Old 11-19-2015   #42
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That's appealing, but instructions on the wiki were unclear (I think I have different folders than what it's describing??) and the genocide wiper exe someone created doesn't work on my computer.

Also, I'm talking about y'know, a canon way to undo the damage, not externally.
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Old 11-19-2015   #43
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Originally Posted by CobaltBW View Post
Spoiler:
Chara taking over Frisk's body and killing everyone in the overworld is hardly "mild".
Story-wise, technically speaking, it's not mild. Just in pure game context though. It is very mild.

Spoiler:
If you chose to stay with Toriel, at the end it just flashes and Chara looks at the screen with a red evil eye and laughs. That's it. It does not affect your gameplay at all it's just a small difference in an ending.

If you don't stay with Toriel, the characters you killed in the genocide run will be marked out with a red X over their face. Like before, no gameplay differences. I consider that really mild.
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Old 11-19-2015   #44
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I'm aware that it doesn't affect gameplay lol, I'm speaking strictly from a plotline standpoint
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Old 11-19-2015   #45
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I want to make this clear, this is not an attack on your rebuttal. However I feel like my point still kind of stands. I still personally think you're missing the point of Undertale.

I'm not trying to shove the story's plot in your face and telling you that "you don't get it because it's only something someone of high caliber could understand." I'm saying I personally think you're missing the point of Undertale because the game, constantly I should add, reminds you that this game is about the plot on a pretty consistent basis. Characters remember vaguely what you did from previous playthroughs, Flowey constantly reminds you that you have the power to load and reset. This game constantly reinforces that this game is about story and it never lets up.

Yes. The gameplay is fun. I don't disagree with you on this one. I play a game because it has to play fun too. And Undertale plays like a fun game. The mechanics of Undertale are fun. The act system is great, and dodging the enemy attacks is honestly a blast. But the act system is part of the story. As being able to spare the enemies is figuring out the characters (although minimal) and learning to get a bit closer to them all. The story is part of the gameplay that is, again, constantly reinforced throughout the game.

You purchased this game did you not? You knew what you were getting into from the start. At what point did you suddenly just no longer like Undertale? Was it after a full genocide ending? The Pacifist Ending? I mean what you do in the game affects other runs but it's not like it ruins the experience (at least not in my opinion). Regardless of what it is I still think it's about the same, and also kind of quoting someone else.

The story is the point of Undertale. If you don't like the game for what it does with the story, I feel you're missing the point. And this isn't a game for you. If you don't like it you're entitled to your own opinion and I don't want to harass you for it. I'm not trying to diss you when I say these things I just kind of felt like I had to respond.
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Old 11-19-2015   #46
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Here are my thoughts on the game.

Spoiler:
It's a gigantic dating sim if you're doing the pacifist run, and it's the easiest RPG ever if you do Genocide (there are only two big obstacles in the way, and the rest is fuck easy). The bullet hell dodging is a decent choice for a RPG, but at the same time kind of easy. Like, I only died at the neutral run's end during my first playthrough, only because I didn't want to fight Asgore.

I do like the game, either way. It's pretty creative and the way it manipulates your choices and the consequences of it (through saves and resetting) is really unusual to see. The character designs are also charming, and the idea that a human child resurrected from the dead can be a complete sick fuck entertains me.

But the gameplay?... Well, as Inuyasha said, the game is more story based, rather than gameplay based. You might as well watch the game on Youtube, because unless you like getting surprised by yourself with the choices you make, you are not exactly missing out on the little gameplay it offers. I'm not saying it's a bad thing, but the game is based on making choices with this and that and not much beyond that.

I do really wish that the Genocide run was more realistic with how serious of a threat the monsters were dealing with. If there's a unstoppable murderer on a rampage to kill everything they can find, you'd think that someone in a position of power would've prepared an emergency plan to stop such a blood thirsty being, have an army prepared and send it right into this serial killer with strong tactics in mind... but nope, everyone is just chilling until you find them and kill them off, because nobody gives a shit. The most they can do is just hide, keep a few guards in the way and wait for the inevitable.

The typical concept of a "genocide" is not really meant to be easy, but this game hands it over to you on a silver plate, given that nearly everything dies in one hit (you can mostly do it with a fucking stick, if you want). It's the lamest genocide ever, given the only decent thing in it is exploring the different side of few characters and that's it.


TL;DR: Good story, great characters, "interesting" gameplay.
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Last edited by MotorRoach; 11-19-2015 at 04:19 AM.
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Old 11-19-2015   #47
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Spoiler:
Agreed on the Genocide bit; the two special boss fights are great and the atmosphere is perfectly executed, but the rest is just a grind for levels and more could have been done with it to make things more interesting. I don't see myself playing Genocide again; fighting Sans again isn't worth the time it takes to get up to that point.


I really really liked this game upon buying it, though after finishing all major paths, I did end up yearning for a little more challenge. There actually is a hard mode if you type in the right name for the fallen child, but it only lasts up to a certain point. I'm hoping the creator of the game extends it, because even the good path is too easy up to a certain point.
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Last edited by CobaltBW; 11-19-2015 at 04:39 AM.
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Old 11-19-2015   #48
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Quote:
Originally Posted by Eliwood View Post
I want to make this clear, this is not an attack on your rebuttal. However I feel like my point still kind of stands. I still personally think you're missing the point of Undertale.

...
I don't think he's missing the point at all; the point just doesn't appeal to him as much.
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Old 11-24-2015   #49
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I think there's possibly a generation gap Eli's missing here. Lots of older games, besides text-based role-playing or point-and-click adventures, didn't really have elaborate stories with arcs or consequences for your actions. If they had one, everything you needed to know was in the summary on the retail box. "Oh no! Bowser kidnapped Peach *again*. Mario's gotta save her if he wants some cake."

