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Old 05-27-2007   #1
BriGuy92
 
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Default My first level: Mushroom Castle

Hey all! I'm kinda new on the SRB2 editing scene, and have just now made my first level: a match level based on the Mushroom Castle from SMRPG. Here are some screens of the rooms in the level and their corresponding rooms in the original.












The object in this monitor is a Whirlwind Sheild.

Yes, I know the SRB2 Version is generally flatter than the original, and all furniture has been removed. This level is not quite complete, but it's getting there. Any suggestions from anyone?

Here's the link to the WAD.
http://pageofstuff.googlepages.com/MushroomCastle.wad
It's playable in both 1-player and Match modes, although it has no exit.
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Old 05-27-2007   #2
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From the screens alone, it looks cramper and unplayable. I'd normally point out all the things wrong with this map, but there's a wiki page that does it for me.
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Old 05-27-2007   #3
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I just don't like the bad ring placement. :?
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Old 05-27-2007   #4
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I think it looks good so far, although you might want to scale it a bit bigger when you're done. Keep it up!
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Old 05-27-2007   #5
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In two of the pictures, there are a lot of rings in one section. That's not good. You should get rid of some of the rings so that it won't look as bad.
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Old 05-28-2007   #6
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Thanks for the criticism everyone!

Quote:
Originally Posted by BlueZero4
From the screens alone, it looks cramper and unplayable.
Ok, that's been fixed. I made everything twice as big (I love Doom Builder's "Scale" button!) and changed the heights a bit.

Quote:
Originally Posted by Vash
In two of the pictures, there are a lot of rings in one section. That's not good.
That's been fixed as well. The rings are now more evenly spaced, with no huge concentrations.

I also added two special rings, one of which is in a "hidden" room, changed the monitors, and added a few Toads in the "throne room."

No new pics, so you'll have to play it to see all the coolness! By the way, I find it much easier to control if you play in Match mode, the first-person view makes it easier to handle for whatever reason. Also, when starting the level in DB's "Test" mode, the random spawn points will not work, for whatever reason. If you start it as a netgame from within SRB2, the random spawn points will work. I don't know why that is, but it really doesn't matter...

Here's the link again: http://pageofstuff.googlepages.com/MushroomCastle.wad

Any more suggestions?

PS: I also plan on adding in the "carpeting" in other rooms that need it, that'll be there in the final version, which I'll put in the "Releases" forum.
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Old 05-28-2007   #7
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If you're going to leave the rings un-deafed, make them coins. It's under the "Mario items" section.

Also, get your rings a bit farther away from the walls. I want to collect, please.

And other than that, it's not as horrid as I expected. Great work.

Oh yeah, and please don't use middle textures in unneeded spots. It makes your level look really messy. In other words, use textures only where Doom Builder says "Missing Texture."
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Old 05-28-2007   #8
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Coins... good idea. I'm also adding the level select preview pic right now, so no need to worry about that.
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Old 05-28-2007   #9
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Sorry about the double post, but here's an update! The preview pic now works, the rings have been turned into coins, and there are now three special rings, two of which are hidden in spindash rooms. See if you can find them!

By the way, what exactly did you mean when you said "I want to collect, get the rings out of the corners"?

Linky: http://pageofstuff.googlepages.com/MushroomCastle.wad

And with that, I go to bed!
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Old 05-28-2007   #10
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Improvement! good job for a first map! :)
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Old 05-28-2007   #11
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Sorry about that. I wanted to collect "them". I just can't seem to finish my sentences anymore....
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Old 05-28-2007   #12
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UPDATE!!!

Actually, this is a minor one, just moved some coins away from walls, removed some from corners, etc.

Link: http://pageofstuff.googlepages.com/MushroomCastle.wad

I'll just add the pseudo-carpeting, and this'll be ready to officially release!
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