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Orb - Purge the Viruses!
![]() Developer Last Online: Feb 2019
Spoiler: Backstory Introducing the first (to my knowledge) alternate-objective character for SRB2: Orb! Orb is different from every other character in the game in that it cannot complete most levels by reaching the goal post. Instead, you must use its incredibly versatile Roam ability to explore each of the zones in search of mechanical objects that have been infected by Viruses. To locate a Virus, refer to the handy arrow displayed on the HUD, which will point in its general direction in relation to Orb. As you get closer to the Virus, Orb will start to flash different colors, which get warmer and more rapid the more you approach your target. The majority of levels will automatically end after Orb has destroyed 5 Viruses. Most enemies and monitors can be destroyed simply by hurling yourself into them, but watch out! Spikes, projectiles, crushers, and explosives can still harm or kill Orb. Orb also has the disadvantage of not being able to use shields. It can breathe infinitely both underwater and in space, however. Special care has been taken to make Orb function in multiplayer as well. In co-op, all Orb players are assigned different Viruses to seek out, but other players can help out by destroying another player's Virus! Orb should also be compatible with most level packs and gametypes. For instance, try to destroy your Viruses before your rivals in race mode on a Subarashii map! (Splitscreen is also supported!) To make things even more interesting, Orb also has a custom gameplay style in match and CTF! Instead of firing projectiles, Orb will use its body in various ways to attack opponents. See what kinds of creative things you can do with each of the weapon rings! This requires Orb to get up-close and personal with its enemies, which in turn gives them a fair chance at scoring a hit. Try to take advantage of Orb's superior speed and mobility to catch opponents off-guard! As a bonus, if FSonic.wad is added, Orb uses a custom NiGHTS skin! If you use an MD2 pack that features a model for thok/spin trails, Orb will use that model! Here's how it looks with Jeck Jims' Saturn-inspired MD2s. (Orb spawns a lot of thok objects every tic so this feature is not recommended for those with slower computers.) When testing this wad, I found a lot of hidden secrets and alternate routes I never even knew existed in SRB2's levels. I highly recommend grinding out a couple of playthroughs; you never know what you might find! Known Issues: Spoiler: Download Now
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#2 |
likes to assault raccoons
Judge
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Man Lach... How the heck are you so creative with these things!?! The wad is visually stunning despite being a literal orb. The playstyle is so unique and fun. The lore is also hilarious :P
Great work man. Very great work. Welcome to Release! |
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#3 |
Many doors yes?
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Oh boy, I can wait to go on a virus treasure hunt. This is pretty dang cool Lach! Good work!
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Goes by "DirkTheHusky" in netgames. >Kitty: sans undertale? >DirkTheHusky: ness earthbound |
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#4 |
cezar
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I'm still thinking how these things are possible by only Lua...
Anyway, good... AWESOME work. Last edited by Raze C; 10-24-2017 at 08:27 AM. |
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#5 |
PK3 Fetishist
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This is Goddamn creative.
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Sonic 3D Ass : Horrible camera island. |
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#6 | |
Please just call me Zappy.
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#7 | |
nanananananananananananan a
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#8 |
Beware of lag
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This wad is certainly interesting.Where do all these ideas come from Lach?
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Wake me up when 2.2 is out. |
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#9 | |
Wandering Protagonist
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What's the point of orbrestart? If you can't go back to a previous area and have hit a checkpoint after it, then the only thing it does is take a life from you and your rings and laugh at you and that's it. Shouldn't it also reshuffle the virus so it's in a place you can reach or something? Or maybe it does that, but the 10 orb restarts I did in CEZ2 after having hit a checkpoint that was after that one dumb button and after dying once (thus resetting the button) proved otherwise. And normal restarts wouldn't work either because there's a good chance at least one of the virus would end up behind the locked wall anyway! Kinda got left up shit creek without a paddle there.
Maybe orbrestart should always place you back at the start of the level (still costing a life and rings). Other than that, this was fun.
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#10 | |
nanananananananananananan a
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The intention was to have the player respawn at the beginning of the level every time, but in single player the entire map is reloaded upon death, so the respawn point unfortunately gets relocated. I previously tried using actual player spawn mapthings as orbrestart locations but those yielded extremely inconsistent results and even killed the player in some instances. In any case I have a potential fix in mind so if I ever need to update the wad, I'll try it out. Thankfully not many of the vanilla maps really need the command anyway. (Not dying also works. :P) |
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#11 |
Real Adventurer
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Just gave this a try, and I gotta say, I had a lot of fun...
...until I hit DSZ2. Then the whole hunting mechanic became a tedious slog. Trying to backtrack through that zone is an effing nightmare. Also, in DSZ1, the virus spawned on an object that, to my knowledge, is completely inaccessible. My best guess is that it's underground, but I don't know if there's actually anything there. It was somewhere in the spiky tunnel with the bridge near the beginning of the act. The one you can fall into from the hall on the top route with the collapsing floors? I don't know how to look to see if there is something in the floor there, so I can't say for sure. Anyway, other than that, this is a pretty cool wad.
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"Any job worth doing is worth getting paid for." - MrMcLime, several times throughout 2016 |
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#12 | |
nanananananananananananan a
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I've also gotten stuck in that spiky tunnel once when testing the wad. I don't know where the object is either, and I apologize that it happened to you too. I don't really know how to fix it either since I wasn't debugging objects when I ran into it and it's the only one in the game that I found to be 100% inaccessible, so it's a pretty rare pick. It might be possible to eliminate it with an update but given the lack of reception this wad's gotten I'm not particularly motivated to push one out. |
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#13 | |
Srb2 nick: Lolour
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Finally a creative character that isn't a recolor
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#14 |
live and learn
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I know right. I love the sprites.
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life is like a cloud a lightside and a darkside with a silver lining in between. |
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#15 |
Hi I Exist
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Yep Still Great
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#16 |
im new to custom user title
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Ah, a creative character with a different playstyle! Oh, what's this? Seems as if I found a Virus stuck inside of a wall... Might want to get that fixed.
Edit: Never mind, it was not stuck, I was just dumb enough to forget that there is a Knuckles path... Last edited by NAR the Fox; 10-25-2018 at 10:01 PM. |
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