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#981 | |
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Terribly depressed lately
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EDIT - Disregard the above. I downloaded the launcher, it works fine, and I love it. I would recommend that it is put in an accessible place on the website, though, and is regularly maintained by the staff. Last edited by Wombatwarlord777; 02-02-2010 at 05:43 AM. |
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#982 |
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...needs to stop failing.
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Prehaps there could be a command that would be the opposite of forceskin that would prevent you from using a character (And would most likely get rid of those thokfest whiners)...
And maybe something like a flight time for character wads so that flying characters don't have to be Tails clones... |
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#983 | |
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Very confuzzled
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SRB2TP (The Past)/SRB2Halloween2K9/SRB2Xmas2K9 http://www.youtube.com/watch?v=EK5yYoIo7ps |
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#984 | |
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MEET THE TEAM
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How about a Supervirus Tag mode?
Here's how it would work: Players spawn. Random player gets supervirus(auto-runs, no brakes),timer ticks down. Whoever has the supervirus when time runs out dies and the game picks another victim. Scoring would be similar to normal Tag mode.
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#985 |
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I AM your father.
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I'm gonna tell my ideas for SRB2, I guess. Sorry if I suggest stuff wich were suggested!
-Super Emeralds, an ability to go hyper, Tails could go super. -More character making flexibility, like supercolor, waterskip, and maybe custom character abilities. -Less difficulty: Maybe just I'm a bad gamer, but it took me 45 minutes to complete Egg Rock Zone Act 2.... -More enemies: In GFZ, we have blue crawlas, fishes. Hope to see them in future versions! :D -Maybe a Domination mode, which is practically a mix of Match and CTF. There are multiple bases in the map, 2 teams own 1-1 of them. Players can capture neutral bases, as well as the other team's bases. The goal is to have the most bases until the time limit expires.
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Mamaluigi's stats: Spartan style kicking: 9001 It's over 9000! O_o SRB2 Matching: -9001 It's less than -9000! O_o |
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#986 | ||||||
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A "rather brash" indivisual
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Project DAMN - Levels & GFX |
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#987 | ||
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Not Really Hobbes
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#988 | ||
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A "rather brash" indivisual
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Project DAMN - Levels & GFX |
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#989 |
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No, D00D, they're not. CP is linear, Domination is not, among other differences.
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Join the Crashed Cafe! |
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#990 |
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Not Really Hobbes
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A flag to make a Rising FOF wait a bit before falling back down. Rising FOFs which you have to spindash on are currently useless because you need to jump to stop spinning, making the FOF fall back down.
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#991 |
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That's.. awesome.
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If the player is "Springing", the player should change back to his "Springing" state if traveling upward if previously being in their falling animation.
Code:
if ((player->mo->state == &states[S_PLAY_FALL1]
|| player->mo->state == &states[S_PLAY_FALL2])
&& (player->mo->momz > 0))
P_SetPlayerMobjState(player->mo, S_PLAY_PLG1);
Code:
if ((player->mo->state == &states[S_PLAY_FALL1]
|| player->mo->state == &states[S_PLAY_FALL2])
&& (player->mo->momz < 0) && (player->mo->eflags & MFE_VERTICALFLIP))
P_SetPlayerMobjState(player->mo, S_PLAY_PLG1);
else if (player->mo->state == &states[S_PLAY_PLG1]
&& (player->mo->momz > 0) && (player->mo->eflags & MFE_VERTICALFLIP))
P_SetPlayerMobjState(player->mo, S_PLAY_FALL1);
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--∧_∧ / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ -( “_>`) < What the hell are you looking at? -( ) \___________________________ -| | | (__)_) Last edited by Flame; 02-06-2010 at 10:37 PM. |
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#992 |
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Very confuzzled
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Oh we know, we just want them back.
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SRB2TP (The Past)/SRB2Halloween2K9/SRB2Xmas2K9 http://www.youtube.com/watch?v=EK5yYoIo7ps |
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#993 |
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I'm stuck. Bug-report it!
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Bi-directional conveyor belt
It's a conveyor belt that changes its direction (invert direction in 180 degrees) every X tics. Likely LD-510, the linedef length controls the speed; the direction the flat will scroll is the linedef direction; A linedef flag sets the conveyor as bi-directional; front side X-texture offset defines the time in tics that conveyor belt inverts its direction. EDIT: Transfer line working for X-texture offset I'm testing the "Transfer line" flag in a FOF-conveyor belt, I discovered that "Transfer line" can transfer Y-texture offset very well, but can't do it with X-texture offset. I'd like to "scroll" a bit THZCONV1 and THZCONV3 textures.
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*** GET ARCH PACK v0.4 NOW! *** Last edited by Ezer.Arch; 02-09-2010 at 02:05 AM. |
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#994 |
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I'm stuck. Bug-report it!
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Leaves particles
I just found it nice: Leaves particles (movie 0'24'' - Project Mettrix). Pay attention to the leaves that fall off the branches.
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*** GET ARCH PACK v0.4 NOW! *** |
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#995 | |
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Community Veteran n00b
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We need a few more Trigger Linedef Executor conditions. Here are some suggestions:
1. Trigger Linedef Executor - Sector Overlap: The concept is simple: if an FOF is within the floor and ceiling limits of the sector (or a sector or FOF is inside another FOF), the Linedef Executor is triggered. This could produce effects such as a gateway in which a pole rises, touches the top, and sets off a pole right next to it, which does the same thing, and repeats itself. 2. Trigger Linedef Executor - Has Powerup: This linedef executor trigger will activate if a character with a Shield or something enters it.
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#996 | |||
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I'm stuck. Bug-report it!
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*** GET ARCH PACK v0.4 NOW! *** |
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#997 |
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Evangelical Street Preacher
Judge
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The problem with this is: How would a player guess that he needs a shield in order for a trigger to work, especially which shield?
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Proud inventor of "Fancyname The Sonicfurry" and "Scaryname The Evilversion", the fancharacters to end all fancharacters. When in doubt, always ask the Wiki. |
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#998 |
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Lightdash is actually very useful in some places when there is a string of rings leading to another platform you have to use it a ot in some wad levels like Sa2 an SRB2U so i wouldn't exactly call it useless just not really used much cause no one ever thinks about that.
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#999 |
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Not Really Hobbes
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That's up for the map designer to create some sort of giveaway. How would you know you you have to collect rings for a linedef executor to run without some sort of instruction telling you to do so?
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#1000 |
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Well if you play it an have to skip levels by multiplayer cause of that ringline you have to use lightdash for. but most people i play there levels some add scripts to bring lightdash back.
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