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#22 |
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these animations were made by tripplejaz for this wad? if yes, any chance of super sprites?
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#23 | |
Top Cock
Developer
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By the way, new update up.
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What Last edited by MotorRoach; 04-09-2018 at 03:14 AM. |
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#24 |
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no problem, the wad is still really neat and i consider the super form more like a bonus feature than a real game feature
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#25 | |
Mafia? Zombies? Gold spork?
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found a "bug" where if you charge a peelout and release it without holding any direction, you will come to a complete halt. Not sure if intentional or not.
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#26 | |
Backseat Developer
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After playing around with this a bit more at slower speeds, I've noticed that the homing attack can be really inconsistent on when it wants to activate, might I suggest increasing the range a bit? Also the homing attack doesn't seem to work in rapid succession, though I'm not sure if that's intentional or not.
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#27 |
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I have found somehow a slight glitch for Toei Sonic. I had to inspect the WAD file itself to find it the source of it. When I was testing the mod in-game; Toei Sonic's R foot was glitching out whenever he was still and not in his idle waiting animation, but his regular standing animation. The glitch has been originated because Sonic's R foot doesn't match his L foot because from what I can tell in game play is because both feet/sneakers don't look the same. Could this please be fixed?
Last edited by ToeiSoni1998; 04-10-2018 at 02:18 AM. |
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#28 | |
Backseat Developer
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Can you please post a screenshot of this glitch?
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#29 |
That guy that ports
Permanently Banned
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To clarify, there are no such things as "glitches" to a singular part of the body, especially a static frame like the Standing frame. That's how the art/sprite has been constructed.
---------- Post added at 03:58 AM ---------- Previous post was at 03:52 AM ---------- This is a general bug with SRB2 believe it or not. However this is only the case if the effect happens for about one tic. It may work if said function is used for more than once. |
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#30 | |
nanananananananananananan a
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Also, with regards to the homing attack: Spoiler: |
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#32 | |
Mafia? Zombies? Gold spork?
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Found yet another bug with the peelout where you can use it before the start of a race. https://imgur.com/a/a5FHW
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#33 | |
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#34 | |
Incognito
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Well, this was definitely an unexpected surprise. Have to say, that spritework is top notch, it definitely looks like it came out of Sega CD's Sonic CD's charmingly compressed intro.
Not personally a fan of the homing attack though, I feel like FSonic's thok is essential to keeping a good pace with the character, especially around tight turns, and it's a shame to see all your speed die because a Crawla decided to waltz around the corner when you're about to thok.
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#35 |
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9.5/10
The sprite looks great the drowning animation is funny but I would like to see a T Sonic md2 in it's own style. Toei Tails and Toei Knuckles [OVA Tails and OVA Knuckles] are a thing and i would like to see them put into the game with different abilities. |
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#36 |
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Is it Ok if we can edit the Wad and give him a Super Form instead?
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#37 |
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do you i mean everyone would like to see that
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#38 |
live and learn
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I found a little issue with opengl he's missing his shadow when i turn shadows on.
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life is like a cloud a lightside and a darkside with a silver lining in between. |
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#39 | |
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And with Motor's strict usage on how you use his work, expect broken legs or a no or both
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Certified Emerald Hunter for online matches -Known as ThomasTheHedgehog888 in matches- |
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#40 |
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Seconded. Although I would give it a 10. Honestly this just makes the game feel better. Like you're playing the CD opening.
Seriously would the devs be willing to just make this a skin for regular Sonic? Although I'm not quite sure how much reworking to Toei that would take. |
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