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Old 01-26-2006   #21
Starbuck
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Never. Ever. Unless you were extremely good at cracking formats and 3D modeling with Skeletons, you couldn't.

Today's new pics Things man wasn't ment to see, but saw anyway!






Now many 56kers will follow the warning...
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Old 01-26-2006   #22
phazon sonic
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Ok then, Would you be able to mod it so that Tails wouldent have knuckles and Sonic hangen on to him?
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Old 01-26-2006   #23
Starbuck
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No, but you can have this:

Team Tails release 1
Bugs: Sonic and Knuckles replacements do not have tehm cute little tails, as seen in the screeny.
Instructions: BACKUP ALL CONTENTS OF PLAYMODEL DIRECTORY IN DVDROOT BEFORE PATCHING! Unzip contents into playmodel directory in the dvdroot dir of your Sonic Heroes PC installation folder, and allow everything to overwrite. If you want the old team back, just paste all your backed up playmodel folder contents back to their location.
Screenshot:

Download: Clicky
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Old 01-26-2006   #24
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Do you also hear Tails' voice only? Or still hear Sonic's and Knuckles'?

And I wouldnt mind this one, since it shows how the ones without the tails can't fly.
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Old 01-26-2006   #25
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Voice files arn't replaced, and I don't plan on trying to find what to replace X_X
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Old 01-26-2006   #26
Chaos Zero 64
 
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I think it's funny how the speed Tails keeps falling when he reaches the goal ring and "flies."
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Old 01-27-2006   #27
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You should have named it Team 3 after the Tails clones from When Tails Gets Bored.
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Old 01-27-2006   #28
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Exactly what I thought.
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Old 01-27-2006   #29
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Yeah but Team 3 have different eyes and all have Tails. This one can be considered simply as Team Tails, leaving the Power and Speed ones as tail-less clones. Even though it still sounds like it should be Team 3...
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Old 01-27-2006   #30
Walter RPG“s
 
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3 x Tails in one team? Oo COOL!
but i think that SH better to play on PS2 or?

Walter
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Old 01-27-2006   #31
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Since the PS2 version is utter bollocks and you can use an Xbox 360 controller - a surprisingly comforatble controller, I'll note - on PCs (specially made USB ones, admittedly, but still), I'd say that's a definite negatory.
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Old 01-30-2006   #32
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Heheh, extreme PC capabilities for graphics and a PS2 style plugginplay controller go quite well Walter, 'specially when you can hack into the game files and use the Japanese vocal tracks and movies XD
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Old 02-16-2006   #33
fox.dx2
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Did you guys download the demo or did you guys buy it from the store?

Can you make an all shadow team for the game?
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Old 02-16-2006   #34
supershadow2
 
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Download.

And, I'm still a n00b at hacking NEW games.

In fact... I'm a noob at everything. :oops:
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Old 02-16-2006   #35
fox.dx2
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When i run it a 60fps, the game goes in slow motion though.
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Old 02-16-2006   #36
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Quote:
Originally Posted by fox.dx2
When i run it a 60fps, the game goes in slow motion though.
Yeah it does, pretty pointless for sega to include a 60fps mode for it.

Well you get to see all the action like the hi-speed cam from mythbusters :P
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Old 02-17-2006   #37
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Slow-motion in 60 FPS? There's definately something wrong there. If anything, I'd expect it to go double the speed, if it doesn't sync to the right speed. The GCN version runs flawlessly at 60 FPS, so I don't see why this version runs slow-mo at the same framerate. Either that or you really aren't getting 60 FPS. Use Fraps to check.
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Old 02-19-2006   #38
fox.dx2
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I think there's lots of problems with the pc though.
It goes half the speed, foxblitzz.

I don't know what's wrong with it anyway.
It's not responding correctly.

Frames keep sticking together, it goes slow at high framerates, and it makes louder noises than other pcs, and has 5 or 6 fans inserted.
It's in an antec case also.

edit: what are fraps?
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Old 02-19-2006   #39
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http://en.wikipedia.org/wiki/Fraps

You'll thank me later.
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Old 02-19-2006   #40
fox.dx2
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I downloaded fraps 2.72 already.

In opengl, it says 1 frap a second because frames keep sticking together.
In normal mode, it says at least 36 or more.
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