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Old 11-21-2008   #61
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On second thought, Leafy Heath Zone probably won't make it in this contest. I don't think that there'll be anything from me this time.
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Old 11-21-2008   #62
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I think your concept would work better for Circuit, to be honest. That's the division in which you excel.
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Old 11-21-2008   #63
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Quote:
Originally Posted by Blue Warrior
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Originally Posted by verifiaman
i think i may do a single player version of iron turret!
No.
It's pretty easy. Just create an open field with some thing types, add acouple sniper towers, and you're done! D:
No way dude. That sounds like rushing.
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Old 11-21-2008   #64
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He's saying that Iron Turret itself was a severe lack of effort.
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Old 11-22-2008   #65
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Sand Valley is nearing completion. It's been kinda rough, but i'm getting it done. After the third teleport (Yeah. A LOT of teleports. One where you would NEVER expect it.) you get into an open area that once you finish one run from one wall to te other, you go back, but behind where you last started, making a background that, by the very end, you can wee the whole 3/4ths of the stage. I like it (Though it causes lag on bad computers. XO) And for my very first Single Player level, I'm liking it. :D



That's what i'm talking about. :D

So, anyways, enough of me bragging. XD I'll send this in before December if i'm lucky, i'm leaving my computer to go to my Grandma's ouse for christmas. (lolcliche)
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Old 11-28-2008   #66
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Wow, progress on my 2D level is going quite slow, but right now, it's about 60% complete. I fully intend to finish Blown Fuse Zone for this contest.

It also seems as though we're not having nearly as many entries this contest. =/
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Old 11-29-2008   #67
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I don't think my level was sent correctly last contest so I did it much more clean this time... Hopefully it gets in this time.

:D
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Old 11-29-2008   #68
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Nathan, your level is a lot more aesthetically solid than my 2D level. Mine is detailed, but it's really random, like Dynamic Temple Zone. Well, Boinciel and Torgo complimented BFZ's background, so I suppose that's good.
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Old 12-01-2008   #69
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hydro plants 90% complete. i got over 1000 sectors.
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Old 12-01-2008   #70
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Quote:
Originally Posted by verifiaman
hydro plants 90% complete. i got over 1000 sectors.
Then it sounds like it is in dire need of sector optimization.
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Old 12-01-2008   #71
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oh no. its pretty long and i used most of the scenery as obstacles. it is a major improvement over my levels.
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Old 12-02-2008   #72
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I have a CTF stage, and maybe a match stage for this contest, I may submit it between tonight or the end of the week. I'm just doing tweaks, but I've done the main designs.
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Old 12-02-2008   #73
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Quote:
Originally Posted by verifiaman
oh no. its pretty long and i used most of the scenery as obstacles. it is a major improvement over my levels.
To confirm his statement, yes, it is a major improvement. I would say in the state I saw it last, it would get about a 4.5/10.
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Old 12-02-2008   #74
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Quote:
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hydro plants 90% complete. i got over 1000 sectors.
The level im not even close to finishing has 1517 sectors so i can see this been quite basic or very small
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Old 12-02-2008   #75
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Number of Sectors don't always make the map, and I don't like the gloating. :/
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Old 12-03-2008   #76
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Number of sectors is not the sole deciding factor of the size of a level, SS and verifiaman. It also influenced by the following:

- Amount of sector-based detail
- Amount of special effects
- Amount of stairs used
- Whether you merged sectors or not
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Old 12-03-2008   #77
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and the "Things" in use too. Don't forget that.
*needs to submitt level*
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Old 12-04-2008   #78
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And also, try to keep sector count as low as possible, because more sectors mean the level will slow down, especially in software.
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Old 12-04-2008   #79
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Finally, my 2D level is complete. All I just need is a review from Torgo and I'm ready to submit it. My brain feels exhausted from making the level. I've never felt so utterly restricted in the techniques I could use.
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Old 12-04-2008   #80
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It's because SRB2 lacks blast processing.

I gotta do my 2D stage eventually...
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