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Colour Changing MD2s
Version: 1, by Sryder13 ('That brit') Sryder13 is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (3 votes - 3.40 average)
Released: 02-01-2016 Last Update: Never Installs: 3
Code Changes Models

THIS IS NOW OBSOLETE AS IT HAS BEEN ADDED INTO 2.1.15

What it says it is. Colour changing can be enabled on an MD2 by including an extra texture titled <NAME>_blend.png. the texture should be greyscale, with lighter areas being closer to white, and darker areas being closer to black. Transparent pixels are not included in the blending, and use the original texture's colours. Included is 2 executables, one SDL and one DirectDraw, and an example MD2 and textures provided courtesy of Jeck Jims. The executables are just plain old 2.1.14 with the relevant commits cherry picked onto it.

Source code for the changes can be found at: http://git.magicalgirl.moe/Sryder/SR...2_colourchange

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File Type: zip srb2md2.zip (3.16 MB, 1713 views)

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Old 02-05-2016   #2
Boinciel
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Welcome to Releases! I remember back in v1.09.4 we used to use a really hacky method of skin colour changing that was completely incompatible with Software mode users - nice to see a reasonable solution to the problem.
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Old 02-05-2016   #3
Speedwagon
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This is by far one of my most favorite exe mods of Srb2 (despite lacking actual gameplay content. lol). Really great job on this. Jeck's models look absolutely gorgeous with this.
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Old 02-05-2016   #4
RomioTheBadass
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Thanks for making this Sryder, now we can finally use MD2s for Team Deathmatches and CTFs ;) .
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Old 02-06-2016   #5
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can someone explain me why can't i see the models using this exe?
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Old 02-06-2016   #6
QuickWolfPT
 
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yes, and they work if i use the opengl exe but i can't change colors
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Old 02-06-2016   #7
Zwip-Zwap Zapony
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Quote:
Originally Posted by QuickWolfPT View Post
yes, and they work if i use the opengl exe but i can't change colors
Do you have "[modelname]_blend.png" textures for the models?
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Old 02-06-2016   #8
QuickWolfPT
 
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yes, i'm using jeck jims newest pack
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Old 02-07-2016   #9
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I had the same issue with not being able to change colors with srb2md2dd.exe but using srb2md2.exe works just fine. What version are you using exactly?
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Old 02-07-2016   #10
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ok problem solved, for some reason the exe don't enable the opengl so i made a bat file and made it enable it. thank you all for helping me.
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Old 02-07-2016   #11
Sryder13
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Quote:
Originally Posted by MotdSpork View Post
I had the same issue with not being able to change colors with srb2md2dd.exe but using srb2md2.exe works just fine. What version are you using exactly?
I'm not having any issue with the DirectDraw executable personally, so I'm not sure what would be happening there. Not sure why one would work but the other wouldn't either. @.@
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Old 02-07-2016   #12
Bright Tailz
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I Can't even OPEN Srb2MD2DD.exe
It Just Starts but The Screen is the Smallest resolution and there's nothing on-screen except white. Help?
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Old 02-07-2016   #13
Zwip-Zwap Zapony
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Quote:
Originally Posted by Bright Tailz View Post
I Can't even OPEN Srb2MD2DD.exe
Try launching srb2md2.exe instead, then. (Also, remember to launch it with the "-opengl" launch option, otherwise there's no reason to use this mod over vanilla SRB2.)
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Old 03-31-2016   #14
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I dosent even have md2's on when i open it WTF?
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Old 04-01-2016   #15
Sapheros
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Um... Read Jeck Jim's md2 thread in misc for directions, or go to the SRB2 wiki. There's always help for you somewhere when it comes to MD2s
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Old 04-08-2016   #16
ManimiFire
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Thanks!

I waited long time for someone will create
colour changing for MD2 :)
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Old 04-13-2016   #17
darklink1996
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The EXE doesn't run in OpenGL by default? Maybe it should do that, since it's pointless if run in Software. I know it's easy to make a bat, or run a launcher, but still, ease of access and all that.
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Old 04-13-2016   #18
RomioTheBadass
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Quote:
Originally Posted by darklink1996 View Post
The EXE doesn't run in OpenGL by default? Maybe it should do that, since it's pointless if run in Software. I know it's easy to make a bat, or run a launcher, but still, ease of access and all that.
I think that's intentional so that it can be used later for future SRB2 versions and allow users to run the game the way they want with any renderer .
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Old 04-14-2016   #19
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Quote:
Originally Posted by RomioTheBadass View Post
I think that's intentional so that it can be used later for future SRB2 versions and allow users to run the game the way they want with any renderer .
It's intentional but for a completely different reason. These changes were merged into vanilla's Git repo and will be present in the next update. No reason to go through the trouble of changing the default renderer, really.
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Old 05-24-2016   #20
Sryder13
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I'm fairly certain that this is in 2.1.15 now, so there is no need to use this executable anymore.
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