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Old 03-25-2009   #41
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I've been thinking about entering something into this contest, (Since it's the last one supporting 1.09 maps.) but I doubt it would be the level that I'm currently halfway done with. From what I have designed on paper, Act 1 will be a tad shorter than I'd like, and won't be very difficult. Hopefully, I'll have Water Palace Act 2 done in time for the contest.
A few Screens of Act 1 for anyone who cares: [spoiler:9154a48e80]Only showing the parts that have any scenery at all, however, as the parts around the moving platforms and other FOFs look barren/unfinished, currently. :P I'll worry about making the stage prettier later.





[/spoiler:9154a48e80]
Quote:
Originally Posted by Blade
That made me drool, :O I'm surprised SA Textures fit that well in SRB2's palette.
Quote:
Originally Posted by Ice
I'll try to enter into every division. Wish me luck!
Every devision? Wow, I look forward to seeing if you manage to pull that off. :P
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Old 03-25-2009   #42
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Quote:
Originally Posted by Dr.Pepper
Quote:
Originally Posted by Blade
Yeah. With a little dithering, you can do great things.

I had a map in progress ages ago with SADX textures I ripped by myself but I canned it because it was sucky.
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Old 03-25-2009   #43
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Quote:
Originally Posted by :SonicMaster:
You should. Green Hill Zone was very well done.

I wonder if I should make another NiGHTS level for the Circuit division, or if you guys still need a break from them, lol.
After a Year of NiGHTS stages, I wouldn't be surprised.
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Old 03-25-2009   #44
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just a random post:

After Glaber's syndrome, we will face the SonicMaster's syndrome. =D
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Old 03-28-2009   #45
darkness claw
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I'm going to make up for my previous loss with my latest level.
It's an epic Circuit stage that's meant to be played in the 'Full-Race' mode.
You'll know why, if you play it.
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Old 03-28-2009   #46
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While DMZ3 may be halted, I've started progress on a new level titled Darkvile Castle Zone. It focuses on multiple paths and using buttons to alter the course, similar to Nuclear Sunset Zone. It's going well.
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Old 03-28-2009   #47
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You do realize that NSZ2's button hunt kinda sucked, right? If you're not changing the execution, you're just going to be running into the same damn problems.
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Old 03-29-2009   #48
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Quote:
Originally Posted by darkness claw
It's an epic Circuit stage that's meant to be played in the 'Full-Race' mode.
You'll know why, if you play it.
Please don't tell me it's Battle Woods Zone Act 5 or something like that.
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Old 03-29-2009   #49
darkness claw
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Pfft, No.
It's theme is a city with a volcano erupting in the middle.
You'd be best using GL mode to play it.
And for some strange reason, SRB2CB breaks the lighting effects I put in at some points.
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Old 03-29-2009   #50
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Oops, didn't see that you had given me the PM on Wadbase at the time. =/
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Old 04-01-2009   #51
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I feel like showing you guys my level:

http://www.majhost.com/gallery/Knock...s/xsrb0003.png

http://www.majhost.com/gallery/Knock...s/xsrb0004.png
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Old 04-05-2009   #52
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Ok, a slight change of plan for my SP stage. I actually got it finished, and sent it to FuriousFox. It is Frost Mountain Act 2, the next act from the 1st act I submitted into a contest a while back.
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Old 04-05-2009   #53
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A while ago, I downloaded Kid Icarus for the Virtual Console. I wonder if I should make a vertical, cylindrical race level. I might be able to stop Tails from cheating by using the Character-specific linedef triggers, as No Tails doesn't work in multiplayer.

Plus, Star Posts CAN be placed on FOFs. =D
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Old 04-05-2009   #54
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Quote:
Originally Posted by :SonicMaster:
I wonder if I should make a vertical, cylindrical race level.
Good luck?
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Old 04-10-2009   #55
glaber
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Does SRB2 ME getting pushed back affect the contests at all?
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Old 04-10-2009   #56
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Nope, next contest is still cancelled.
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Old 04-10-2009   #57
Mystic
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I don't see why we should still cancel it. We can just have a May-June 09 contest in 1.09.4, and that wouldn't affect SRB2ME at all.
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Old 04-10-2009   #58
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Fair enough, I guess.
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Old 04-11-2009   #59
glaber
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Glaber Base 5 has been pushed back as Glaber Syndrome has been invoked. While the down side is an unoriginal level the upside is that the original level now has 2 more extra months of development.
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Old 04-11-2009   #60
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Quote:
Originally Posted by glaber
While the down side is an unoriginal level the upside is that the original level now has 2 more extra months of development.
If you have to call it a downside, why not trash the unoriginal level to put in even more effort on the original level? I don't think I want to play anymore "remakes" that you have in mind.
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