Emblem Radar Ready
I would think it would because of unenforced contest rule 2.
What Mystic wrote in the post that was linked to was
Gosh, and I thought I was going to get some reviews for my map.
Hyrule Temple 3/10
It was far too small, I spawned right next to the only rail ring too. The more important items were too close together and the scenery got in the way when trying to shoot some one. I expected better from you.
Plumber's Tower 3/10
It was interesting at first, but it got old really fast. Two of the areas are too small to fight in, only the above ground is large enough. The Idea of a Mario Themed Match level is a good idea, but this needs a lot of work.
Gritzy Gultch O_o/10
I only played my own level once in a netgame, but it played differently than I thought it would, maybe a few more playthroughs would change that.
Join the SigSev Cafe, I forgot my password, but you should still go there.
Elemental Mansion Zone, Act 1 by SonicMaster - 7/10
When I first entered this level, I heard the music and instantly thought "Nuclear Sunset Zone Clone". Luckily, this was not the case. Now, I'd like to say that my biggest problem with the level is how unbalanced the paths were. Taking the path to the left in the first large room leads you to a relatively dangerless techno themed area. Taking the path straight ahead will lead you to a lava themed area containing crawla commanders and annoying death pits. You might wanna' make the paths equally challenging next time. Regardless, I enjoyed this level, and think the biggest thing that you'll need to work on for next time is tweaking the difficulty here and there.
Arid Oasis Zone by Hyperknux - N/A
I'm pretty sure that this level is disqualified, but if not, I'll edit my post later on to include a review.
Limestone Ruin Zone by Chaos - 5/10
I don't really have much to say about this one. It was rather difficult at parts, and the design occasionally lost me. Although, there were points that were geniunely enjoyanle, dispite difficulty (the current areas where the player had to jump over the spike balls felt fresh).
Techno Meadows Zone by email@example.com - 1/10
You seem to understand many of the technical aspects of mapping (FOFs, Water Blocks, Line Def Executers, etc.). Unfortunatly, the design of the level was to linear and basic to be enjoyable. You should work on your basic level design more for next time, as I can tell that you already understand the technical angle
Limestone Lake Zone by Zanyhead - 5/10
First off, I'd like to say that the music was excellent. The rest wasn't bad, it just wasn't outstanding. I honestly don't have much to say about the level. The design was generally decent throughout. The only part that I didn't enjoy was the interior of the cavern, it seemed to be rather cramped.
Magma Core Zone by Blade T. Hedgehog - 8/10
To me, this level wins the contest hands down. The gimmicks were well executed and the music helped to pleasantly top off the map. The only real problem that I had with this level was the platform that required me to spin on it to move up; it took me several tries to figure it out. On the whole, this was a great map.
EDIT: A'right I've added Magma Core's score.
...Wait. I'm here?
Ok...Time to rate!
Coop/Single player ratings:
Elemental Mansion Zone 1(EMZ1)By SonicMaster - 10/10
Awesome man!It's funny the spambot(Whatever it's called)At 1 of the plataforms in the lava part...The ice and sand parts were aslo too...I'll have to test the another part soon.
EDIT:Both another parts are fine...
Arid Oasis Zone(AOZ)By Hyperknux - Rule/Breaking
This has been released before...Exactly on this Message Board...
Limestone Ruin Zone(LRZ)By Chaos - 8/10
I was gonna put a 9/10 but i think this map is rule-Breaking...
Awesome!Almost like EMZ1!The only problem:The traps aren't noted...Maybe if you get out the colormap...It could work?
EDIT:Lowered 1 point...Because i was in sb's server and we got stuck there!
Another EDIT:Since the map isn't rule-breaking...I gave 1 point on.
Techno Meadows Zone(TMZ)By firstname.lastname@example.org (Unknown) - 1/10
You're a begginer...You shouldn't try to get into the OLDC if you're a starter...I noted it because most of the levels are based of this type...
Limestone Lake Zone(LLZ)By Zanyhead - 9/10
The music is awesome...All is awesome!The only problem...The detons;Why the hell do you put such an enemy like that in this map?
Magma Core Zone(MCZ)By Blade T. Hedgehog - 10/10!
