Knothole Valley Zone (Wumbo)
Cute little level. The blocky style is charming. All I can complain about is that there's just a bunch of really open, empty spots.
Nova Shore Zone (DrTapeworm)
Lots of really interesting gameplay scenarios, and absolutely beautiful. There's nothing I can complain about here that you don't already know about.
Bio Satellite Zone (Chaobrother)
My main complaint before the update was that the gimmick was crammed in at the end, and it's good to see you made steps to fix that, but still can't help but feel like the gimmick's introduction is a bit rushed. I feel like the first room could be something like a boost floor, a bustable wall, and you HAVE to figure out how it works before you're allowed to proceed. The speed pad just doesn't make it that clear what's going on, in my opinion. Interesting platforming otherwise, though!
Redcurrant Brewery (Monster psychic cat)
A very solid level! Super into the music choice, too. This is another level where all I can say is that I want more! Another path, or maybe doing more with the bouncy orange goop, I dunno!
Mr. Triangle The Pizza Delivery Guy Mania 1.5 (Root & Yacker)
Gosh, this takes me back to the Game Maker days, I love it! Very brilliant! All I recommend is telling the player that they can shoot up; I had no idea, and I beat the boss's pinch phase before I learned that by just respawning over and over to get a few shots in :V
Raspberry Desert Zone (Revan)
This one is so good!! Especially the mace hopping segment on the slopes!! But then it's a button hunt. Aw... I would've probably loved this a whole bunch more if all of the content was just in a straight line.
Green Hill Zone (LJSonic)
This one kinda makes me wish there was a humor award, but then I'm reminded that encouraging that just causes unfunny stuff, so nevermind! Still, the cutscene is hilarious, and the tech is incredible! The only nitpick I can think of is to maybe make the stage just instantly construct itself in Record Attack :p
Diamond Valley Zone (Badz)
Honestly, probably the most creative use out of Pointy I've seen (even though it's not even technically Pointy anymore, heh). The level is incredibly solidly put together, too! I'm honestly shocked that this is your first SP map.
Amethyst Aqueducts Zone (Ikkarou Tatsuru)
The puzzles that you have here are actually pretty cool! I just have two issues that hold me back from loving it: the gargoyle switches being identical to the player switches, and the timers on the switch powers being super strict. Change both of those and I'd be in love.
Sleeping Egg Zone (Nintensis)
I love this one! Challenging but not too challenging, and speaks to my inner Sonic Chaos. The spring powerup may not be incredibly useful, but gosh dangit, it's fun to use! My complaints are that the textures can look really grainy, especially on 640x400, and my game chugs pretty bad on some of the bigger outdoor areas.
Midnight Shores Zone (Steel Titanium)
I recommend scaling this one up. Feels a bit tiny. Don't really have much to say on this one, it's a pretty standard level, maybe a bit too short. Could use a lot more stuff to do, and alternate paths to check out.
Morning Heights Zone (Firework917)
Hey, I like to see the minor little improvements getting added every update! Hope to see this more fleshed out soon. In that final room though, try making the bottom level not as empty.
Arle Satan Bayoen Zone Tsuu (Tripel the Fox)
Thank you for fixing the lag and netplay issues! Excited to see this in the final version c:
Acidic Alpines Zone (Lach)
I've definitely said this stuff on Discord before, but let me jot it down in a more permament form. Really clever level, Boulder Shield is fun to use. The camera swerve from the acid should be a bit less strong so that you can platform through it. The miniboss should have a rainbow effect to better indicate what's going on there. Instead of the old Brak hit sound [SSHHH--DING!] when making an ineffective hit on the miniboss, it should make the Egg Guard shield hit sound [buuwamp].
Oceanside Cave Zone (Rumia1)
There's not enough that I can really comment on here, really. Just extend it, please!
Verdant Valley Zone (Fres)
Fairly standard Emerald Hunt stage. I'd like to see this even bigger and have more rooms, so that the Advanced Emerald Hunt stuff can shine further. Oh, and a minor thing, but I think making the whole level a bit darker would be helpful for depth perception.
Submerged Corridors Zone (Q.T.D.)
A really pretty THZ-themed level! I like a lot of the ideas in it. Something I want to nitpick though, is this one pipe with a Force Spin floor in front of it that it needs. Not too shabby otherwise.