Honestly, i think CEZ1 textures suits the level, despite that it's horrible.
1. I'd imagine they would be, and if they were added, that'd actually really help any non-Sonic players avoid the dreaded Thok-spam. Also, since GFZ is getting revamped, I'd imagine Meadow Match will be too.1. Are slopes going to be added to CTF and Match maps that need it too? The physics would be pretty cool to play with in those gametypes. Building up speed by rolling down a hill would be a good mechanism to get away from opposing players without your double-tap jump ability when you're carrying the flag in CTF. This is a good chance to make Meadow Match not shitty too.
2. Isn't the ugly title screen getting updated?
I'm missing the point, Meadow match was never touched since it was made first time, A Change in the way it's played would not be good in any way, The reason why i love Meadow Match is because it's the only Map where i can spam Sonic's thok freely .1. I'd imagine they would be, and if they were added, that'd actually really help any non-Sonic players avoid the dreaded Thok-spam. Also, since GFZ is getting revamped, I'd imagine Meadow Match will be too.
I meant make it less flat and bland, maybe touch up some of the visuals like GFZ. I didn't mean change the whole architecture of the map, that would defeat the purpose of even keeping that old thing in the game.I'm missing the point, Meadow match was never touched since it was made first time, A Change in the way it's played would not be good in any way, The reason why i love Meadow Match is because it's the only Map where i can spam Sonic's thok freely .
I'm missing the point, Meadow match was never touched since it was made first time, A Change in the way it's played would not be good in any way, The reason why i love Meadow Match is because it's the only Map where i can spam Sonic's thok freely .
2. Isn't the ugly title screen getting updated?
Well, you take two sectors, set the linedef between them to slope what you want to slope, then tweak the heights of the sectors to be different from each other. That's basically it, although other more advanced methods to slope stuff do exist. So sort of like stairs, I guess, although you won't need nearly as many sectors in most cases.So how would you implement the slopes in a level? Are they like stairs?
Well, you take two sectors, set the linedef between them to slope what you want to slope, then tweak the heights of the sectors to be different from each other. That's basically it, although other more advanced methods to slope stuff do exist. So sort of like stairs, I guess, although you won't need nearly as many sectors in most cases.
But the game is still in AJ's style, there is just better art now. The current title screen is poorly animated and terribly dated. Someone could make a better drawn and better animated version that's about the exact same in style.Well, a lot of SSN's sprites have been getting replaced, and I personally think it would be a bit saddening to replace the title screen too. Personally, I'd like to keep the current title screen for that special AJ touch right off the bat, y'know?
I guess it would be understandable if it got replaced though.
Meadow Match is not (and never was) a particularly good stage.
I dunno. Working with a small player count doesn't necessarily mean the stage is good.On the contrary, it's one of the only maps that actually works well with small player counts.
I meant make it less flat and bland, maybe touch up some of the visuals like GFZ. I didn't mean change the whole architecture of the map, that would defeat the purpose of even keeping that old thing in the game.
Dreamcast Cover