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Old 09-30-2010   #1
SRB2PlayerFan
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Default Zoom Tube Trouble

Hey guys;

I'm trying to make another Zoom Tube for the second act of Silent Woods for my Zeostar Realm mod.

As soon as I step on the start of my second Zoom Tube, how can I fix it to make Sonic go in the direction that I want him to go in?

(The first one in the small wood path is complete)

http://img819.imageshack.us/i/srb20006.png/

(Zoom Tube not working, went through walls)

http://img691.imageshack.us/i/srb20007.png/

Any tips on how to make 2 zoom tubes?
Thanks.
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Last edited by SRB2PlayerFan; 09-30-2010 at 09:57 PM. Reason: Links fixed...again.
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Old 09-30-2010   #2
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Did you remember to use different waypoint sequences for each tube? That's the most common Zoom Tube error among beginners.
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Old 09-30-2010   #3
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Not recently. This is my first time creating a 2.0 Zoom Tube.
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Old 10-02-2010   #4
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I tried it again and I got the same thing.
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Old 10-02-2010   #5
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Then you didn't use different waypoint sequences for every zoom tube.
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Old 10-02-2010   #6
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Is there a "How to create Zoom Tube" topic on the wiki?
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Old 10-02-2010   #7
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Yes, and you could have found it by simply typing "Zoom Tube" in the search box >_>
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Old 10-02-2010   #8
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Searched for it.
I got the angles right for the waypoints, but I don't know how to make the parameter follow the 256 angle.
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Old 10-02-2010   #9
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Quote:
Originally Posted by SRB2PlayerFan View Post
I got the angles right for the waypoints, but I don't know how to make the parameter follow the 256 angle.
What do you mean? Simply add 256 to the Angle on each new zoom tube. The first has 0,1,2,3..., the second has 256,257,258,259..., the third has 512,513,514,515... etc
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Old 10-02-2010   #10
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Quote:
Originally Posted by SpiritCrusher View Post
What do you mean? Simply add 256 to the Angle on each new zoom tube. The first has 0,1,2,3..., the second has 256,257,258,259..., the third has 512,513,514,515... etc
I know that, but how do I make the parameter sector follow the second Zoom Tube?
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Old 10-02-2010   #11
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Did you make the Zoom Tube Parameters linedef have a Y distance of 1? Angles 256 - 511 are for the 1st sequence, not angles 0 - 255.

Last edited by Monster Iestyn; 10-02-2010 at 05:54 PM.
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Old 10-02-2010   #12
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Quote:
Originally Posted by Monster Iestyn View Post
Did you make the Zoom Tube Parameters linedef have a Y distance of 1?
Not yet. I'm trying to do that.
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Old 10-02-2010   #13
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With the Y (vertical) distance of the vertices. 0 for the sequence beginning with 0, 1 for the sequence beginning with 256 etc.

EDIT: Oops, coming in a bit late here.
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Old 10-02-2010   #14
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Quote:
Originally Posted by SpiritCrusher View Post
With the Y (vertical) distance of the vertices. 0 for the sequence beginning with 0, 1 for the sequence beginning with 256 etc.

EDIT: Oops, coming in a bit late here.
I tried this and I STILL couldn't get it to work!
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Old 10-02-2010   #15
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Well, what went wrong then? It's probably best if you send us the file so we can take a look.
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Old 10-02-2010   #16
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Quote:
Originally Posted by SpiritCrusher View Post
Well, what went wrong then? It's probably best if you send us the file so we can take a look.
Hold on, I'm uploading it.
Please ignore the new map that I'm making.
The next zone's going to be called Pristine Palisade.

EDIT:
Link: http://www.4shared.com/file/KfO3KguJ...starrealm.html

*UPDATE*
I know SWZ2 doesn't look good! I'm still trying to improve it.
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Old 10-02-2010   #17
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Didn't you say that you made a new waypoint sequence for every zoom tube? Well, you didn't.
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Old 10-03-2010   #18
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Did you fix it?
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Old 10-03-2010   #19
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Why should I? I told you what to do, you just didn't do it.
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Old 10-04-2010   #20
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Quote:
Originally Posted by SRB2PlayerFan View Post
Realm
If only Mystic had a dollar for every time people made a mod with "Realm" in its name... =P
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