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Old 01-03-2015   #1
I'm lazy, let's face it
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Default (OpenGL) Sprites not affected by MD2 translucency

Whenever you look at a sprite through an MD2 that's translucent (in this case, a shield), the sprites aren't drawn "under" the translucent model like other models are, and it looks odd.

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Originally Posted by Jay
breaking news
acativision shoves out another yearly release for Cape CoD

Last edited by Monster Iestyn; 09-13-2018 at 03:44 PM.
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Old 01-05-2015   #2
spaghetti coder
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Hasn't this also been happening in SRB2DB(2) since forever? It also happens in various other renderers in the alpha-blended edges of opaque textures that are scaled up with interpolation...and in the PixelCity screensaver...perhaps it's just an OGL bug that takes too much effort to work around?

Also, OGL is unsupported, so I doubt this'll really be fixed (in good time) anyway...
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Old 05-26-2018   #3
'That brit'
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This was fixed in a slightly hacky way in the master branch.
<MonsterIestyn> try ctrl+f masturbation and get to the point
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