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#61 |
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Announcement threads seem to be more like peanut galleries on these forums. Of course, I laugh at them now instead of get annoyed by it. Otherwise, the Internet's good at giving you things to be mad about all the time.
As for Super Forms in match, I'm still surprised they made it in in the first place. I only ever tried screwing around with them in private, where it was easier to collect enough emeralds to turn them on. Got bored and went back to Botanic Serenity or something. Last edited by .Luke; 02-18-2015 at 03:47 AM. |
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#62 | |
Retired
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#63 |
Administrator
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The problem is that it still doesn't eliminate the win-more issue that the emeralds actually cause. Each of those suggestions still creates an advantage to the player doing the best, and makes it much harder for the other players to deal with. The issue is that there's an inherent imbalance when you create a mechanic that seriously and blatantly rewards you for doing well and does nothing for other players.
If, on the other hand, we were to implement some sort of system where getting the chaos emeralds granted a decent score bonus or something, they would feel less win-more because that does nothing negative to less skilled players other than having them fall behind some more. The payoff here would be that it's much less in-your-face that someone is doing well and you don't have this big glaring message on your screen saying "X became super" and rub defeat in your face even further. |
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#64 |
Emblem Radar Ready
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what if the multiplayer emeralds spawned multiple copies of the same emerald? if you have the emerald already, you can't pick it up, and if you have all 7, your time limit is based on ring count at activation only, meaning that a new counter for super time would appear. (possibly like the currently broken special stage timer)
you wouldn't be able to collect the emeralds again until you run out of super time, and of course getting hit would reduce how much super time you have left. With this system you could also make it so that players keep their collected emeralds while hit, but loose them if killed.
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SRB2TP (The Past) 1.08 Now Avaiable Why wouldn't you glide and climb as Super Knuckles? Last edited by glaber; 02-18-2015 at 06:21 AM. |
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#65 |
チェン!
Administrator
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The only way the match super mechanic could be fixed is completely redoing it entirely, and honestly, I'm of the opinion that our match and CTF gameplay is already too complicated. For some details and way too many words, read on:
While it sounds like the answer is to then limit the duration of super forms and other similar nerfs, brainstorming comes back to mechanics that are already in the game with similar functions, and are already two fully designed, classic Sonic mechanics that are fulfilling the same role: Super Sneakers and Invincibility. Super Sneakers give players the temporary ability to choose when to engage other players by giving them an increased max speed and acceleration. Invincibility gives players the temporary ability to ignore damage and attack players without fear of repercussions. Both of these are standard, old mechanics which have been around since the beginning and are filling the same niche a temporary super form would carry, only with FAR less complexity and no teaching required. So while yes, the concept of super forms in match is legitimately cool and I will miss the concept too, I think removing it entirely is for the long-term benefit of the game. |
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#66 | |
Lead Kart Dev
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Is there any way to rework the mechanic so only a player who is clearly losing is likely to get super? Like what if the emeralds are clumsily thrown out when you shoot rings (this is dumb), or if the emeralds are somehow tied to the special weapons and awarded for getting hit (this is also dumb, but...). Actually... Say emeralds were a universal sort of 'rage' mechanic, and say you get one on your HUD for being hit by a weapon ring of a relative type. Then the loser player who gets hit by every weapon ring once can go super-form. Perhaps not related to the number of rings on-hand, since getting the shit kicked out of you won't leave you with many. |
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#67 |
A Weavile Enthusiast
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I agree with Mystic on this. Super Forms make you OP if you weren't already in matches. And It really broke the flow of the match. I understand the idea to delete them completly, but I will miss a lot to be Super Tails or Super Knuckles.
My suggestion is to delete the emeralds from Match/CTF only. And leave them for Co-op; that way you don't have to delete the super forms entirely. I know that it sounds quirky and stupid at first, but that way, Super Forms are kept for any character. So yeah, please delete the Emeralds ONLY in Match/CTF. But please let the other Characters transform in Co-op/Singleplayer. That way, the Super Forms are kept (And some people won't be bitching about they can't play Super Tails/Knuckles anymore.) But hey, that's my suggestion; my idea that makes sense in my stupid little head. @ZarroTsu: If there was a mechanic that allows a losing player to be more likely to get the Emeralds, then an experienced player can start to fail and get the emeralds and destroy the other players.
