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Old 02-01-2006   #21
Blitzzo
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Here's my first custom challenge:

http://chaos.foxmage.com/AkuKitsune/....Challenge.Gbx

Watch out, it's got a lot of eyecandy, so you may get a bit of a performance decrease.
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Old 02-02-2006   #22
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foxblitzz, try www.tm-exchange.com
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Old 02-02-2006   #23
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Spazz, please tell me you're on right now.
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Old 02-02-2006   #24
fox.dx2
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What kind of very high, system settings?

How do you get to those system options for the speed to make your pc work harder anyway?

Trackmania pictures on the site remind me of sonic the hedgehog and f-zero.
It's because of the loops anyway.
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Old 02-03-2006   #25
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I got high fps AND nice graphics on this PC here...


HOLY CRAP THIS GAME PWNZ!!

I played a track where if you didn't go fast enough off of a ramp, you got a big green message saying NOOB!.
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Old 02-03-2006   #26
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I finally threatened my Admin to install it, so it's pretty cool.

Reminds me of GripShift for the PSP.
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Old 02-03-2006   #27
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Heh, Very High mode is very demanding. It requires a video card that supports Shader Model 3.0 (Nvidia GeForce 6000 series and up, ATI Radeon X1000 series and up) and... well... almost every single piece of material, be it a road or a pole or the rubber stoppers at the track sides, use shaders to realistically reflect light. It's not done without performance sacrifice though. :P

Quote:
foxblitzz, try www.tm-exchange.com
You mean http://nations.tm-exchange.com ? Anyways, I posted on here because, well, it's a community thing. It just isn't the same when you're posting it on a big website. And it being my first track, I don't want a bunch of expert track builders to rate my track 2 stars or something.
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Old 02-03-2006   #28
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My pc just runs slow with opengl though.
Is it in directx graphics?
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Old 02-03-2006   #29
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Quote:
Originally Posted by FoxBlitzz
Heh, Very High mode is very demanding. It requires a video card that supports Shader Model 3.0 (Nvidia GeForce 6000 series and up, ATI Radeon X1000 series and up) and... well... almost every single piece of material, be it a road or a pole or the rubber stoppers at the track sides, use shaders to realistically reflect light. It's not done without performance sacrifice though. :P

Quote:
foxblitzz, try www.tm-exchange.com
You mean http://nations.tm-exchange.com ? Anyways, I posted on here because, well, it's a community thing. It just isn't the same when you're posting it on a big website. And it being my first track, I don't want a bunch of expert track builders to rate my track 2 stars or something.
They dont rate tracks.
In fact, all they can do is comment or award it.
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Old 02-03-2006   #30
Blitzzo
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Regardless, I think I'll wait until I make my second track. After all, when I made that one I had no idea what kind of standards there were for track building, and I didn't know how to change the colors of sandbags or the pictures on signs at the time.
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Old 02-03-2006   #31
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I honestly don't think they'd rate it all that bad, frankly; the level design is sound enough.
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Old 02-11-2006   #32
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Uh, when I try to get to the Internet netgames, It says:

You're not connected to the internet, when I am.
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Old 02-11-2006   #33
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I'm hosting my first track right now on the server "TM_Bigboi's Furst Track".
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Old 02-13-2006   #34
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I just made another track and God help me, Spazzo, you have to see it.
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Old 02-13-2006   #35
Spazzo
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host it, Biggyboi, ill play it now.
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Old 02-13-2006   #36
Blitzzo
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Quote:
Originally Posted by supershadow2
Uh, when I try to get to the Internet netgames, It says:

You're not connected to the internet, when I am.
That's fixable. Turn off any firewalls or extra programs that may be blocking its connection to the internet.

And can I see your new track, Bigboi? I could give you a peek at an early version of mine if you do.
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