Awesome Blade!You gave the RVZ gimmicks a new world!This is challenging!I aslo loved the turret at the beggining in hard mode!
Coop/Single Player notes:Wow...Alot of Coop maps this time!It's a challenge to get to the exit on them!The only one that didn't made it was Hyperknux's Arid Oasis Zone...
Grittzy Gultch Zone(GGZ)By Chrome The Hedgehog - 5/10
The Earth part was a little small...That gets 2 points out.
The water part was huge.That gets 2 points out.
The pit on the water is not notable...That gets 1 point out.
Not"Awesome"A bit boring...
Hyrule Temple(HT)By N. Cenz - 1/10
Are you a begginer?If so...You shouldn't try to get into the OLDC if you're a starter...I noted it because this is too flat...Without 32 Deathmatch starts...And no places to hide(In Hide'n Seek)
Plumber's Tower Zone(PTZ)By SonicMaster - 10/10
This should took you alot...A FOFOF...It's a bit hard to do...Alot of SFXs and teleports...This is perfect!
Match/Tag notes:Not alot of match maps...But this maps are totally fun!
Backwards Race Zone(BRZ)By SonicMaster - 4/10
I liked the gimmicks of this map but too many obstacles...
Cosmic Caves Zone(CCZ)By Simsmagic - 0/10
Too flat...A bland thokfest level...Thok,Thok,Thok and win!!!Is that fun?No...Aslo...Why that sped pads?That speed pad ways are for lazy persons!Not alot of bottomless pits obstacles to stop the player from thoking...
Race notes:Suckish and suckish world!
Jagged Valley Zone(JVZ)By Roy - 0/10
It's easy to get to the flags...Both ways...Like that Super Mario CTF Zone...In other words...Too flat.
Scorching Ice Floe Zone(SIFZ)By Oogaland - 5/10
Too hard...It's not easy to get to the other base if you have Control Lag...That gets 2 points out...The lake had only springs at the sides...Meanwhile i searching them meanwhile drowning in Blade's Server(Mostly all of this was tested in said server)Blade told me that they were at the sides...That gets 1 point out...The parts aren't the same...If it's with lava,Both sides must be with lava.If it's with Ice,Both sides must be with Ice.That took 2 points out.
CTF Notes:See race notes...
Really, go away.
I mean it.
Oh, good job.
You're still reading this?
You could be making levels or even finding the cure for cancer!
...Okay, now it's wasted. Good job.
Pretty chill guy
Elemental Mansion Zone, Act 1 by SonicMaster - 8/10
This level is really good. I like how explorable, and detailed it is, and the theme was blended in rather well. One thing I didn't like, however, was how most every room played exactly like the other. Like someone previously stated, it was usually just one unchallenging clockwise platforming room after the other. I also didn't know why the heck you put an invisible floor in the air themed part, it just didn't fit in. However, I really liked the easter eggs, and the big secret. Overall, the map was pretty solid.
Arid Oasis Zone by Hyperknux - 6/10
I don't know if this is disqualified, so I'll give this a rating anyway. I really liked the scenery in the background, and the level design was pretty nice. However, I don't think the themes mixed together well. Temple-ish theme +Sonic+Mario didn't feel too good. Also, I didn't like how suddenly you're on a ledge, with no visibility to what's ahead or below. It messed with the flow a bit. Also, the level was rather short, but I don't think of that as a major flaw.
Limestone Ruin Zone by Chaos - 6/10
The level was good as far as looks go, but it was somewhat strange in terms of gameplay. I liked how you put scenery on either side of the entrance, but the shading didn't fit in well. And as I have said before, it's pretty much impossible to dodge the things inside the water current place without knowing it was there before. There were also some areas which were kind of flat and bland in terms of gameplay. Nevertheless, the map was enjoyable, and I can tell that you put some effort into the map.
Techno Meadows Zone by gaiamegu64 - 1/10
1 point for knowledge of basic mapping. I can't think of much criticism for this map beyond "KEEP PRACTICING"
I have to disagree with Superusuario, I think it's a good idea to enter your first map into the contest. It's a great way to get criticism and see how your map can improve.