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Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ http://steamcommunity.com/groups/TemmieIsGod Last edited by Zero_the_artificial; 02-18-2015 at 12:20 PM. |
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#68 | |
Get "N" or get out!
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"A delayed game is eventually good, but a bad game is bad forever." - Shigeru Miyamoto |
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#69 |
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Now im going to miss Deap Sea
New is shit for me |
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#70 |
Developer
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I wonder if we can do something like smash brothers, where instead of collecting 7 emeralds, there would be a super ball that is floating around. The super form only lasts a certain amount of time regardless of rings. This would require super tails and knuckles being relevant though, and it might be confusing on how the mechanic would work out. I do wonder sometimes if we should nerf sonic, though I love playing as Sonic because is so powerful.
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If you see any other people named "Torgo" on the internet, it isn't me. I sometimes go by TorgoRandomNumbers in other places. |
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#71 | |
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#72 | |
Soubrette aux yeux jaunes?
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#73 |
a scar in time...
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Hm...how about a super emerald?
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#74 |
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Probably more like the Master Emerald, though I don't see this idea working in practice.
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#75 |
A Weavile Enthusiast
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How about we bring up again the Eight Emerald? You know, that Black emerald in 1.09.4's debug objectplace. Probably it could be a Super Level, or something. Just a hard as balls level to unlock the Eight Emerald, which allows you to transform as Tails/Knuckles.
I think it would be stupid to add the Super Emeralds, since the game should have a lot more levels to get though another 7 stages. Chances are you might not even be able to get them. Or, you could get them, but use them against Metal Sonic and never again.
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Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ http://steamcommunity.com/groups/TemmieIsGod Last edited by Zero_the_artificial; 02-18-2015 at 11:50 PM. Reason: GRAMMAR |
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#77 | |
Lead Kart Dev
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Either the experienced player wins through experience or he wins through knowing how to prevent other players from reaching any form of 'balancer' there may be. I suddenly wonder why some map objects aren't more modular to combat this. Hmm... |
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#78 |
Meow~♥
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As someone who is one of the lower skilled match/ctf players in the SRB2 community, I've had plenty of situations where all I would have to do is hold on to one of the emeralds to keep the super thing from becoming a huge problem for me, and that made the match just fine, not to mention that normally using 1 panel's worth of automatic rings would drain anyone with super considerably to the point where their main focus is nothing but ring collecting. In short I personally never saw a problem with super, but that's just me. The only time I see it as cheap is when someone hosts and collects the emeralds before anyone joins, but meh.
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#79 |
Wishes to change his name
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Why not just keep the Match/CTF emeralds on a switch like they are now? Personally, I never touch match modes. I understand that it's a huge buff, but technically everybody has an equal chance of getting them. Newcomers to the gamemode won't exactly know where they are, but they still have a chance of getting them. Whether they can keep them or not is based on how well they play. It's like killstreaks in Call of Duty, or TitanFall. You need to be good enough to get the killstreaks. You need to be good enough to get the titan in TitanFall. Whether you're able to get them is based on how well you play. If you're really good, of course you get them. But taking the killstreaks out of Call of Duty, or taking the Titans out of TitanFall, or taking the super out of match modes, pretty much makes the game lose its charm and turns it into a generic shooter with sonic characters. If I want to be able to be rewarded for being able to keep all the emeralds, have 50 rings, through all the projectiles being thrown in a game, I should be able to. Just another personal opinion, but again, I never touch match modes anyway. Someone's probably going to make a WAD that puts the emeralds back in match/ctf, but it should still stay as a toggle swtich.
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#80 |
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I expected to see that version 2.2 has a better netcode than the previous ones.
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