Even John Carmack, one of the main developers behind Doom, believed that games were like porn. According to him, nobody goes into them for the story; they want the action. That's why Doom's dialogue was relatively simple, if not quite comical whenever it presented itself. It's an incredible contrast to the Marathon trilogy; a very heavily story-driven shooter from around the same time. (Although if you already knew your objectives from previous playthroughs, you could easily skip most of the terminals.)

Many protagonists in action-y video games didn't talk 20-30 years ago either, and that also leads us to the player "avatar". You are given complete, total control of the main character's actions, like it's your virtual body. This creates a deeper sense of immersion, and for some people, this level of immersion is taken away from them whenever the character speaks or acts on their without the player's explicit input. Master Chief would count as an example of this up until Halo 4.

RPGs did exist as well, though not everyone played them. Perhaps I'm a rare case because of my homeschool background. (And I've recently addressed this horrendous mistake by passing the GED test.) I didn't know FFVII existed back then, despite having a Playstation and loads of great games for it.

Maybe I'm wrong here in 犬夜叉's case . Still, I thought it was important to highlight the difference between groups of people that play games, if it was potentially relevant. I'm one of the younger players that sees myself as tagging along in a video game's adventure, than assuming control of the character Harbinger style, and I still understand people who don't care for cutscenes.

There are plenty of games that cater to either end of this "spectrum", and Undertale may most definitely not appeal to the latter types of players because it's simplistic combat system. (It's likely not FF or Pokemon deep from what I've seen.) That's perfectly understandable; all you need is an open mind.
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Last edited by .Luke; 11-24-2015 at 11:53 PM.
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Old 11-28-2015   #50
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If you didn't already know at this point, Undertale has been nominated for three Game Awards; Best Independent Game, Games for Impact, and Best Role-Playing Game.

If you want to, you can support the game at http://thegameawards.com/nominees/.

Last edited by Knux576; 12-01-2015 at 07:02 AM.
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Old 12-09-2015   #51
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If you continue to be like this.
Spoiler:
You're gonna have a bad time.
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Old 12-10-2015   #52
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I love this game so much, it gives me laughs and feels everywhere. If there's one thing I can say that makes the game awesome is the soundtrack, Oh god, the soundtrack is soooo good! Especially Megalovania and Hope and Dreams. I know the creator of this game isn't gonna do a sequel, but if he does change his mind, I will buy the sequel too.
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Old 12-11-2015   #53
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Toby Fox VS. Kevin MacLeod vote here.
http://strawpoll.me/6234229
LOL I like Toby Fox's soundtrack more.
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Old 12-11-2015   #54
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Well, that just happened.

Also, Toby's responses.
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Old 12-11-2015   #55
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"Shit-posting" doesn't begin to cover the levels of meme-ing going on here. =P The Sonic Twitter keeps finding new ways to ascend beyond what we expect from a company's social media account, and stays funny.

Also, the comments are riddled with equally funny posts involving the Sanic printout. Anybody not reading those are missing out.

EDIT: Also, inb4 there are drawings of Papyrus where he says he missed leg day.
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Last edited by .Luke; 12-13-2015 at 02:50 AM.
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Old 12-15-2015   #56
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Quote:
Originally Posted by Hedgefox View Post
I love this game so much, it gives me laughs and feels everywhere. If there's one thing I can say that makes the game awesome is the soundtrack, Oh god, the soundtrack is soooo good! Especially Megalovania and Hope and Dreams. I know the creator of this game isn't gonna do a sequel, but if he does change his mind, I will buy the sequel too.
My favorite music in Undertale is, uh, well, battle against a true hero I guess.

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Old 12-15-2015   #57
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Here We Are and Waterfall are my favorites. Very atmospheric songs that fit the locations they play in perfectly.

Spoiler:
One of my friends had played Undertale, and probably ended up going through the game too many times to count, including a run where he altered the game files to remove Chara's influence on his soul and therefore gain another pacifist ending. On his very last run, he decided to perform one last Genocide Run and he closed up the game after Chara destroyed the world, denying them his soul. It was meant as a kind of poetic ending where after being bested by Chara initially, he ends the world for good and gives everyone eternal peace for the trouble he had caused (ending the game on a pacifist ending would've felt like cheating to him). Not to mention leaving Chara and him floating in darkness forever, ruining Chara's plan to overthrow the entire world again.

This isn't really a normal thing to do, but it goes to show what a unique game Undertale can be with the right amount of imagination.
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Old 12-15-2015   #58
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The soundtrack is like no other. While it travels around different themes. The themes still remind you "you're in a cave"
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Old 12-29-2015   #59
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Guys, I found a game kinda like Undertale but it's a Lua editing game and the name's Unitale. In that game you could probably make like custom encounters or something but there is no overworld, though, It may be disappointing for some reason.
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Old 01-02-2016   #60
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Mind giving a link? I tried finding it on Google, and the first thing that came up was Flappy Bird in Unitale. =P Either way, the chances of fan games existing are a lot higher now; Undertale's audience is big enough that at least one or two people would attempt it.

In other news, I've confirmed Undertale's Steam release is DRM-free, so I'll be buying it there instead of waiting for Toby to publish it on GoG; it's probably not going to happen since he doesn't ever plan on updating the demo to reflect the final game. While I've emailed him about it and encouraged other people on GoG's wishlist to do the same, I'm not going to count on it.

http://steam.wikia.com/wiki/List_of_DRM-free_games
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