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Old 12-09-2011   #21
Rob
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No, you don't lose the stage if you touch the ground as Super Sonic.
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Old 12-10-2011   #22
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So, what's the music going to be? Hope it isn't the current Special Stage music.
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Old 12-10-2011   #23
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TBD.
We're currently testing with Mystic Realm music though.
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Old 12-10-2011   #24
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I think it would be pretty cool if the special stages played similar to current Sonic games special stages. As in, you'll play each special stage after each zone. It would also make more sense as you would be playing a Techno Hill special stage after Techno Hill, Green Flower SS after GF, etc. After you unlock the special stage, you can replay it in the level select option.

Or you know, the tokens work great too. Just wondering how these special stages are going to work in multiplayer. Aren't the hoops/rings only "obtainable" once? Meaning only one player will be boosting to the end while everyone stays behind.
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Old 12-10-2011   #25
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Quote:
Originally Posted by Autosaver View Post
Just wondering how these special stages are going to work in multiplayer. Aren't the hoops/rings only "obtainable" once? Meaning only one player will be boosting to the end while everyone stays behind.
They could always just respawn like rings and that in Match, it shouldn't be too hard to fix up.
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Old 12-11-2011   #26
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If you've ever played NiGHTS coop, it should add the collected spheres to the total the way current special stages do
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Old 12-11-2011   #27
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Quote:
Originally Posted by Violo View Post
They could always just respawn like rings and that in Match, it shouldn't be too hard to fix up.
NiGHTS uses placement patterns extensively. You know, the ones that don't respawn no matter what.
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Old 12-11-2011   #28
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Originally Posted by 犬夜叉 View Post
NiGHTS uses placement patterns extensively. You know, the ones that don't respawn no matter what.
I *think* he meant the hoops, they don't count towards anything but score and would allow all the players to fill their drill dash meter. Maybe make it so hoops don't vanish in multiplayer, like the green hoops in Nights 2?
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Old 12-12-2011   #29
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Originally Posted by Neo Chaotikal View Post
I *think* he meant the hoops, they don't count towards anything but score and would allow all the players to fill their drill dash meter. Maybe make it so hoops don't vanish in multiplayer, like the green hoops in Nights 2?
Quote:
Aren't the hoops/rings only "obtainable" once? Meaning only one player will be boosting to the end while everyone stays behind.
Haven't played NiGHTS in a while, forgot the spheres don't add to the boost meter + they replaced rings.
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Old 12-12-2011   #30
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Awesome! That is soo cool.
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Old 12-14-2011   #31
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I have a question about this. If Super Sonic touches the acid, he loses spheres?
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Old 12-14-2011   #32
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If memory serves, Super Sonic can't be damaged by sector hazards. Least, not water-based ones.
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Old 12-14-2011   #33
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Thanks. Didn't remember that.
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Old 12-14-2011   #34
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AFAIK, the only way Super Sonic can actually lose spheres at all is when he runs out of time for playing as NiGHTS Super Sonic.

If anything actually hurts him when in that form, he will merely be stunned briefly.
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Old 12-14-2011   #35
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Quote:
Originally Posted by Monster Iestyn View Post
AFAIK, the only way Super Sonic can actually lose spheres at all is when he runs out of time for playing as NiGHTS Super Sonic.
In special stages, not even that makes him lose spheres. He transforms back to Sonic and falls to the ground, but instead of spilling his rings, he just gets a time up.
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Old 12-15-2011   #36
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Getting hit in special stages makes you lose time. You spin out a bit and are deducted 5 seconds from the clock.
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Old 12-15-2011   #37
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So I'm guessing there will be loads of enemies in the last special stages?
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Old 12-15-2011   #38
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No, lots of other hazards, the same kind that you see in ERZ.
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Old 12-15-2011   #39
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This is very interesting, and I feel that perhaps the difficulty may be less.
The level design is amazing, they look great.
And add aid is a good idea for beginners.

It will be a great work of Sonic Team Jr.
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Old 12-15-2011   #40
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Quote:
Originally Posted by D00D64 View Post
If memory serves, Super Sonic can't be damaged by sector hazards. Least, not water-based ones.
Lava and lasers hurt. Nothing else does.

Keep that in mind.
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