Limestone Lake Zone by Zanyhead - 4/10
Good on the eyes, but bad in terms of gameplay. I kept going in circles for a long time until I found the uncanny place where the exit sector lay. I also didn't like how small that bridge was, or how it did a 90 degree turn. I don't exactly know why, but 90 degree turns just don't work in SRB2, unless there is some space to turn. Also, enemy placement was horrendous. There were too many bunched up on just one platform, and that made it hard to get anywhere without getting overly annoyed.
Magma Core Zone by Blade T. Hedgehog - 8/10
It has improved since I last beta tested it. I like the falling rocks gimmick, but it wasn't implemented in a very good manner. Also, I didn't like the music very much. I had to switch the tunes to RVZ to make it through the map. Even though I knew about the spindash platforming trick, I have to say that I still don't like it. It makes it hard to get to the next platform without jumping over it, or going back down. Also, Sonic suffers from a huge disadvantage in this level. It's a cakewalk with tails or knuckles. Nevertheless, I still liked the map a lot. It seems you have put a lot of work into it, and it payed off. Quite a fun map.
Nice work guys, this is much better than the last months pack...
Someone, please tell me they backed that up. Please? ;_;
Yes, Sega makes lots of mistakes. I can find quite a few cheap areas in SatSR, for example. But they also do some things that were right, and I thought the invisible floor was one of them. You see, the pillars define the edge of the invisible floor, and the presence of Crawlas and Rings show that it's actually invisible.
The only multilayer I value lately has been offline, so I don't see the point of me reviewing verses levels.
Elemental Mansion Zone Act 1 by SonicMaster 1/10
WOW. I really disliked this level. Here's why:
1) Unintuitive. Everything I'd seen before in either blue haven or Mystic Realm.
2) Bland. Uninteresting to look at, and repetitive to play.
3) Big. Size wouldn't have been such a problem, except that you didn't do anything with it. At all.
4) Boring. An entire level composed of large square platforms is just as interesting as it sounds.
5) Ugly. Skipping from generic theme to generic theme is bad, simply put. One simple, fleshed out theme would've worked better than only using one texture a room.
6) Gamedata. How important do you think you are? Seriously? This is a joke, right?
Try working from a smaller scale, working slower and adding detail, or just don't put out so much space that you can't use it well. Whatever you change, your next level needs to be built from a completely different perspective.
Mind you that these are only suggestions, but if all you're going to achieve is basic running and jumping, at least add some visual entertainment.
Arid Oasis Zone by Hyperknux 7/10
Very good. I have only two complaints. Firstly, Srb2's 2d mode isn't worth playing/designing for most of the time, as it uses 3d physics that aren't suited for 2d gameplay. Secondly, I died a LOT. That's not necessarily your fault, but you could have added an FOF guard here and there when I spin across red springs. Also, most of your red springs looked like yellow ones would've worked fine.
Limestone Ruin Zone by Chaos 2/10
You get a 2 because of the first 20 seconds of game play. After that, what the crap? Crushers in a "room" with under 64 unit height and current? Common sense, please! On the flip side, the first 2 rooms were kinda nice.
Techno Meadows Zone by gaiamegu64 3/10
Do 2 things to help this level.
1) Cange the music, textures, and flats so it isn't so ridiculously generic.
2) Mix up the heights and give the player (me) something interesting to do.
Limestone Lake Zone by Zanyhead 5/10
The difficulty was too high, and the caves were slightly cramped and uninteresting. Don't put deton's in water, and make falling in the water less punishing. Backtracking so far so many times is boring. Also, change around some heights to make game play more exiting, or something.
Advice: Privately release the level to get some feedback before you send it to the contest. Some simple changes would've made this level a lot more fun.
Magma Core Zone by Blade T. Hedgehog 6/10
Good level. I'd have given it an 8, but the extreme difficulty of it. At a bare minimum, lower the rising speed of the lava.
I said already; gamedata is simply to reset the emeralds. I started doing it after BlueZero4 complained about turning Super Sonic in Super Special Stage Zone, and giving gamedata is really what he suggested. I didn't want people to turn Super Sonic in any of my stages, actually. This was before I knew that you can use ScriptIsLump and such to achieve the same effect. But I do it this way, anyway.
Unfortunately, I really am not going to listen to your suggestions, simply because your opinion is basically the polar opposite of the majority.
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