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Old 08-22-2016   #5221
Thundder-senpai
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I know, ridiculous, but... What if we put a language option?
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Old 08-22-2016   #5222
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Not rediculous, It would be helpful, I Also suggest some kind of feature that allows SRB2 to check a txt lump (or at least an autoexecuted txt) for translation to allow users to translate the Menus by themselves .
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Old 08-22-2016   #5223
Katwover
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A language option would be pretty thoughtful, but... there wouldn't be many. A majority of SRB2 players that are from countries which don't have English as an official language frequently are Portuguese-, Spanish-, and French-speakers. I wouldn't think about the game having any more than those, simply because there aren't as many other people who speak something else.
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Old 08-22-2016   #5224
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SRB2 has incomplete support for GNU gettext library, which allows the game to be translated to another language. So if someone manages to add full support then the game's text could be translated to any language.
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Old 08-22-2016   #5225
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Being able to modify the menus with Lua, so it is possible to set up configurations while the game is paused would be a very nice addition.

Another addition, which is perhaps more important, is a way for two lua scripts to be able to interact with each other, without messily shoving code into the player tables, which doesn't necessarily work or make sense when the code does not relate directly with the players?
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Old 08-22-2016   #5226
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Originally Posted by MK.exe View Post
I would love it if they 'Add' it in.

Replacing it on the other hand is poor choice in terms of the community since we enjoy tag.
Replacing Hide n Seek then? It would also be cool if thokker was added in vanilla SRB2.
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Old 08-22-2016   #5227
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Replacing Hide n Seek then? It would also be cool if thokker was added in vanilla SRB2.
Yeah i would rather want HNS to be replaced than TAG. Also thokker would be awesome to see in vanilla
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Old 08-23-2016   #5228
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Maybe add a DOOM themed level as an easter egg?
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Old 08-23-2016   #5229
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Will half pipes be possible in srb2?
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Old 08-23-2016   #5230
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I'm not sure about that at all.

https://www.youtube.com/watch?v=6Um6qc4nRbk
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Old 08-24-2016   #5231
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Is there plans for skewing a character/ the player on a slope?
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Old 08-24-2016   #5232
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Is there plans for skewing a character/ the player on a slope?
Sounds like it'd look pretty wonky to me

... just think about it and I'm sure you'll understand
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Old 08-27-2016   #5233
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A hook to edit the text for the results screen or for the special stages' results, at least.
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Old 08-27-2016   #5234
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Being able to turn Super Tails and Knux in single player and co op with cheats enabled
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Old 08-27-2016   #5235
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Quote:
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Being able to turn Super Tails and Knux in single player and co op with cheats enabled
They're being removed from the game, as 2.2 will remove super forms in Match/CTF.
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Old 08-28-2016   #5236
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They're being removed from the game, as 2.2 will remove super forms in Match/CTF.
Gaining all chaos emeralds in Match/CTF give the user a different reward.
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Old 08-28-2016   #5237
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Proper Skidding Frames?
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Old 08-30-2016   #5238
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As for the Languages idea, hit me up if you need a Spanish translator, as I'm Spanish myself ;)

Also, I'd love to see Thokker being implemented into Vanilla. It's a really fun game mode, and I'd say it would fit in with the Atmosphere of the game.
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Old 09-01-2016   #5239
RomioTheBadass
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Maybe add .pk3 support ?, This would really help mod makers to keep their mods organized, sprites, textures, sounds ... etc, Each can have it's own directory inside that pk3 plus eliminates the need to Markers .

It would also help to make patching easier, Those are just few of pk3 benefits .
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Old 09-01-2016   #5240
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Well i have seen when you collect mario coins, and when the enemy hits you, it drops sonic rings, and not mario coins, so you can try to make drop mario coins when the enemy hits you when you have mario coins.

EDIT: UGH idk how to explain it.
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