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Old 07-09-2012   #3621
Kopper
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Quote:
Originally Posted by TeamLava View Post
I don't really see what the fuss is about it. You could at the very least let the players have their skins Tails or Knuckles when ever they want in multiplayer.
Really, the way SRB1 mode is designed depends on forcing the character change. In multiplayer, you can always change back, but in single player, you wouldn't be able to change to Knuckles for his levels, then back to Sonic afterwards.
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Old 07-11-2012   #3622
Torgo
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The SRB1 levels are not designed well for knuckles or tails for the most part. I think some levels might be even impossible with knuckles lower jump height, or at least very annoying. If the srb1 levels did have all players selectable, then every level would require major changes (well maybe except the ones that were designed for knuckles in mind). For that to happen, it would require more sectors and FOFs to make it harder for knuckles/tails to just climb/fly through the whole level without much of a challenge. Also take into consideration that the no climb flag does not work in 2D mode.
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Old 07-12-2012   #3623
Ezer.Arch
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Quote:
Originally Posted by Torgo View Post
The SRB1 levels are not designed well for knuckles or tails for the most part.
There were other characters than Sonic in SRB1? If not, I'd consider making SRB1 levels Sonic-only, since these levels are there for legacy reason, well I think so.

The same criterion was applied for lava in Mystic Realm: when I started to help with porting MR to SRB2ME, lava was solid, like in RVZ; I made it liquid because lava was liquid during SRB2 1.09.4 era. I used the "legacy reason" as a criterion for the port.
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Old 07-12-2012   #3624
D00D64
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There were Knuckles levels, but he didn't have any exclusive abilities, if I recall correctly. He was just a Sonic reskin.
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Old 07-12-2012   #3625
Katmint
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Actually, he could swim. But it was only used like, once.
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Old 07-14-2012   #3626
Lilfut
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You should revert the character WAD restrictions, or at least relax them. I know you meant well, but ringslinger has plenty of uses that aren't related to terrible OCs.
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Old 07-14-2012   #3627
Fred
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The problem with ringslinger is that it makes the character non-standard in Match/CTF. You either keep the custom projectile, which means the character might get an unfair advantage, or you force it back to a regular red ring, which defeats the purpose of playing with the character at all.
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Old 07-14-2012   #3628
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Originally Posted by Neo Chaotikal View Post
The problem with ringslinger is that it makes the character non-standard in Match/CTF. You either keep the custom projectile, which means the character might get an unfair advantage, or you force it back to a regular red ring, which defeats the purpose of playing with the character at all.
Then maybe add a flag to disable characters in certain gamemodes, like is currently done with SP? Or, y'know, server operators could remove that character (and their projectile) from the server when in Match. I feel like that sort of thing is something the people who run the server should worry about, not the devs.
EDIT: You could also add the option to set the custom projectile to come up in place of a given special ring, then give them the red ring by default. That way, they can still use their projectile, but they have to work for it.
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Old 07-19-2012   #3629
Jellybones
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Since there'll be a ghost feature in next version's time attack, will there be any chance of racing the ghosts of the devs?
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Old 07-20-2012   #3630
Rob
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If we do that, I soooooo call dibs on doing the special stage ghosts. =P
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Old 07-20-2012   #3631
Lilfut
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"Glide without climb" should be an ability.
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Old 08-03-2012   #3632
Dr. Gravity
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Thing spikes with collision. =3
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Old 08-03-2012   #3633
Katmint
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That already exists. Set the deaf flag on the spikes.
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Old 08-04-2012   #3634
Autosaver
 
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After seeing the impersonation topic, is there a way that usernames could be "registered"?

I remember a long time ago Cue tried to do SRB2Live(?). I have no idea what happened to it.
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Old 08-04-2012   #3635
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Quote:
Originally Posted by Autosaver View Post
After seeing the impersonation topic, is there a way that usernames could be "registered"?
Quote:
Originally Posted by Mystic View Post
The master server does not have a name registration system and we are not planning to add one.
The answer was already in the topic you mentioned.
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Old 08-04-2012   #3636
Invert_Tails
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Anyone bring up the idea of a map rotation implement so that servers like dedicated ones don't get stuck on one single gametype all day?
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Old 08-04-2012   #3637
Ezer.Arch
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Quote:
Originally Posted by Invert_Tails View Post
Anyone bring up the idea of a map rotation implement so that servers like dedicated ones don't get stuck on one single gametype all day?
Perhaps, they could implement some kind of "scheduler". A dedicated server would "execute" some kind of script that works like a schedule.

Code:
//Dedicated server cfg schedule
LOOP = 1
RANDOM = 0

SCHEDULEITEM 1
TIME = <h:min> or <tics>
GAMETYPE = 0
MAP = M1
MSG_START = "Starting deathmatch rotation"
MSG_END = "Switching to race in 5 minutes or when this level ends."

SCHEDULEITEM 2
TIME = <h:min> or <tics>
GAMETYPE = 2
MAP = R1
MSG_START = "Starting race rotation"
MSG_END = "Switching to co-op in 5 minutes or when this level ends."

(...)

SCHEDULEITEM 10
TIME = <h:min> or <tics>
EXECUTECOMMAND = "quit"

Last edited by Ezer.Arch; 08-04-2012 at 05:36 AM.
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Old 08-04-2012   #3638
Invert_Tails
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Quote:
Originally Posted by Ezer.Arch View Post
Perhaps, they could implement some kind of "scheduler". A dedicated server would "execute" some kind of script that works like a schedule.

Code:
//Dedicated server cfg schedule
LOOP = 1
RANDOM = 0

SCHEDULEITEM 1
TIME = <h:min> or <tics>
GAMETYPE = 0
MAP = M1
MSG_START = "Starting deathmatch rotation"
MSG_END = "Switching to race in 5 minutes or when this level ends."

SCHEDULEITEM 2
TIME = <h:min> or <tics>
GAMETYPE = 2
MAP = R1
MSG_START = "Starting race rotation"
MSG_END = "Switching to co-op in 5 minutes or when this level ends."

(...)

SCHEDULEITEM 10
TIME = <h:min> or <tics>
EXECUTECOMMAND = "quit"
Does this actually work? o.o
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Old 08-04-2012   #3639
Ezer.Arch
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Quote:
Originally Posted by Invert_Tails View Post
Does this actually work? o.o
Quote:
Originally Posted by Ezer.Arch View Post
Perhaps, they could implement some kind of "scheduler".
Well, If I said "they could implement" that's because it wasn't implemented yet. I just gave a 'convincing' sample of how the script would look like.
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Old 08-05-2012   #3640
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Quote:
Originally Posted by Katmint View Post
The answer was already in the topic you mentioned.
Whoops! Must have missed that.
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