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Old 09-08-2005   #61
JJames19119
Why did they remove Grey
 
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o_o Alright! I honestly didn't think I was gonna win cause I thought some of the other maps were better than mine. ^^; Well hey, that was a great contest all in all, I loved Tets' single player map, totally awesome. And a few of the Match maps are definate keepers. :) Great contest! Cheers!
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Old 09-08-2005   #62
Chaos Zero 64
 
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6th place, huh? Well, its just a contest. No need to get all riled up. I dont mind. I dont mind at all...
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Old 09-08-2005   #63
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Quote:
Originally Posted by Mystic
MAP08 - Koth - Hotdog003 & Spazz: 414713116 = 3.38 (1 dropped)
BOOM! That hurts... Really, only 1 point is... You know.
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Old 09-08-2005   #64
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Bah. Oh well.
Next contest, here i come!
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Old 09-08-2005   #65
Tets
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Jawesome, I've still got it. But now I have to work out my next plan of attack. Can I create another full single player level in two months? Only time will tell.
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Old 09-08-2005   #66
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How many contests have I sat out, now? 3? 4?

Screw it, I'm getting to work. If you catch me slacking, threaten me on IRC.
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Old 09-09-2005   #67
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I'm trying to figure out what I want to do next. I have bits and peices of ideas for a THZ themed level, but I don't think I have enough to actually make it work good. I have alot of ideas for levels but not many ideas of what to put in them. My choices right now are: Metal Fortress (mentioned above), Desert Canyon, Polar Mountain, Cosmic Wreckage, and Act 2 of Storm Ruins or Waterfall Valley.

I've also been thinking about making a Flame Rift themed Match level for a while, I might try to make it this time.
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Old 09-09-2005   #68
Chaos Zero 64
 
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I'll try my best at Bob-omb Battlefield. I've got school in the way, but I might make if in 2 months.
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Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
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Old 09-09-2005   #69
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Bob-omb Battlefield.
OMG OMG OMG!!! I always wanted to make/play a map like that!
 
Old 09-09-2005   #70
Chaos Zero 64
 
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Just like most people here, I wanna turn all the levels into a mod. Making it for the contest is a great way to do mods from my point of view, since I have all the time in the world. Seeing all the levels, most of them seem like it can be made possible. I'm also not saying that I'll finish them anyway.
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Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
Your and You're. Learn the difference.
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Old 09-09-2005   #71
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I really can't stress enough how much porting is a bad idea. How many ported stages actually did well? I think Block Fort is the only one that was even truly playable.

At least make sure to alter it where necessary to make it playable X_X
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Old 09-09-2005   #72
Chaos Zero 64
 
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It will still have Sonic-themed areas anyway. But I'll try.
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Personally, if SEGA makes a nice sum of cash, they're doing their job well. They don't need to appeal to hordes of manchildren that are pissed that some kid games aren't fun to play.
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Old 09-09-2005   #73
JJames19119
Why did they remove Grey
 
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I've already finished two maps for the next contest so all I have to do is send them in really. :P
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Old 09-09-2005   #74
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Quote:
Originally Posted by Mystic
I really can't stress enough how much porting is a bad idea. How many ported stages actually did well? I think Block Fort is the only one that was even truly playable.
I dunno, I was under the impression Dead Simple was playable, if I removed the armageddon sheild and worked a little more on item placement. It seemed to be getting scores fair to midland, at any rate.

We need a FAQ for item placement, BTW, since I'm finding it to be a major issue with my maps.
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Old 09-09-2005   #75
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Quote:
Originally Posted by Shadow Hog
I dunno, I was under the impression Dead Simple was playable, if I removed the armageddon sheild and worked a little more on item placement. It seemed to be getting scores fair to midland, at any rate.

We need a FAQ for item placement, BTW, since I'm finding it to be a major issue with my maps.
There's this: http://www.sepwich.com/ssntails/mb/viewtopic.php?t=142

It's badly written, but it at least goes over the basics.
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Old 10-03-2005   #76
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I personaly, even though this ended a while ago, think Aerial Factory was really cool! The fast passed action right away in the begining and always in danger really got me going and trying over and over to beat it. I'd give it a 7/10, there was way to many enimies that diden't move at all, and it was preety short, if you cut back on emines and focused on making it a top-speed awsome marathonish level, now THAT would be preety neat to see.

I also think Wed had really skinny pathways and needed work all around. 4.5/10
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Old 10-03-2005   #77
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We have a rule against bumping topics...
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Old 10-03-2005   #78
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I wouldn't call this bumping, it's a pretty useful message, that and the topic is stickied.
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Old 10-03-2005   #79
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Quote:
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that and the topic is stickied.
It still is? O_o Wierd. My bad, then.
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Old 11-06-2005   #80
Walter RPG“s
 
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i dont can download one of them! why?

Walter
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