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Old 10-14-2016   #141
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too good, this project seems fun, I enjoyed the part where you need a key to open the door, puzzles make us lose more time on stage.
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Old 10-24-2016   #142
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I asked someone about this 3 years ago and they told me it was impossible and would never work so I just did it myself for my game project

I wanted it now because I thought the Gladion camera lean in the pokemon trailer looked cool

https://gfycat.com/ImaginativeAnotherKarakul
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Old 10-24-2016   #143
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Now we can finally turn SRB2 into Power Drift! You're making all my dreams come true in this thread, seriously.
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Old 10-24-2016   #144
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Quote:
Originally Posted by chi.miru View Post
I asked someone about this 3 years ago and they told me it was impossible and would never work so I just did it myself for my game project

I wanted it now because I thought the Gladion camera lean in the pokemon trailer looked cool

https://gfycat.com/ImaginativeAnotherKarakul
https://gfycat.com/ImpureImpressionableAracari
Never, ever let anyone tell you something is impossible. There is always some way around something. This is going a bit off topic, but I remember I once asked someone if making a Sonic model in this one quake 3 engine game were possible, and they responded no, that the skeletal system for the base human wouldn't fit with sonic...that was 3 years before I learned a thing or two about modeling and noticed that it can be done, but needed a simple offset adjustment when it was finished.

a more closer to home example; people used to tell me that exact level ports from Sonic games can't be ported to srb2, and even if you did there would be palette restrictions. Now I know that if you take a stage from a Sonic game and break it down to several md2 chunks, you could make false custom objects and make precise invisible yet tangible platforms to fit the model's design.

Point being, don't give up because someone says it's impossible. Open your mind to the extreme and do your best. Ofc you don't need this advice since you already are the best :o, but just in case :p
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Old 10-24-2016   #145
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Really like what you did for the pirate ship level with the camera. Really nice job!
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Old 10-24-2016   #146
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It looks quite wrong on the ship to me because of how everything is moving at once. When there are two ships side-by-side the one you're not on bobs up and down more extremely than yours just because of how the camera effect works.

Personally I think it would work far better on a really big ship instead of a bunch of smaller ones, because then the effect would look completely natural for everything except the water, which you probably aren't going to be looking directly at anyways.
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Old 10-24-2016   #147
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Wow, if only you could made the player slide around just a bit on the Ship level and it would be quite interesting to play.
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Old 10-24-2016   #148
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What Mystic said actually. Having multiple ships does distort the illusion you're trying to set up. This is also more of a nitpick but I wish the ships had more depth to them. Like, have more floors and stuff to make it look more like a ship. More platforms and whatnot. Give the ship an actual deck. Other then that though what you do is amazing as always.
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Old 10-24-2016   #149
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Quote:
Originally Posted by Speedwagon View Post
What Mystic said actually. Having multiple ships does distort the illusion you're trying to set up. This is also more of a nitpick but I wish the ships had more depth to them. Like, have more floors and stuff to make it look more like a ship. More platforms and whatnot. Give the ship an actual deck. Other then that though what you do is amazing as always.

The level used is a very old map that belongs to a certain wad, so it's not really going to get changed. I just happened to have a map lying around and I thought of water waves or something
The rotation isn't going to happen there at all because it was just for display, since RedEnchilada told me to post it
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Old 10-25-2016   #150
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What's really cool to me about the effect is that, as far as I can tell, turning perpendicular to the axis of the tilt doesn't actually ruin the illusion, despite it logically not making sense that a ship that's leaning to the left would suddenly be tilting upwards as you turn to the left. It's really the sensation of vertigo that counts, which makes me think you could get away with applying it to just about anything. I didn't even notice there were multiple ships at first.
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Old 11-02-2016   #151
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I needed a workaround for something for various reasons, but that part is not really important

I found the event handler in the code and made the F12 key press into something Lua can access as a function
The command was renamed to f12 since setdispplayer is too long

https://dl.dropboxusercontent.com/u/...ctiontest.webm
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Old 02-04-2017   #152
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I recall somebody saying that the game doesn't boot into custom title on game launch and plays the intro instead, and was reminded of it earlier in the week

Today (this week) I have made it so the game launches any map specified instead of the default on launch using a MainCfg option

Code:
MainCfg
BootMap = 01
https://drive.google.com/file/d/0Bwr...ew?usp=sharing

commit/55b31841d59e5550d64f542c6c53cf2ab6764ce8
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Old 02-05-2017   #153
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Hmm... looks really interesting but cool.
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Old 03-21-2017   #154
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I still have this topic so I'll add PlusC updates and previews here:

I'll go ahead and do the first one now
https://gfycat.com/AncientCautiousKillerwhale
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Old 03-21-2017   #155
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Titlemaps?
In SRB2?
That is beautiful.

But how does it work, the camera is fixated on a point and rotates or you get to give it a path?
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Old 03-21-2017   #156
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Oh Heck yeah TITLEMAPS, Been looking for something like this for months :o.
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Old 03-21-2017   #157
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yes
YES
Y E S
Y E S

Thank you miru now future mods and 2.2 can be even cooler since we're not limited to a weird 320 by 200 graphic anymore <3
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Last edited by toaster; 03-21-2017 at 01:11 PM.
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Old 03-21-2017   #158
MK.exe
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Woah thats awesome!

You could do like a demo of srb2s all of sp levels
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Old 03-21-2017   #159
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miru, you are a coding god, you know that? You are giving people things they asked for months, or even years.
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Old 03-21-2017   #160
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What was the reason why isnt chi.miru on the dev-team?
But seriously, this is awesome.
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