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![]() Q & A Q: Are these Sonic's sprites for 2.2? A: Yes. Q: Is this Sonic's gameplay for 2.2? A: No. Q: What does the F stands for? A: Force? Fabulous? Fancy? Final? Finished? It's up to you, really. Q: The WAD appears to have broken animations and the gameplay is not working! A: You'll need to update to 2.1.15 in order for this WAD to work properly! Q: Am I allowed to use the sprites you made? A: Yes, no need to ask for my permission! Q: Can I use them for my fancharacter? A: Can I break your legs? Download Now
Screenshots Supporters / CoAuthors Show Your Support
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#22 |
Please just call me Zappy.
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I found an issue as well. When spinning while super in dark places, the first tic after each change in the spinning sprite will be lighted according to the sector one is inside while the rest of the tics for that spinning frame will be full-bright, and charging a spin-dash is completely non-full-bright, despite pretty much every other super animation being consistently full-bright. Apologies if this is also a known issue.
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#23 |
A Weavile Enthusiast
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Honestly, I was expecting that old FSonic wad. You know, Flying Sonic.
This was much, much better. I love you MotorRoach. Super Sanic is the best part of this imo, it really makes him look like the sonic from Sonic 2. I'm so happy that we got this guy before 2.2. Speaking of 2.2, I gotta ask. Why exactly did you release him? I thought you wanted Sonic to be released with 2.2. I'm curious why you changed your mind.
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Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ http://steamcommunity.com/groups/TemmieIsGod |
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#24 | |
Incognito
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Well, hats off to you guys, you managed change the one thing that always bothered me about SRB2, the movement speed.
It feels dynamic, rather than being an obvious set value that you reach after around 5 seconds of running, and that simply makes it so much more fun to me to play even the simplest levels, like GFZ2. Honestly, in my opinion, this is probably the closest you can get to the idea of speed of the 2D games in 3D. Except that you're not just limited by the layout to go fast, but also the speed at which Sonic becomes uncontrollable. Definitely something I'd love to see tinkered with with other characters.
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#25 | |
Top Cock
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Of course, I also expect people who intend to use these sprites to also put some effort in the work they make. I don't want anyone to be lazy whenever it comes to editing/referencing these animations.
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#26 | |
likes to assault raccoons
Judge
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damn it. .u. |
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#27 |
The one and only!
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Is it intentional when Fsonic gains speed, his jump height increases? Also does the Insta-shield have invincible properties?
Sorry if they have been answered. Im just curious you know :T
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Considered Milestones: Hit a 180° Rail shot 1st person to have a map in releases with Slopes |
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#28 |
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The super sprites are ORGASMIC!!!
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#30 |
Door
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Can I just way I found a bug? When you die when the dust appears, it would just stay there until you respawn.
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#31 |
Expert SRB2 Player
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So, I guess this is totally legal?
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Woah! Gotta go fast! |
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#32 | ||
wolfs
Developer
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#34 |
Expert SRB2 Player
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Alrighty, sounds good to me...
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Woah! Gotta go fast! |
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#35 |
Local Flicky Player
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There seems to be a problem with the WAD for me, as the spindash and super walk frames don't show, with the spindash just working like a normal SRB2 spindash and the super walk just having Sonic switch between the standing frame and SRB1 Sonic's spin sprite.
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#36 |
White (T.U)
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Are you using 2.1.15? 'Cause I had the same issue too, but then I realised I was using 2.1.14. Try it.
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Oh Daddy White! - Jimita |
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#37 |
Local Flicky Player
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Thank you, it worked.
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#38 |
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Man, this actually kills my excitement for 2.2. Although I refuse to download the wad, it doesn't feel right to release it so early. just my opinion
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http://mystic-man.deviantart.com/ |
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#40 |
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Well, I didn't say Sonic was the only reason that I'm waiting for 2.2.
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http://mystic-man.deviantart.com/ |
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#41 | |
wolfs
Developer
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You might as well play it, cause you probably won't get the awesome Lua abilities in 2.2.
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