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Old 04-04-2014   #1
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Default The boss thinker is broken?

All is in the title, I'm actually porting an old boss I made but the boss thinker doesn't work correctly.

The boss doesn't move and doesn't attack until I get very close to him.
So can I fix that now or should I wait until the wiki get updated?
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Old 04-04-2014   #2
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Ah right, I know why this is happening.

Formerly all bosses were forced to use the same typical Eggmobile thinker, which was mostly done by "A_Boss1Chase" an action formerly not usable for SOCs either.

NOW A_Boss1Chase has been seperated out from the custom boss, and has also been made usable for SOCs if you wanted. A_Boss1Chase does all the usual Eggmobile flight as well as deciding which attacks to use and stuff.
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Old 04-04-2014   #3
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So where should I put it exactly? On the spawnstate?
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Old 04-04-2014   #4
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Yeah, spawnstate was where it worked before for 2.0.
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Old 04-04-2014   #5
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Well it doesn't seem to work properly.
The boss waits I get close to him and it starts go up and down (But it does not forward, going left or right ect.) but it still doesn't try to attack me, even with working Melee/Missile states.
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Old 04-04-2014   #6
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Hm, well that sounds odd, don't know what's going wrong there.
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Old 04-04-2014   #7
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I will try to upload a gif to show you.

---------- Post added at 02:51 PM ---------- Previous post was at 02:41 PM ----------



So why is it doing that?
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Old 04-04-2014   #8
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I found what was the problem, there was a problem in the spawnstate which had a duration of 140 instead of 1.

Thanks anyway for told me that the A_Boss(number)Chase is needed to make the boss thinker work!
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